- The number of maps makes it unreasonable for the average player to master every single one
- There are maps which are played in almost every single game of priv/scrim (think 04, 31, etc)
- The number of maps leads to clans that specialize in beating their opponents on obscure maps that are almost never played
Of course then arises the problem of players only playing those same 10-16 maps, which wouldn't really change anything. Rustking proposed (and I agree 100%), that we copy Quake's style of competitive maps and rotate them out each month. Each month, 10-16 new maps (some may stay the same potentially) would be the "official" competitive maps.
Any clan who wished to scrim another clan would be subjugated to those 16 maps. To add a little more variety, I also thought we should introduce specific map bans, similar to how most major competitive games and the ZDDL do it. If we are to assume that there are 16 maps rotated in each month (just throwing a number out there), each clan would be able to take turns and ban 3 maps that they don't want to play. If your clan isn't good on the more popular maps, you could completely eliminate map04, map20 and map31 for instance. This allows for a more even playing ground between both clans as they can't just pick their forte over and over, which is what currently happens.
Please share whether or not you think this is a good idea. How many maps should be made available? How many maps should each team get to ban? Is this a stupid ass idea?
As a note there'd also be a website that picks and shows the map rotation for the current month, to make it easier for players to decide.