Just what IS Zandronum, anyway?

General discussion of the port and Doom-related chat.
Mangetsu
New User
Posts: 11
Joined: Tue Jun 05, 2012 9:18 pm

RE: Just what IS Zandronum, anyway?

#41

Post by Mangetsu » Wed Jun 06, 2012 2:32 am

You can use Doomseeker, I thought it was pretty obvious since there's a post somewhere with the current version to use. And I bet it will have some twists regarding gameplay, but not too many.

User avatar
Igor
Forum Regular
Posts: 118
Joined: Fri Jun 01, 2012 7:21 pm
Location: TEST CHAMBER
Contact:

RE: Just what IS Zandronum, anyway?

#42

Post by Igor » Wed Jun 06, 2012 4:34 am

Nubcakes wrote: I also request an example of resources that are "of incredibly poor quality"
[spoiler]RESOURCE: SKULLTAG_DATA.PKS/SPRITES/IMPSC0
Image

RESOURCE: SKULLTAG_DATA.PK3/PATCHES/SOMEMONG.PNG
Image[/spoiler]
Last edited by Igor on Wed Jun 06, 2012 4:51 am, edited 1 time in total.

User avatar
Marcaek
Forum Staff
Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

RE: Just what IS Zandronum, anyway?

#43

Post by Marcaek » Wed Jun 06, 2012 6:29 am

^haha, good one.

It seems like some of the Doomworld crowd has taken an interest, good to see you guys.

Xaser! Make Parkour multiplayer-compatible! Think of the possibilites, man!

darkhaven3
New User
Posts: 12
Joined: Wed Jun 06, 2012 9:27 am
Location: San Diego, CA
Contact:

RE: Just what IS Zandronum, anyway?

#44

Post by darkhaven3 » Wed Jun 06, 2012 11:15 am

ibm5155 wrote:like most of the mods was illegal, oh yeah, lets put the skulltag dud in the jail xD
Just because nobody's watching doesn't give you a right to steal, FYI

Nubcakes
 
Posts: 29
Joined: Tue Jun 05, 2012 4:24 pm
Location: Outside your window with duct tape stretched out!

RE: Just what IS Zandronum, anyway?

#45

Post by Nubcakes » Wed Jun 06, 2012 4:05 pm

Igor wrote:
Nubcakes wrote: I also request an example of resources that are "of incredibly poor quality"
[spoiler]RESOURCE: SKULLTAG_DATA.PKS/SPRITES/IMPSC0
Image

RESOURCE: SKULLTAG_DATA.PK3/PATCHES/SOMEMONG.PNG
Image[/spoiler]
Hmmm... Not too bad, though rather tasteless. Thanks Igor!

Edit; Wait, who is that guy again? I think someone once said it was Carn. IGOR EDIT: YES
Last edited by Igor on Wed Jun 06, 2012 6:00 pm, edited 1 time in total.

User avatar
Disguise
Retired Staff / Community Team Member
Posts: 359
Joined: Thu May 24, 2012 10:00 pm
Location: Romania
Contact:

RE: Just what IS Zandronum, anyway?

#46

Post by Disguise » Wed Jun 06, 2012 4:10 pm

scalliano wrote: So I finally found this place. Let's get the obvious question out of the way:

Since this is basically a fresh start for the project, any plans to bring it up to par with ZDoom's current codebase? Just wondering.
Yes. AFAIK it is planned for future releases.
Image

User avatar
Mr. Chris
 
Posts: 91
Joined: Wed Jun 06, 2012 6:45 pm
Location: Long Island, New York
Contact:

RE: Just what IS Zandronum, anyway?

#47

Post by Mr. Chris » Wed Jun 06, 2012 6:59 pm

Will this port be kept up to date with ZDoom's updates as opposed to being like 100 revisions or so that Skulltag generally was behind?

What will be unique about this port that will set it different than Skulltag?

Bloax
Forum Regular
Posts: 411
Joined: Mon Jun 04, 2012 5:11 pm

RE: Just what IS Zandronum, anyway?

#48

Post by Bloax » Wed Jun 06, 2012 7:33 pm

Mr. Chris wrote: Will this port be kept up to date with ZDoom's updates as opposed to being like 1300 revisions or so that Skulltag generally was behind?
Fixed it a bit.

User avatar
infurnus
Retired Staff / Community Team Member
Posts: 601
Joined: Tue May 29, 2012 9:40 pm
Location: Dusty SEGA Tapes
Clan: Unidoom
Clan Tag: UD
Contact:

RE: Just what IS Zandronum, anyway?

#49

Post by infurnus » Wed Jun 06, 2012 8:05 pm

Mr. Chris wrote: Will this port be kept up to date with ZDoom's updates as opposed to being like 100 revisions or so that Skulltag generally was behind?
That's what's in mind. We plan on doing that after 1.0 is done.
Mr. Chris wrote: What will be unique about this port that will set it different than Skulltag?
It will not autoload skulltag_data.pk3 if that's what you mean
There's a lot of ideas going around, so I'm not sure I can give a solid answer to this. I'll think about this for our new FAQ, though.
Last edited by infurnus on Wed Jun 06, 2012 8:18 pm, edited 1 time in total.

