Getting lost on large Doom maps
Getting lost on large Doom maps
Don't you just hate it when you get lost on large maps (i.e. Doom 2 map29), just going in circles for long periods of time before finally figuring out how to proceed?
PS This might be the wrong forum category for something like this, so let me know just in case. :)
PS This might be the wrong forum category for something like this, so let me know just in case. :)
On the charge of playing the Sega Saturn port of Doom, I find myself guilty as charged LOL
RE: Getting lost on large Doom maps
unioncit.wad. a classic. one of my all-time-favorite "huge" maps. that and Zalewa's "Tribute".
i never really have a problem with "blind-alleys". If I do, i usually just NEXTMAP after 5 or so straight minutes of running around in circles.
i never really have a problem with "blind-alleys". If I do, i usually just NEXTMAP after 5 or so straight minutes of running around in circles.
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RE: Getting lost on large Doom maps
Depends on the map. Alien Vendetta's map 20 (the pyramid) is a prime example of one of my favorite "huge" maps.
Sadly I know that map like the back of my hand, and in all other cases, TAB is your friend.
Sadly I know that map like the back of my hand, and in all other cases, TAB is your friend.
Last edited by Cyber' on Wed Aug 01, 2012 2:37 am, edited 1 time in total.
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Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
I always love these calm moments before the storm...
RE: Getting lost on large Doom maps
How do you get lost on MAP29, that's like nothing but a linear path aside from the wall crack you're supposed to drop down into
It's literally just a giant circle
It's literally just a giant circle
RE: Getting lost on large Doom maps
Strife.
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Last edited by Llewellyn on Wed Aug 01, 2012 3:20 am, edited 1 time in total.
RE: Getting lost on large Doom maps
I do indeed. A rotating automap overlay can sometimes help, but sometimes not.
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RE: Getting lost on large Doom maps
you know how the automap would help more?
if it were textured
yes i went there
if it were textured
yes i went there
RE: Getting lost on large Doom maps
I know, but this was about a year or two ago (before I even began to grasp how widespread the Doom community was) and I used MAP29 as a example because at the time I played this map, I was playing the Xbox 360 port of Doom 2 and since you couldn't look up or down, it was very easy to get lost once you ran out of enemies to shoot at. Plus, I was at such high elevations that when I headed in a downward direction, you couldn't see what was below you. I was basically guessing where I was stepping. My skills have significantly improved since then (used to barely get by on "I'm to young to die", now at about high-end "Hurt Me Plenty!" to a low-end "Ultra Violence", somewhere around there)Medicris wrote: How do you get lost on MAP29, that's like nothing but a linear path aside from the wall crack you're supposed to drop down into
It's literally just a giant circle
Last edited by Cerebus on Wed Aug 01, 2012 7:18 am, edited 1 time in total.
On the charge of playing the Sega Saturn port of Doom, I find myself guilty as charged LOL
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RE: Getting lost on large Doom maps
Yeah, getting lost is annoying, but I use the automap and mark spots (good thing I remembered about that old doom feature) a lot.
RE: Getting lost on large Doom maps
Yeah that would be nice, except Randy no'd it on several occasions over at ZDoom. I forgot why, exactly. Something about not being compatible with pre-UDMF sector boundaries.Ijon Tichy wrote: you know how the automap would help more?
if it were textured
yes i went there
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RE: Getting lost on large Doom maps
Cyber wrote: Depends on the map. Alien Vendetta's map 20 (the pyramid) is a prime example of one of my favorite "huge" maps.
Sadly I know that map like the back of my hand, and in all other cases, TAB is your friend.
...that map also was my first idea. And every time I play it again I get lost.
Especially when I smoked something or drank a beer...IMPOSSIBLE :D
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RE: Getting lost on large Doom maps
Oh man, sunder does that... ALOT
RE: Getting lost on large Doom maps
*GL-Nodes.Ænima wrote:Yeah that would be nice, except Randy no'd it on several occasions over at ZDoom. I forgot why, exactly. Something about not being compatible with pre-UDMF sector boundaries.
Try ZDoom with
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genglnodes 1

Last edited by Llewellyn on Wed Aug 01, 2012 2:16 pm, edited 1 time in total.
RE: Getting lost on large Doom maps
I never got lost in Doom II.
First and single time I lost on any Doom map was in E3M5. I really didn't know where the fuck I'm supposed to go.
Then was Heretic, pretty cool level design but I didn't get lost.
Then Hexen...
Shit I'm still trying to figure out what to do. Anyone help?
I'm now on Seven Portals nd I have no idea how to open the damn door.
First and single time I lost on any Doom map was in E3M5. I really didn't know where the fuck I'm supposed to go.
Then was Heretic, pretty cool level design but I didn't get lost.
Then Hexen...
Shit I'm still trying to figure out what to do. Anyone help?
I'm now on Seven Portals nd I have no idea how to open the damn door.
RE: Getting lost on large Doom maps
I have Sunder... HOW... do you survive on any difficulty when you start out in front of 2 Revenants, 2 Hell Knights and an Archvile with only a shotgun or without using cheats?!Catastrophe wrote: Oh man, sunder does that... ALOT
Perhaps you can send me links to these WADs so I can get an idea on what you mean.Ænima wrote: unioncit.wad. a classic. one of my all-time-favorite "huge" maps. that and Zalewa's "Tribute".
i never really have a problem with "blind-alleys". If I do, i usually just NEXTMAP after 5 or so straight minutes of running around in circles.
Last edited by Cerebus on Wed Aug 01, 2012 5:59 pm, edited 1 time in total.
On the charge of playing the Sega Saturn port of Doom, I find myself guilty as charged LOL
RE: Getting lost on large Doom maps
I suggest Googling for Hexen Walkthroughs.FLYBAT wrote: Shit I'm still trying to figure out what to do. Anyone help?
I'm now on Seven Portals nd I have no idea how to open the damn door.
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RE: Getting lost on large Doom maps
I see you have not played map11 yet, lololCerebus wrote:I have Sunder... HOW... do you survive on any difficulty when you start out in front of 2 Revenants, 2 Hell Knights and an Archvile with only a shotgun or without using cheats?!Catastrophe wrote: Oh man, sunder does that... ALOT
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RE: Getting lost on large Doom maps
I barely get lost on my second time of playing maps.
The one map that I almost gave up on was "Happy Time Circus 2" for there was so much exploration.
The one map that I almost gave up on was "Happy Time Circus 2" for there was so much exploration.
Last edited by phantasma12 on Sun Aug 19, 2012 10:32 pm, edited 1 time in total.
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