What are some GZDoom features you think are more likely to be ported over?
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What are some GZDoom features you think are more likely to be ported over?
For me I'd like to see the bloom effect recently added to GZDoom, as that gives off a wonderful vibe for mods with bright graphics and such, like ZION and Complex Doom.
- Combinebobnt
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Re: What are some GZDoom features you think are more likely to be ported over?
yea 4.0 after 3.0 comes out
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Re: What are some GZDoom features you think are more likely to be ported over?
<capodecima> i dont say any more word without my loyer jenova
Re: What are some GZDoom features you think are more likely to be ported over?
I've seen that before though I can never get to build it, it needs something like mpg123, sndfile and some other thing, but I can't find the required files for those. :(
- Torr Samaho
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Re: What are some GZDoom features you think are more likely to be ported over?
Here is a fresh build.TGminer wrote:I've seen that before though I can never get to build it, it needs something like mpg123, sndfile and some other thing, but I can't find the required files for those. :(
Re: What are some GZDoom features you think are more likely to be ported over?
Wow, thanks a lot! :^D
EDIT: Curious question, when will you guys update the wiki to give links to the prerequisites required to build zandronum-zdoom-sync (4.0)? I'd rather not constantly ask for a build every time there is a commit XD
EDIT: Curious question, when will you guys update the wiki to give links to the prerequisites required to build zandronum-zdoom-sync (4.0)? I'd rather not constantly ask for a build every time there is a commit XD
- Torr Samaho
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Re: What are some GZDoom features you think are more likely to be ported over?
IIRC the zandronum-zdoom-sync branch has no additional prerequisites if you turn off OpenAL. To do so, just set the cmake option NO_OPENAL to 1.TGminer wrote:EDIT: Curious question, when will you guys update the wiki to give links to the prerequisites required to build zandronum-zdoom-sync (4.0)? I'd rather not constantly ask for a build every time there is a commit XD
Re: What are some GZDoom features you think are more likely to be ported over?
Huh, OK then. I'll try that later today or tomorrow and I'll give back results.