Hitscan differences to exe
Hitscan differences to exe
Hello! Got a question for a developer. How exactly does this port differ from exe damage table and calculation for hitscan weapons?
Re: Hitscan differences to exe
Excellent, I'll give that a read, thanks!
e: Haha I don't remember posting in that, but I do remember how ST used to be with the Zdoom table. Still curious if the compatflag is verified to be 1:1 to the exe damage. What tipped me off about this was not the feel per se, because I simply don't have a good feel for Zandronum, but a user that mentioned that the compatflag seems to favor the lower end of the damage calculations?
e: Haha I don't remember posting in that, but I do remember how ST used to be with the Zdoom table. Still curious if the compatflag is verified to be 1:1 to the exe damage. What tipped me off about this was not the feel per se, because I simply don't have a good feel for Zandronum, but a user that mentioned that the compatflag seems to favor the lower end of the damage calculations?
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
Re: Hitscan differences to exe
The flag restores the random number table from Vanilla Doom, see here. It does not change anything else, like how hit boxes are handled, etc.
Re: Hitscan differences to exe
Thank you for the clarification. :)Torr Samaho wrote:The flag restores the random number table from Vanilla Doom, see here. It does not change anything else, like how hit boxes are handled, etc.