Functions
Posted: Sat Aug 04, 2012 9:44 pm
ZDoom got LOTS of functions, GZDoom got those functions too as well.
But nor Skulltag nor Zandronum do not have them!
Eample: I tried to imitate the stealth monster movement using the "A_JumpIfInTargetLOS" function from ZDoom wiki... And found out the wad does not run!
Why not to implement the whole amount of functions from ZDoom (and hopefully GZDoom) to upcoming Zandronum, making it an ultimate port?
But nor Skulltag nor Zandronum do not have them!
Eample: I tried to imitate the stealth monster movement using the "A_JumpIfInTargetLOS" function from ZDoom wiki... And found out the wad does not run!
Why not to implement the whole amount of functions from ZDoom (and hopefully GZDoom) to upcoming Zandronum, making it an ultimate port?