Just what IS Zandronum, anyway?
RE: Just what IS Zandronum, anyway?
You can use Doomseeker, I thought it was pretty obvious since there's a post somewhere with the current version to use. And I bet it will have some twists regarding gameplay, but not too many.
RE: Just what IS Zandronum, anyway?
[spoiler]RESOURCE: SKULLTAG_DATA.PKS/SPRITES/IMPSC0Nubcakes wrote: I also request an example of resources that are "of incredibly poor quality"
RESOURCE: SKULLTAG_DATA.PK3/PATCHES/SOMEMONG.PNG
[/spoiler]
Last edited by Igor on Wed Jun 06, 2012 4:51 am, edited 1 time in total.
RE: Just what IS Zandronum, anyway?
^haha, good one.
It seems like some of the Doomworld crowd has taken an interest, good to see you guys.
Xaser! Make Parkour multiplayer-compatible! Think of the possibilites, man!
It seems like some of the Doomworld crowd has taken an interest, good to see you guys.
Xaser! Make Parkour multiplayer-compatible! Think of the possibilites, man!
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RE: Just what IS Zandronum, anyway?
Just because nobody's watching doesn't give you a right to steal, FYIibm5155 wrote:like most of the mods was illegal, oh yeah, lets put the skulltag dud in the jail xD
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RE: Just what IS Zandronum, anyway?
Hmmm... Not too bad, though rather tasteless. Thanks Igor!Igor wrote:[spoiler]RESOURCE: SKULLTAG_DATA.PKS/SPRITES/IMPSC0Nubcakes wrote: I also request an example of resources that are "of incredibly poor quality"
RESOURCE: SKULLTAG_DATA.PK3/PATCHES/SOMEMONG.PNG
[/spoiler]
Edit; Wait, who is that guy again? I think someone once said it was Carn. IGOR EDIT: YES
Last edited by Igor on Wed Jun 06, 2012 6:00 pm, edited 1 time in total.
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RE: Just what IS Zandronum, anyway?
Yes. AFAIK it is planned for future releases.scalliano wrote: So I finally found this place. Let's get the obvious question out of the way:
Since this is basically a fresh start for the project, any plans to bring it up to par with ZDoom's current codebase? Just wondering.
RE: Just what IS Zandronum, anyway?
Will this port be kept up to date with ZDoom's updates as opposed to being like 100 revisions or so that Skulltag generally was behind?
What will be unique about this port that will set it different than Skulltag?
What will be unique about this port that will set it different than Skulltag?
RE: Just what IS Zandronum, anyway?
Fixed it a bit.Mr. Chris wrote: Will this port be kept up to date with ZDoom's updates as opposed to being like 1300 revisions or so that Skulltag generally was behind?
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RE: Just what IS Zandronum, anyway?
That's what's in mind. We plan on doing that after 1.0 is done.Mr. Chris wrote: Will this port be kept up to date with ZDoom's updates as opposed to being like 100 revisions or so that Skulltag generally was behind?
It will not autoload skulltag_data.pk3 if that's what you meanMr. Chris wrote: What will be unique about this port that will set it different than Skulltag?
There's a lot of ideas going around, so I'm not sure I can give a solid answer to this. I'll think about this for our new FAQ, though.
Last edited by infurnus on Wed Jun 06, 2012 8:18 pm, edited 1 time in total.
Spoiler: PSA - Offensive vs abusive (Open)
RE: Just what IS Zandronum, anyway?
@Igor
Wow, THAT far behind? No wonder some ZDoom maps don't play nice with the port..
Wow, THAT far behind? No wonder some ZDoom maps don't play nice with the port..
RE: Just what IS Zandronum, anyway?
Will there be a wiki devoted to Zandronum? Will there also be SVN builds planned or just official releases?
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
RE: Just what IS Zandronum, anyway?
We plan to migrate the old wiki once Tiger becomes available to clean it up. There will be SVN builds in addition to official releases.Springy wrote: Will there be a wiki devoted to Zandronum? Will there also be SVN builds planned or just official releases?
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RE: Just what IS Zandronum, anyway?
Before I forget: Will Zandronum still be multiplayer focused like Skulltag? The reason I preferred skulltag to all other ports was the ease it provided in getting multiplayer games going in addition to all the multiplayer goodies...
Edit: Oh and your title/avatar combo is hilarious wartorn
Edit: Oh and your title/avatar combo is hilarious wartorn
Last edited by Nubcakes on Thu Jun 07, 2012 2:08 am, edited 1 time in total.
RE: Just what IS Zandronum, anyway?
Which in itself is branched off of ZDoom...Disguise wrote: Obviously, since it's a continuation of Skulltag.
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RE: Just what IS Zandronum, anyway?
I was hoping for this too, I played it on multiplayer in zDoom once in plutonia and it was excellent.Marcaek wrote: Xaser! Make Parkour multiplayer-compatible! Think of the possibilites, man!
Though, without a A_GunFlash("State") I can imagine how hard it would be.
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RE: Just what IS Zandronum, anyway?
If it was a continuation of skulltag they wouldn't have ripped out the PK3 and changed the name.Disguise wrote: Obviously, since it's a continuation of Skulltag.
RE: Just what IS Zandronum, anyway?
There should have been more to Skulltag than the pk3.
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RE: Just what IS Zandronum, anyway?
I actually had someone recently show me a mini-port of some of Parkour's stuff to Zan, and I don't think much would need to be stripped out to make it compatible.Marcaek wrote:Xaser! Make Parkour multiplayer-compatible! Think of the possibilites, man!
The dualies may have to go bye depending on things, but most of the stuff is cosmetic (I Zdoom's THRUACTORS flag), if I'm remembering correctly.
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RE: Just what IS Zandronum, anyway?
Assuming any of the admins still have powers on the Skulltag forums, might it be a good idea to edit the Skulltag forums current message to something that redirects people here? If common everyday players who aren't too involved with the community go to the Skulltag forums and just see "Sorry this forum is currently unavailable", they're not going to know to go here instead.