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What are some GZDoom features you think are more likely to be ported over?

Posted: Fri Sep 02, 2016 10:10 pm
by enderkevin13
For me I'd like to see the bloom effect recently added to GZDoom, as that gives off a wonderful vibe for mods with bright graphics and such, like ZION and Complex Doom.

Re: What are some GZDoom features you think are more likely to be ported over?

Posted: Fri Sep 02, 2016 10:16 pm
by Combinebobnt
yea 4.0 after 3.0 comes out

Re: What are some GZDoom features you think are more likely to be ported over?

Posted: Fri Sep 02, 2016 10:18 pm
by Sean

Re: What are some GZDoom features you think are more likely to be ported over?

Posted: Fri Sep 02, 2016 10:20 pm
by TGminer
I've seen that before though I can never get to build it, it needs something like mpg123, sndfile and some other thing, but I can't find the required files for those. :(

Re: What are some GZDoom features you think are more likely to be ported over?

Posted: Sat Sep 03, 2016 11:00 am
by Torr Samaho
TGminer wrote:I've seen that before though I can never get to build it, it needs something like mpg123, sndfile and some other thing, but I can't find the required files for those. :(
Here is a fresh build.

Re: What are some GZDoom features you think are more likely to be ported over?

Posted: Sun Sep 04, 2016 12:17 am
by TGminer
Wow, thanks a lot! :^D

EDIT: Curious question, when will you guys update the wiki to give links to the prerequisites required to build zandronum-zdoom-sync (4.0)? I'd rather not constantly ask for a build every time there is a commit XD

Re: What are some GZDoom features you think are more likely to be ported over?

Posted: Sun Sep 04, 2016 7:53 am
by Torr Samaho
TGminer wrote:EDIT: Curious question, when will you guys update the wiki to give links to the prerequisites required to build zandronum-zdoom-sync (4.0)? I'd rather not constantly ask for a build every time there is a commit XD
IIRC the zandronum-zdoom-sync branch has no additional prerequisites if you turn off OpenAL. To do so, just set the cmake option NO_OPENAL to 1.

Re: What are some GZDoom features you think are more likely to be ported over?

Posted: Tue Sep 06, 2016 7:54 pm
by TGminer
Huh, OK then. I'll try that later today or tomorrow and I'll give back results.