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Cool-ass chat idea

Posted: Mon Aug 06, 2012 6:31 pm
by FLYBAT
I think it would be cool to make this shit:

If the flags of a server do not let the spectators and dead players to chat with the players which are still in the game:

You type the "This is a test phrase" phrase in the "Say:" string. But when you got killed, you only typed "This is a tex".
Then, immediately when you are killed, your unfinished message sends to the chat. Like:

Code: Select all

Player: This is a tex-
Player was tickled by Player's pea shooter.

RE: Cool-ass chat idea

Posted: Mon Aug 06, 2012 6:33 pm
by Ænima
Hm. Cool idea. I think I know a way to actually do this with an ACS script.

EDIT:

Code: Select all

str deathmessage[64];

script 999 DEATH
{
    AmbientSound("misc/chat", 255);
    Log(n:0, s:"\cd: ", s:deathmessage[playernumber()]);
}
Then just make a script with stralloc so that players can write up their own death message strings.

RE: Cool-ass chat idea

Posted: Mon Aug 06, 2012 7:10 pm
by Qent
I'm not sure if that was the original idea. I think it's supposed to enter whatever you have typed on the chat line at the moment of your death.

RE: Cool-ass chat idea

Posted: Mon Aug 06, 2012 7:12 pm
by Ænima
Oh. Well ... You shouldn't have been typing in the heat of battle in the first place! :P

RE: Cool-ass chat idea

Posted: Mon Aug 06, 2012 8:03 pm
by one_Two
Sometimes you don't necesarily want to say something your typing, ie if things change in game and what your going to say is no longer worthwhile. Reminds me a bit of css in that, you can't here dead people (to prevent team helping) and that the comms messages like "follow me" cut out when the person dies. But yeah, if it's opptional tht would be good.

RE: Cool-ass chat idea

Posted: Mon Aug 06, 2012 8:19 pm
by Llewellyn
Its a cool idea but I don't think its really more than that.

Reminds me of TTT.

RE: Cool-ass chat idea

Posted: Mon Aug 06, 2012 8:47 pm
by President People
Custom death messages would be cool, though. Don't give up, Ænima!

RE: Cool-ass chat idea

Posted: Wed Aug 08, 2012 4:27 am
by The Blue Panther
Funny I saw something like this happened in WDI, someone apparently pressed enter quickly enough to cut the message then, since I though a feature like this was already in

It's not a bad idea, in "silent spectator" matches, players could actually see that you were going to speak, instead of being all "Oh nevermind" or "Yeah I was gonna say", as one_Two said, it could be optional

But for most cases...
Ænima wrote:You shouldn't have been typing in the heat of battle in the first place!
That's true, I think maybe it just depends on what you are playing