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Functions

Posted: Sat Aug 04, 2012 9:44 pm
by FLYBAT
ZDoom got LOTS of functions, GZDoom got those functions too as well.
But nor Skulltag nor Zandronum do not have them!

Eample: I tried to imitate the stealth monster movement using the "A_JumpIfInTargetLOS" function from ZDoom wiki... And found out the wad does not run!

Why not to implement the whole amount of functions from ZDoom (and hopefully GZDoom) to upcoming Zandronum, making it an ultimate port?

RE: Functions

Posted: Sat Aug 04, 2012 9:50 pm
by Ijon Tichy
the last update to the zdoom codebase was 2.3.0, which was released on 2009.03.01
zdoom's at 2.6.0
it is currently 2012.08.04

we're three and a half years behind, dude

there's no way in hell this is coming within the next year

RE: Functions

Posted: Sat Aug 04, 2012 10:23 pm
by Llewellyn
Ijon Tichy wrote: zdoom's at 2.6.0
2.6.1, but yea.