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Re: Complex Doom Invasion - v0.99.6b

Posted: Sat Dec 08, 2018 11:59 am
by fr blood
Yeah, for me it was of course "Explosive Fucking Gun" since this is exactly what it does.

Re: Complex Doom Invasion - v0.99.6b

Posted: Sat Dec 08, 2018 3:28 pm
by C:\)
fr blood wrote:
Sat Dec 08, 2018 11:59 am
Yeah, for me it was of course "Explosive Fucking Gun" since this is exactly what it does.
Spoiler: (Open)
Image

Re: Complex Doom Invasion - v0.99.6b

Posted: Sun Dec 09, 2018 4:22 am
by C:\)
Speaking of EFG do you plan to fix the utility gun tier 4 explanation?
it saids unlocked "devastator"
and add the mine launcher on the bonus crates i like it that weapon (quick fix replace the "pistol" for "mine launcher" :wink: )

Re: Complex Doom Invasion - v0.99.6b

Posted: Thu Dec 20, 2018 12:11 am
by C:\)
heya blood
i suppose you are on xmas and new year eve vacations since i haven heard any news about ya

Re: Complex Doom Invasion - v0.99.6b

Posted: Fri Dec 21, 2018 1:46 am
by mattbratt11
fr blood wrote:
Sat Dec 08, 2018 11:59 am
Yeah, for me it was of course "Explosive Fucking Gun" since this is exactly what it does.
How about "Ethnic Faggot Gangsta"! JK!

Re: Complex Doom Invasion - v0.99.6b

Posted: Fri Jan 04, 2019 6:50 pm
by C:\)
well so new year, new surprises for this mod?

Re: Complex Doom Invasion - v0.99.6b

Posted: Sat Jan 05, 2019 3:18 pm
by Sepia-Paper
You can't rush development for the sake of a "New" year.

Re: Complex Doom Invasion - v0.99.6b

Posted: Sat Jan 19, 2019 1:35 am
by C:\)
that powerup rune its a mess
you get differents spheres every 10-15 seconds and cant see a shit on the screen and sometimes i get a red screen which take a long time to be cleared
this rune should have a longer time before getting different spheres

Re: Complex Doom Invasion - v0.99.6b

Posted: Sat Jan 19, 2019 6:36 pm
by Sepia-Paper
C:\) wrote:
Sat Jan 19, 2019 1:35 am
that powerup rune its a mess
you get differents spheres every 10-15 seconds and cant see a shit on the screen and sometimes i get a red screen which take a long time to be cleared
this rune should have a longer time before getting different spheres
or maybe a trigger key that can allow you turn on the power up when you want it to with a lot of cool down.

its literally a Bonus Crate that keeps on giving spheres every 15 seconds.

Re: Complex Doom Invasion - v0.99.6b

Posted: Mon Jan 21, 2019 4:06 am
by C:\)
Sepia-Paper wrote:
Sat Jan 19, 2019 6:36 pm
C:\) wrote:
Sat Jan 19, 2019 1:35 am
that powerup rune its a mess
you get differents spheres every 10-15 seconds and cant see a shit on the screen and sometimes i get a red screen which take a long time to be cleared
this rune should have a longer time before getting different spheres
or maybe a trigger key that can allow you turn on the power up when you want it to with a lot of cool down.

its literally a Bonus Crate that keeps on giving spheres every 15 seconds.
or 30 seconds delay like most spheres

Re: Complex Doom Invasion - v0.99.6b

Posted: Tue Jan 22, 2019 1:31 pm
by Juka
Turns out Complex is great for LAN games as well, me and my brother are spending full afternoons replaying old maps from some good wads. The Legendary spawns however are absolutely broken when you're playing with mostly "vanilla" weapon and health spawns, is there a way to disable them?

Re: Complex Doom Invasion - v0.99.6b

Posted: Fri Jan 25, 2019 1:36 am
by Marcaek
Hey Blood, is there any reason this is still using LCA 1.5.8?

Re: Complex Doom Invasion - v0.99.6b

Posted: Sat Jan 26, 2019 9:13 am
by TaporGamingBugReport
When about some Light Machine Gun?. Much stronger than assault rifle.

Also the tech obelisk?

Re: Complex Doom Invasion - v0.99.6b

Posted: Mon Feb 18, 2019 11:54 pm
by C:\)
yo blood since you are probably very busy with your life
how about you show us a tutorial how to mod your invasion gamemode so someone could take the lead to keep updating or do any change?

Re: Complex Doom Invasion - v0.99.6b

Posted: Wed Feb 27, 2019 6:02 am
by TaporGamingBugReport
Can we change Mission Failure to Defeat after Players doesn't have reiforcements

Re: Complex Doom Invasion - v0.99.6b

Posted: Fri Mar 15, 2019 7:57 am
by fr blood
Hello everyone it has been a long absence since November 2018 because I got bored of Zandronum and started modding on other mod.
However since I started before that time to work on v0.99.7, I think that it would be a waste to not at least finishing that version and maybe my last map before probably leaving once for all.
I'm now bored of other games and their bullshit devs so I'm back here in Zandronum Modding for a short time I guess.

Re: Complex Doom Invasion - v0.99.6b

Posted: Fri Mar 15, 2019 9:30 pm
by Empyre
I'll be sad to see you go, but I wish you well.

Re: Complex Doom Invasion - v0.99.6b

Posted: Sat Mar 16, 2019 7:36 am
by C:\)
fr blood wrote:
Fri Mar 15, 2019 7:57 am
Hello everyone it has been a long absence since November 2018 because I got bored of Zandronum and started modding on other mod.
However since I started before that time to work on v0.99.7, I think that it would be a waste to not at least finishing that version and maybe my last map before probably leaving once for all.
I'm now bored of other games and their bullshit devs so I'm back here in Zandronum Modding for a short time I guess.
its good to see you back again
speaking of mods
what other mod are you working on?

Re: Complex Doom Invasion - v0.99.6b

Posted: Thu Apr 18, 2019 11:53 pm
by C:\)
blood i thought you said you will never make this mod like clusterfuck but moving the spread rune on the bonus crate and open deck, are you crazy?
remove that crap man
now everyone will use that rune, spam the shit out things and crash the server over and over
if someone gets a devastator or leg Bfg its a instant crash for everyone no matter if you have a nasa computer
add the reflection and prosperity rune instead

Re: Complex Doom Invasion - v0.99.6b

Posted: Fri Apr 19, 2019 9:20 pm
by Scalewinged
C:\) wrote:
Thu Apr 18, 2019 11:53 pm
blood i thought you said you will never make this mod like clusterfuck but moving the spread rune on the bonus crate and open deck, are you crazy?
remove that crap man
now everyone will use that rune, spam the shit out things and crash the server over and over
if someone gets a devastator or leg Bfg its a instant crash for everyone no matter if you have a nasa computer
add the reflection and prosperity rune instead
Honestly Spread rune is nothing useful. At least it doing nothing compared to any other rune. It making too many wepens useless (explosives bye-bye), so moving it to bonus crate instead of epic is pretty obvious. I think also leg rune should be obtainable from epics only to prevent that stupid "leg rune hunt".