Complex Doom Invasion - v0.99.8a
RE: Complex Doom Invasion
The new time freeze item is causing overflow issues. It allows players to spawn a bunch of projectiles (think plasma repeater) and overflows the server when the time is up, causing packet loss. Recommend removing it or reducing its duration drastically.
Last edited by DR_FUZZY on Mon Feb 08, 2016 11:16 am, edited 1 time in total.
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RE: Complex Doom Invasion
I didn't get any packet loss when testing, this could maybe happens with a big amount of players.DR_FUZZY wrote: The new time freeze item is causing overflow issues. It allows players to spawn a bunch of projectiles (think plasma repeater) and overflows the server when the time is up, causing packet loss. Recommend removing it or reducing its duration drastically.
I've to admit that the delay is too long I'll have to lower it next time.
RE: Complex Doom Invasion
Yeah its with a modest amount of players, it works fine most of the time despite causing some lag. It might not be noticeable if you're playing on LAN since latency is very low.fr blood wrote:I didn't get any packet loss when testing, this could maybe happens with a big amount of players.DR_FUZZY wrote: The new time freeze item is causing overflow issues. It allows players to spawn a bunch of projectiles (think plasma repeater) and overflows the server when the time is up, causing packet loss. Recommend removing it or reducing its duration drastically.
I've to admit that the delay is too long I'll have to lower it next time.
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RE: Complex Doom Invasion
Added a changelog in the first post.
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RE: Complex Doom Invasion
The [video] tag is deprecated, please use the [media] tag
I was playing "Forbidden Area" with other guys and the game stuck at fifth stage. Can you fix this in the later patch?- fr blood
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RE: Complex Doom Invasion
I'm both sorry for this stupid error and honored from you making video on this project, I'm going to fix that today, hoping that v0.95g will be a stable version.occultfactory wrote:The [video] tag is deprecated, please use the [media] tagI was playing "Forbidden Area" with other guys and the game stuck at fifth stage. Can you fix this in the later patch?
Last edited by fr blood on Thu Feb 11, 2016 2:27 pm, edited 1 time in total.
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RE: Complex Doom Invasion
It's not stupid xD it's such a huge wad and some script errors are only natural. I'm also very flattered :Dfr blood wrote: I'm both sorry for this stupid error and honored from you making video on this project, I'm going to fix that today, hoping that v0.95g will be a stable version.
Thanks for making this great mod though, it's a real time-killer!
PS. I've confirmed that this issue has been fixed. Thanks!
Last edited by occultfactory on Sun Feb 14, 2016 1:49 am, edited 1 time in total.
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RE: Complex Doom Invasion
Here comes v0.96, CDM04 has been improved!
The project's file is now a .pk3 instead of a .wad which reduced the size to 38MB from 74MB.
The project's file is now a .pk3 instead of a .wad which reduced the size to 38MB from 74MB.
Last edited by fr blood on Mon Feb 22, 2016 5:41 pm, edited 1 time in total.
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RE: Complex Doom Invasion
Why didn't you think of this before?fr blood wrote: Here comes v0.96, CDM04 has been improved!
The project's file is now a .pk3 instead of a .wad which reduced the size to 38MB from 74MB.
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RE: Complex Doom Invasion
For the moment I mean that I just included the .wad inside a .pk3Sepia-Paper wrote: Why didn't you think of this before?
I know that .pk3 are better for a project, but the problem(that seems to happen only in my side) is that GZDoomBuilder doesn't load any ressources with .pk3
And that problem happens with any .pk3 that I use.
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RE: Complex Doom Invasion
Hey, umm, you know that tip that pops up about "use cd_cl_vanillamode 1 to avoid lags"? It says the command doesn't exist.
[spoiler][/spoiler]
[spoiler][/spoiler]
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RE: Complex Doom Invasion
This is weird it worked fine in my side both offline/online.Slim wrote: Hey, umm, you know that tip that pops up about "use cd_cl_vanillamode 1 to avoid lags"? It says the command doesn't exist.
[spoiler][/spoiler]
[spoiler][/spoiler]
Try to just type "cd_cl" in the console then the hotkey that will show the available options.
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RE: Complex Doom Invasion
Well, either way it turns out the command is ToggleEffects, but that might be Complex's default one, and works for everything that's not a Complex addon. It can't be ZCC can it? I still have the other cd_ commands, just not cd_cl_vanillamode.fr blood wrote: This is weird it worked fine in my side both offline/online.
[spoiler][/spoiler]
Try to just type "cd_cl" in the console then the hotkey that will show the available options.
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RE: Complex Doom Invasion
Spoiler: When the UAC is too generous (Open)
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RE: Complex Doom Invasion
Now thats a Legendary dispenser...No?fr blood wrote:Spoiler: When the UAC is too generous (Open)
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RE: Complex Doom Invasion
No, thats Blood's version of Ebay XDSepia-Paper wrote:Now thats a Legendary dispenser...No?fr blood wrote:Spoiler: When the UAC is too generous (Open)
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RE: Complex Doom Invasion
Okay so, the other night I played the Alien Vendetta Complex LCA Survival server and, hosting the same Complex and LCA mods, strangely the "cd_cl_vanillamode" CVAR actually showed (I made some aliases involving it later)Can't discern why it didn't show up on Complex Doom Invasion though.
[spoiler][/spoiler]
[spoiler][/spoiler]
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RE: Complex Doom Invasion
Encountered a bug when playing earlier today, I couldn't take damage and all projectiles bounced off of me. No clue how it happened though.
https://youtu.be/C7imvOKA_-A
https://youtu.be/C7imvOKA_-A
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RE: Complex Doom Invasion
Sorry but I can't help you that problem is out of my domain and it's not happening in my side. If you managed to find a solution it's fine anyway.Slim wrote: Okay so, the other night I played the Alien Vendetta Complex LCA Survival server and, hosting the same Complex and LCA mods, strangely the "cd_cl_vanillamode" CVAR actually showed (I made some aliases involving it later)Can't discern why it didn't show up on Complex Doom Invasion though.
[spoiler][/spoiler]
I would like to know what you did exactly before having that glitch.SmashingYourFace wrote: Encountered a bug when playing earlier today, I couldn't take damage and all projectiles bounced off of me. No clue how it happened though.
https://youtu.be/C7imvOKA_-A
Did you use any powerup or mech?
Last edited by fr blood on Fri Feb 26, 2016 2:38 pm, edited 1 time in total.