User avatar
Mr. Chris
 
Posts: 91
Joined: Wed Jun 06, 2012 6:45 pm
Location: Long Island, New York
Contact:

RE: Just what IS Zandronum, anyway?

#50

Post by Mr. Chris » Wed Jun 06, 2012 8:20 pm

@Igor

Wow, THAT far behind? No wonder some ZDoom maps don't play nice with the port..

Springy
Forum Regular
Posts: 233
Joined: Wed Jun 06, 2012 10:56 pm
Location: Britland
Contact:

RE: Just what IS Zandronum, anyway?

#51

Post by Springy » Wed Jun 06, 2012 11:12 pm

Will there be a wiki devoted to Zandronum? Will there also be SVN builds planned or just official releases?
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]

User avatar
Wartorn
Retired Staff / Community Team Member
Posts: 254
Joined: Thu May 24, 2012 9:28 pm

RE: Just what IS Zandronum, anyway?

#52

Post by Wartorn » Wed Jun 06, 2012 11:18 pm

Springy wrote: Will there be a wiki devoted to Zandronum? Will there also be SVN builds planned or just official releases?
We plan to migrate the old wiki once Tiger becomes available to clean it up. There will be SVN builds in addition to official releases.

Nubcakes
 
Posts: 29
Joined: Tue Jun 05, 2012 4:24 pm
Location: Outside your window with duct tape stretched out!

RE: Just what IS Zandronum, anyway?

#53

Post by Nubcakes » Thu Jun 07, 2012 2:08 am

Before I forget: Will Zandronum still be multiplayer focused like Skulltag? The reason I preferred skulltag to all other ports was the ease it provided in getting multiplayer games going in addition to all the multiplayer goodies...

Edit: Oh and your title/avatar combo is hilarious wartorn
Last edited by Nubcakes on Thu Jun 07, 2012 2:08 am, edited 1 time in total.

User avatar
Disguise
Retired Staff / Community Team Member
Posts: 359
Joined: Thu May 24, 2012 10:00 pm
Location: Romania
Contact:

RE: Just what IS Zandronum, anyway?

#54

Post by Disguise » Thu Jun 07, 2012 2:15 am

Obviously, since it's a continuation of Skulltag.
Image

Twister
Under Moderation
Posts: 49
Joined: Mon Jun 04, 2012 1:48 pm
Location: Next door
Contact:

RE: Just what IS Zandronum, anyway?

#55

Post by Twister » Thu Jun 07, 2012 2:17 am

Disguise wrote: Obviously, since it's a continuation of Skulltag.
Which in itself is branched off of ZDoom...

Dividing by Zero
Smart Cheese Technology

jwaffe
Forum Regular
Posts: 219
Joined: Sun Jun 03, 2012 11:45 pm
Location: Just beyond the line horizon
Contact:

RE: Just what IS Zandronum, anyway?

#56

Post by jwaffe » Thu Jun 07, 2012 2:33 am

Marcaek wrote: Xaser! Make Parkour multiplayer-compatible! Think of the possibilites, man!
I was hoping for this too, I played it on multiplayer in zDoom once in plutonia and it was excellent.

Though, without a A_GunFlash("State") I can imagine how hard it would be.
Image

Nubcakes
 
Posts: 29
Joined: Tue Jun 05, 2012 4:24 pm
Location: Outside your window with duct tape stretched out!

RE: Just what IS Zandronum, anyway?

#57

Post by Nubcakes » Thu Jun 07, 2012 3:22 am

Disguise wrote: Obviously, since it's a continuation of Skulltag.
If it was a continuation of skulltag they wouldn't have ripped out the PK3 and changed the name.

Zap610
Retired Staff / Community Team Member
Posts: 242
Joined: Fri May 25, 2012 7:52 pm

RE: Just what IS Zandronum, anyway?

#58

Post by Zap610 » Thu Jun 07, 2012 3:47 am

There should have been more to Skulltag than the pk3.

Xaser
 
Posts: 34
Joined: Mon Jun 04, 2012 11:19 pm
Location: 25 Miles From The Outskirts of Space-Dallas
Contact:

RE: Just what IS Zandronum, anyway?

#59

Post by Xaser » Thu Jun 07, 2012 4:06 am

Marcaek wrote:Xaser! Make Parkour multiplayer-compatible! Think of the possibilites, man!
I actually had someone recently show me a mini-port of some of Parkour's stuff to Zan, and I don't think much would need to be stripped out to make it compatible.

The dualies may have to go bye depending on things, but most of the stuff is cosmetic (I <3 Zdoom's THRUACTORS flag), if I'm remembering correctly.

Tenchu
Retired Staff / Community Team Member
Posts: 331
Joined: Mon Jun 04, 2012 2:29 am
Location: Nocru illa dan
Clan: Lost Faction
Clan Tag: LF

RE: Just what IS Zandronum, anyway?

#60

Post by Tenchu » Thu Jun 07, 2012 4:07 am

Assuming any of the admins still have powers on the Skulltag forums, might it be a good idea to edit the Skulltag forums current message to something that redirects people here? If common everyday players who aren't too involved with the community go to the Skulltag forums and just see "Sorry this forum is currently unavailable", they're not going to know to go here instead.

Post Reply