Complex Doom Invasion - v0.99.7h

General discussion of the port and Doom-related chat.
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DR_FUZZY
 
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RE: Complex Doom Invasion

#121

Post by DR_FUZZY » Mon Feb 08, 2016 11:16 am

The new time freeze item is causing overflow issues. It allows players to spawn a bunch of projectiles (think plasma repeater) and overflows the server when the time is up, causing packet loss. Recommend removing it or reducing its duration drastically.
Last edited by DR_FUZZY on Mon Feb 08, 2016 11:16 am, edited 1 time in total.

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RE: Complex Doom Invasion

#122

Post by fr blood » Mon Feb 08, 2016 11:50 am

DR_FUZZY wrote: The new time freeze item is causing overflow issues. It allows players to spawn a bunch of projectiles (think plasma repeater) and overflows the server when the time is up, causing packet loss. Recommend removing it or reducing its duration drastically.
I didn't get any packet loss when testing, this could maybe happens with a big amount of players.
I've to admit that the delay is too long I'll have to lower it next time.

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RE: Complex Doom Invasion

#123

Post by DR_FUZZY » Mon Feb 08, 2016 11:54 am

fr blood wrote:
DR_FUZZY wrote: The new time freeze item is causing overflow issues. It allows players to spawn a bunch of projectiles (think plasma repeater) and overflows the server when the time is up, causing packet loss. Recommend removing it or reducing its duration drastically.
I didn't get any packet loss when testing, this could maybe happens with a big amount of players.
I've to admit that the delay is too long I'll have to lower it next time.
Yeah its with a modest amount of players, it works fine most of the time despite causing some lag. It might not be noticeable if you're playing on LAN since latency is very low.

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RE: Complex Doom Invasion

#124

Post by fr blood » Wed Feb 10, 2016 12:42 pm

Added a changelog in the first post.

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RE: Complex Doom Invasion

#125

Post by occultfactory » Thu Feb 11, 2016 2:25 am

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
I was playing "Forbidden Area" with other guys and the game stuck at fifth stage. Can you fix this in the later patch?

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RE: Complex Doom Invasion

#126

Post by fr blood » Thu Feb 11, 2016 10:57 am

occultfactory wrote:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
I was playing "Forbidden Area" with other guys and the game stuck at fifth stage. Can you fix this in the later patch?
I'm both sorry for this stupid error and honored from you making video on this project, I'm going to fix that today, hoping that v0.95g will be a stable version.
Last edited by fr blood on Thu Feb 11, 2016 2:27 pm, edited 1 time in total.

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RE: Complex Doom Invasion

#127

Post by occultfactory » Fri Feb 12, 2016 8:21 am

fr blood wrote: I'm both sorry for this stupid error and honored from you making video on this project, I'm going to fix that today, hoping that v0.95g will be a stable version.
It's not stupid xD it's such a huge wad and some script errors are only natural. I'm also very flattered :D
Thanks for making this great mod though, it's a real time-killer!

PS. I've confirmed that this issue has been fixed. Thanks!
Last edited by occultfactory on Sun Feb 14, 2016 1:49 am, edited 1 time in total.

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RE: Complex Doom Invasion

#128

Post by fr blood » Mon Feb 22, 2016 5:39 pm

Here comes v0.96, CDM04 has been improved!

The project's file is now a .pk3 instead of a .wad which reduced the size to 38MB from 74MB.
Last edited by fr blood on Mon Feb 22, 2016 5:41 pm, edited 1 time in total.

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RE: Complex Doom Invasion

#129

Post by Sepia-Paper » Mon Feb 22, 2016 5:51 pm

fr blood wrote: Here comes v0.96, CDM04 has been improved!

The project's file is now a .pk3 instead of a .wad which reduced the size to 38MB from 74MB.
Why didn't you think of this before?

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RE: Complex Doom Invasion

#130

Post by fr blood » Mon Feb 22, 2016 6:03 pm

Sepia-Paper wrote: Why didn't you think of this before?
For the moment I mean that I just included the .wad inside a .pk3
I know that .pk3 are better for a project, but the problem(that seems to happen only in my side) is that GZDoomBuilder doesn't load any ressources with .pk3

And that problem happens with any .pk3 that I use.

