Page 1 of 2
SR50 for Zandronum?
Posted: Mon Jun 04, 2012 2:39 pm
by Devon
Just checking before I go and mess up my configuration settings file (zandronum-[name]), is the SR50 setup the same as for skulltag? If yes, please can someone repost the binds to paste into that file under [Doom.ConsoleAliases].
Thanks, and glad to see that this doesn't differ too much to Skulltag in the alpha version, looks like it has potential to get very advanced!
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 2:46 pm
by HeavenWraith
Code: Select all
Name=+sr
Command=turnspeeds 65536; +strafe
Name=-sr
Command=turnspeeds 0; -strafe
Name=+right2
Command=+right; +moveright
Name=-right2
Command=-right; -moveright
Name=+left2
Command=+left; +moveleft
Name=-left2
Command=-left; -moveleft
Bind your movement buttons to +left2/+right2 instead of +left/+right and bind +sr to a key of your preference.
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 2:49 pm
by Devon
Great thanks, now I can't see any trouble in getting used to this as it's so similar to SkullTag.
Apart from the name, it sucks :/
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 2:59 pm
by Hypnotoad
I had trouble at first, but then I realised that if you're using Jenova's key mapping you need to copy the aliases to the ini file also.
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 4:00 pm
by TheCitrusKiwi
Skulltag (zandronum) folder ---> Skulltag.ini
search for
[Doom.ConsoleAliases]
put this in it:
Name=+left2
Command=+left; +moveleft
Name=-sr
Command=turnspeeds 0; -strafe
Name=+sr
Command=turnspeeds 65536; +strafe
Name=+right2
Command=+right; +moveright
Name=-right2
Command=-right; -moveright
Name=-left2
Command=-left; -moveleft
Done
You only have to bind it
like HW said
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 4:15 pm
by Vordenko
I might give this a try or two, I never really used sr50 that much, thanks!
(Also, what was the Difference between SR50 and SR40?...if there was any)
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 5:48 pm
by Bloax
If you guys want both SR40 and SR50, then here's my alias AGAIN. (Honestly, I can't imagine not having SR40.)
Code: Select all
Name=+StrafeOn
Command=+Strafe;bind A "+StrafeOnLeft";bind D "+StrafeOnRight
Name=-StrafeOn
Command=-Strafe;bind A "+Moveleft";bind D "+Moveright";wait 1;-StrafeOnLeft;-StrafeOnRight
Name=+StrafeOnLeft
Command=+Left;+MoveLeft
Name=-StrafeOnLeft
Command=-Left;-MoveLeft
Name=+StrafeOnRight
Command=+Right;+MoveRight
Name=-StrafeOnRight
Command=-Right;-MoveRight
Just change A/D to the left/right keys of your preference.
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 5:59 pm
by Nati46
Sky DriveR wrote:
I might give this a try or two, I never really used sr50 that much, thanks!
(Also, what was the Difference between SR50 and SR40?...if there was any)
SR40 Is the basic straferunning technique (forward + strafe right/left)
SR50 is 25% faster than SR40 and is activated by either the binds HW and Blox posted above or by manually pressing (Forward +straferight/left + strafe on + turn left/right)
I have been using the one posted by HW for about 2 years, and I must say that it can really boost your playstyle (if you can master it, that is.)
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 6:01 pm
by Bloax
Mine's a hell of a thing to master switching between though. Once you've mastered it though (the switching, that is; haha) it's kinda worth it.
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 6:02 pm
by Nati46
Bloax wrote:
Mine's a hell of a thing to master switching between though. Once you've mastered it though (the switching, that is; haha) it's kinda worth it.
It seems interesting, though I did not really understand why it is so necessary if, when using the other method, you can SR40 by simply releasing the +sr button...
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 6:05 pm
by Bloax
ohhh i see now [/actuallyunderpstoodwhatitdoes]
It's the same shit, since you turn at 0 speed already.

RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 6:16 pm
by Nati46
Yes, I forgot to mention, that while SR50 mode is on, you can not turn (Meaning you can't point and shoot or correct your movement while SR50ing) until the key is released, so it will take you some time to be good at it so you can use it properly. But when you do, you'll see how it really helps

RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 7:11 pm
by Twister
Code: Select all
alias +left2 "+left;+moveleft;turnspeeds 65536;+strafe"
alias +right2 "+right;+moveright;turnspeeds 65536;+strafe"
alias -right2 "-right;-moveright;turnspeeds 0;-strafe"
alias -left2 "-left;-moveleft;turnspeeds 0;-strafe"
1 button SR50
1 button for left another for right.
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 7:25 pm
by Nati46
Twister wrote:
Code: Select all
alias +left2 "+left;+moveleft;turnspeeds 65536;+strafe"
alias +right2 "+right;+moveright;turnspeeds 65536;+strafe"
alias -right2 "-right;-moveright;turnspeeds 0;-strafe"
alias -left2 "-left;-moveleft;turnspeeds 0;-strafe"
1 button SR50
1 button for left another for right.
That is a more direct method, but I think that HW's method is better since you don't need to deal with constantly switching keys if you need to normally straferun, simply releasing and holding the +sr key again.
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 7:25 pm
by Twister
then double bind it
RE: SR50 for Zandronum?
Posted: Mon Jun 04, 2012 10:02 pm
by Blasphyx
http://www.mediafire.com/?c9cqjdew1zsbkn2
or just get this. it will add it to your control menu.
RE: SR50 for Zandronum?
Posted: Sat Jun 30, 2012 9:17 am
by Nati46
I think that a thread explaining how to Setup the SR50 bind should be stickied in this forum ( Similiarly to Jenova's SR50 thread on the old skulltag forums), in which case I volunteer to create one unless somebody else wants to.
RE: SR50 for Zandronum?
Posted: Sat Jun 30, 2012 9:29 am
by Luke
I still thinking that to bind this is like cheating.
I don't want to flame though.
RE: SR50 for Zandronum?
Posted: Sat Jun 30, 2012 9:40 am
by Nati46
Luke wrote:
I still thinking that to bind this is like cheating.
I don't want to flame though.
Well, the more known it would be, the less of a problem it will become.
Having a thread which can guide everyone on how to set it up would slightly narrow that gap between newer players and experienced players by enabling them, with training of course, to run as fast as the people who already know of this trick.
RE: SR50 for Zandronum?
Posted: Sat Jun 30, 2012 9:56 am
by Luke
Sure it's nice and right to explain these tricks to the newest players, but I see a thiny and real difference between to explain them how to reproduce the trick and to give them
a script that reproduces the trick as it was done.
I'm too strict maybe, but I don't that
the trick at 12:33 would be the same amazing if done with a bind.
Do you see what I mean? If so, I don't see how I can pass over this.