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Hitscan differences to exe

Posted: Sat Aug 20, 2016 5:48 pm
by Xenaero
Hello! Got a question for a developer. How exactly does this port differ from exe damage table and calculation for hitscan weapons?

Re: Hitscan differences to exe

Posted: Sat Aug 20, 2016 5:57 pm
by Ru5tK1ng

Re: Hitscan differences to exe

Posted: Sat Aug 20, 2016 6:05 pm
by Xenaero
Excellent, I'll give that a read, thanks!

e: Haha I don't remember posting in that, but I do remember how ST used to be with the Zdoom table. Still curious if the compatflag is verified to be 1:1 to the exe damage. What tipped me off about this was not the feel per se, because I simply don't have a good feel for Zandronum, but a user that mentioned that the compatflag seems to favor the lower end of the damage calculations?

Re: Hitscan differences to exe

Posted: Sat Aug 20, 2016 6:48 pm
by Torr Samaho
The flag restores the random number table from Vanilla Doom, see here. It does not change anything else, like how hit boxes are handled, etc.

Re: Hitscan differences to exe

Posted: Sat Aug 20, 2016 8:01 pm
by Xenaero
Torr Samaho wrote:The flag restores the random number table from Vanilla Doom, see here. It does not change anything else, like how hit boxes are handled, etc.
Thank you for the clarification. :)