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RE: Complex Doom Invasion

#131

Post by Slim » Tue Feb 23, 2016 3:57 am

Hey, umm, you know that tip that pops up about "use cd_cl_vanillamode 1 to avoid lags"? It says the command doesn't exist.

[spoiler]Image[/spoiler]
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

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RE: Complex Doom Invasion

#132

Post by fr blood » Tue Feb 23, 2016 6:58 am

Slim wrote: Hey, umm, you know that tip that pops up about "use cd_cl_vanillamode 1 to avoid lags"? It says the command doesn't exist.

[spoiler]Image[/spoiler]
This is weird it worked fine in my side both offline/online.

[spoiler]Image[/spoiler]

Try to just type "cd_cl" in the console then the hotkey that will show the available options.

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RE: Complex Doom Invasion

#133

Post by Slim » Tue Feb 23, 2016 8:57 am

fr blood wrote: This is weird it worked fine in my side both offline/online.

[spoiler]Image[/spoiler]

Try to just type "cd_cl" in the console then the hotkey that will show the available options.
Well, either way it turns out the command is ToggleEffects, but that might be Complex's default one, and works for everything that's not a Complex addon. It can't be ZCC can it? I still have the other cd_ commands, just not cd_cl_vanillamode.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

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RE: Complex Doom Invasion

#134

Post by gualdij » Tue Feb 23, 2016 6:03 pm

cool one!

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fr blood
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RE: Complex Doom Invasion

#135

Post by fr blood » Tue Feb 23, 2016 8:46 pm

Spoiler: When the UAC is too generous (Open)
Image

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RE: Complex Doom Invasion

#136

Post by Sepia-Paper » Wed Feb 24, 2016 3:29 pm

fr blood wrote:
Spoiler: When the UAC is too generous (Open)
Image
Now thats a Legendary dispenser...No?

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RE: Complex Doom Invasion

#137

Post by madcat » Wed Feb 24, 2016 3:33 pm

Sepia-Paper wrote:
fr blood wrote:
Spoiler: When the UAC is too generous (Open)
Image
Now thats a Legendary dispenser...No?
No, thats Blood's version of Ebay XD

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RE: Complex Doom Invasion

#138

Post by Slim » Wed Feb 24, 2016 5:52 pm

Okay so, the other night I played the Alien Vendetta Complex LCA Survival server and, hosting the same Complex and LCA mods, strangely the "cd_cl_vanillamode" CVAR actually showed (I made some aliases involving it later)Can't discern why it didn't show up on Complex Doom Invasion though.

[spoiler]Image[/spoiler]
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

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RE: Complex Doom Invasion

#139

Post by SmashingYourFace » Fri Feb 26, 2016 10:58 am

Encountered a bug when playing earlier today, I couldn't take damage and all projectiles bounced off of me. No clue how it happened though.

https://youtu.be/C7imvOKA_-A

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fr blood
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RE: Complex Doom Invasion

#140

Post by fr blood » Fri Feb 26, 2016 11:38 am

Slim wrote: Okay so, the other night I played the Alien Vendetta Complex LCA Survival server and, hosting the same Complex and LCA mods, strangely the "cd_cl_vanillamode" CVAR actually showed (I made some aliases involving it later)Can't discern why it didn't show up on Complex Doom Invasion though.

[spoiler]Image[/spoiler]
Sorry but I can't help you that problem is out of my domain and it's not happening in my side. If you managed to find a solution it's fine anyway.
SmashingYourFace wrote: Encountered a bug when playing earlier today, I couldn't take damage and all projectiles bounced off of me. No clue how it happened though.

https://youtu.be/C7imvOKA_-A
I would like to know what you did exactly before having that glitch.
Did you use any powerup or mech?
Last edited by fr blood on Fri Feb 26, 2016 2:38 pm, edited 1 time in total.

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