What are some GZDoom features you think are more likely to be ported over?

General discussion of the port and Doom-related chat.
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enderkevin13
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What are some GZDoom features you think are more likely to be ported over?

#1

Post by enderkevin13 » Fri Sep 02, 2016 10:10 pm

For me I'd like to see the bloom effect recently added to GZDoom, as that gives off a wonderful vibe for mods with bright graphics and such, like ZION and Complex Doom.

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Combinebobnt
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Re: What are some GZDoom features you think are more likely to be ported over?

#2

Post by Combinebobnt » Fri Sep 02, 2016 10:16 pm

yea 4.0 after 3.0 comes out

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Sean
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Re: What are some GZDoom features you think are more likely to be ported over?

#3

Post by Sean » Fri Sep 02, 2016 10:18 pm

<capodecima> i dont say any more word without my loyer jenova

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TGminer
 
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Re: What are some GZDoom features you think are more likely to be ported over?

#4

Post by TGminer » Fri Sep 02, 2016 10:20 pm

I've seen that before though I can never get to build it, it needs something like mpg123, sndfile and some other thing, but I can't find the required files for those. :(

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Torr Samaho
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Re: What are some GZDoom features you think are more likely to be ported over?

#5

Post by Torr Samaho » Sat Sep 03, 2016 11:00 am

TGminer wrote:I've seen that before though I can never get to build it, it needs something like mpg123, sndfile and some other thing, but I can't find the required files for those. :(
Here is a fresh build.

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Re: What are some GZDoom features you think are more likely to be ported over?

#6

Post by TGminer » Sun Sep 04, 2016 12:17 am

Wow, thanks a lot! :^D

EDIT: Curious question, when will you guys update the wiki to give links to the prerequisites required to build zandronum-zdoom-sync (4.0)? I'd rather not constantly ask for a build every time there is a commit XD

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Torr Samaho
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Re: What are some GZDoom features you think are more likely to be ported over?

#7

Post by Torr Samaho » Sun Sep 04, 2016 7:53 am

TGminer wrote:EDIT: Curious question, when will you guys update the wiki to give links to the prerequisites required to build zandronum-zdoom-sync (4.0)? I'd rather not constantly ask for a build every time there is a commit XD
IIRC the zandronum-zdoom-sync branch has no additional prerequisites if you turn off OpenAL. To do so, just set the cmake option NO_OPENAL to 1.

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Re: What are some GZDoom features you think are more likely to be ported over?

#8

Post by TGminer » Tue Sep 06, 2016 7:54 pm

Huh, OK then. I'll try that later today or tomorrow and I'll give back results.

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