Another raspberry pi question

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mentaluproar
 
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Another raspberry pi question

#1

Post by mentaluproar » Fri Jul 01, 2016 7:54 pm

I got zandronum server running in a pi 2 and a pi 3 hosting a wad for MM8BDM. One issue I had with zandronum on the pi that I couldn't fix until I gave up and put it on a Linux box was unexpected weapon behavior. Let's use the airshooter as an example. Grab the weapon and fire it off. Only the left and center tornados appear. The right doesn't. The same problem exists for other weapons that spread out like that.

From what I understood in the cutstuff forums, this is caused by an issue with zandronum expecting something from the pi but the pi trips up on the math and gives it the wrong data. I don't understand this. Could someone explain to me why zandronum server behaves this way on the pi?

Jenova
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Re: Another raspberry pi question

#2

Post by Jenova » Wed Jul 06, 2016 1:07 am

You may want to re-ask this on the tracker, these forums are for memes only. The developers don't frequent the forums, and the admins don't really know the inner workings of the port (they just handle random stuff like bans, not anything actually important pertaining to the game itself).

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JustAPlayer
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Re: Another raspberry pi question

#3

Post by JustAPlayer » Wed Jul 06, 2016 1:19 am

Nice one Jenoba <3

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Ru5tK1ng
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Re: Another raspberry pi question

#4

Post by Ru5tK1ng » Wed Jul 06, 2016 1:21 am

Torr is probably the best person who can answer your question. However, he is extremely busy and only comes around Zan a few times a week.

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Torr Samaho
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Re: Another raspberry pi question

#5

Post by Torr Samaho » Wed Jul 06, 2016 6:07 am

mentaluproar wrote:From what I understood in the cutstuff forums, this is caused by an issue with zandronum expecting something from the pi but the pi trips up on the math and gives it the wrong data. I don't understand this. Could someone explain to me why zandronum server behaves this way on the pi?
There are some differences between arm and x86 CPUs, but the server is still supposed to behave identical on all platforms. If it does not, it's a bug. Please open a bug report on the tracker and include a minimal example wad.
Last edited by Torr Samaho on Wed Jul 06, 2016 8:21 pm, edited 1 time in total.
Reason: Fixed the link to the tracker.

grrfield
 
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Re: Another raspberry pi question

#6

Post by grrfield » Wed Jul 06, 2016 10:38 am

Maybe this relates to a similar, yet different problem i'm having on my raspberry-pi servers. I always host servers together with complex-doom (please refrain from posing your personal feelings and opinion on this mod). The latest version of this mod features a "hell duke", a greenish super baron that has alternate firing modes. On of these modes includes firing three horizontally spread balls at the same time. A lot of people reminded me that on my servers only two balls were visible for these supposedly triple-ball attacks. Apparently there is one fireball that gets mixed up with the middle one, doing double damage on impact.

We never really figured out what the cause of this behaviour was. I tried changing all kinds of flags (must have tried nearly every possible combination, lol), but the behaviour never became what it should have been.

Indeed, I conclude now that it might be the binaries for the Pi causing this.

(oh, yes, I am not complaining that someone ported the code to arm-processors and did a bad job. On the contrary, I really enjoy the fact that it exists...). I'm just bringing it up....

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Torr Samaho
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Re: Another raspberry pi question

#7

Post by Torr Samaho » Wed Jul 06, 2016 6:00 pm

One thing worth checking is how the raspi binaries were compiled. Were any compiler flags used that are supposed to increase the performance while sacrificing numerical accuracy? If so, you should try a binary compiled without such flags.

grrfield
 
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Re: Another raspberry pi question

#8

Post by grrfield » Wed Jul 06, 2016 7:40 pm

and btw, i get constantly the same error in my logs:

Warning: Actor NewBlood doesn't have a netID and therefore can't be manipul│
ated online!

It does not repeat once, but hundreds of times each 10 minutes or so..... I can't decently check my logs, when it's filled with that error message.

Are we getting closer?

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Torr Samaho
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Re: Another raspberry pi question

#9

Post by Torr Samaho » Wed Jul 06, 2016 7:53 pm

grrfield wrote:Warning: Actor NewBlood doesn't have a netID and therefore can't be manipul│
ated online!

It does not repeat once, but hundreds of times each 10 minutes or so..... I can't decently check my logs, when it's filled with that error message.
That's a diagnostic warning intended for mod authors. You can turn this off with "sv_showwarnings 0" on the server.
grrfield wrote:Are we getting closer?
This warning is not related to the pi, so it doesn't give any insight on the pi specific problems. We could get closer if you answer my question regarding how the binaries were compiled.
Last edited by Torr Samaho on Thu Jul 07, 2016 6:00 am, edited 1 time in total.
Reason: typo fix

grrfield
 
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Re: Another raspberry pi question

#10

Post by grrfield » Thu Jul 07, 2016 6:24 pm

Torr Samaho wrote: This warning is not related to the pi, so it doesn't give any insight on the pi specific problems. We could get closer if you answer my question regarding how the binaries were compiled.
Torr,
Hereunder the CMakeCach file. My friend says it has been compiled "by the book", so no flag alterations.....
(compilation date was August 3, 2015)

Code: Select all

cmake -DCMAKE_BUILD_TYPE=Release -DNO_ASM=ON -DNO_GL=ON -DNO_GTK=ON -DNO_SOUND=ON -DSERVERONLY=ON
make

Code: Select all

# This is the CMakeCache file.
# For build in directory: /home/axe/Stuff/WorkingCopies/zandronum-stable/buildserver-pi
# It was generated by CMake: /usr/bin/cmake
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUI's for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.

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# EXTERNAL cache entries
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//Path to a library.
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_OPENSSL_STATIC_LIBS:INTERNAL=
_OPENSSL_STATIC_LIBS_L:INTERNAL=
_OPENSSL_STATIC_LIBS_OTHER:INTERNAL=
_OPENSSL_STATIC_LIBS_PATHS:INTERNAL=
_OPENSSL_VERSION:INTERNAL=1.0.1e
_OPENSSL_openssl_INCLUDEDIR:INTERNAL=
_OPENSSL_openssl_LIBDIR:INTERNAL=
_OPENSSL_openssl_PREFIX:INTERNAL=
_OPENSSL_openssl_VERSION:INTERNAL=
__pkg_config_checked_GTK2:INTERNAL=1
__pkg_config_checked__OPENSSL:INTERNAL=1

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

Re: Another raspberry pi question

#11

Post by Torr Samaho » Thu Jul 07, 2016 7:58 pm

grrfield wrote: Hereunder the CMakeCach file. My friend says it has been compiled "by the book", so no flag alterations.....
Yes, the compile flags look fine. Can you create a bug report on the tracker and include a minimal example wad that allows to reproduce the error? This needs further investigation.

grrfield
 
Posts: 39
Joined: Thu May 05, 2016 7:52 am

Re: Another raspberry pi question

#12

Post by grrfield » Thu Jul 07, 2016 9:53 pm

Torr,

I added a bug report. I included a sample wad (courtesy to Breach) and some clarifying pictures demonstrating expected behaviour and actual behaviour on a raspberry pi.

Best regards,

mentaluproar
 
Posts: 22
Joined: Sun Jan 25, 2015 2:52 am

Re: Another raspberry pi question

#13

Post by mentaluproar » Fri Jul 08, 2016 4:41 am

Wow, I didn't realize this thread got any attention. I didn't get any email notifications. Sorry I abandoned it. Torr, would you need anything from me?

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