Zandronum & multiple monitors

General discussion of the port and Doom-related chat.
Post Reply
User avatar
Dragon Mech
 
Posts: 21
Joined: Tue May 26, 2015 7:29 am
Location: Missouri

Zandronum & multiple monitors

#1

Post by Dragon Mech » Tue May 26, 2015 10:40 am

i was wanting to know if there were future plans for zandronum to detect and take advantage of multiple monitor setups? for example: while the main monitor is displaying the main gamplay, the other monitor(s) could be displaying the map of the level or co-op or deathmatch info.
For The Honor of the Dragon Empire.

User avatar
TehRealSalt
 
Posts: 51
Joined: Mon Jun 23, 2014 9:13 pm

RE: Zandronum & multiple monitors

#2

Post by TehRealSalt » Tue May 26, 2015 11:01 am

Vanilla Doom used to have a triple monitor mode for gameplay. However, it's not what your describing and I have no idea if this mode has even been added back into Zandronum, seeing as it was removed in v1.2.
Last edited by TehRealSalt on Tue May 26, 2015 11:01 am, edited 1 time in total.
[quote=Private IRC Dialog]<ExtremeBurrito> eat gas homo[/quote]

User avatar
Dark-Assassin
Maintenence Crew
Posts: 968
Joined: Fri May 25, 2012 4:25 am

RE: Zandronum & multiple monitors

#3

Post by Dark-Assassin » Tue May 26, 2015 11:11 am

Chocolate != Vanilla
Anyway, this used to be possible with Nvidia NVision, but that's gone now.
But before something like this can come to Zandronum itself, it has to be added to ZDoom first.
❗ Don't message me for technical or moderation support.
❔ Use the relevant support channels instead.

User avatar
TehRealSalt
 
Posts: 51
Joined: Mon Jun 23, 2014 9:13 pm

RE: Zandronum & multiple monitors

#4

Post by TehRealSalt » Tue May 26, 2015 11:13 am

http://doomwiki.org/wiki/Three_screen_mode

Have the doomwiki.org page that says that it was in vanilla, then. :V

I picked Chocolate's page on it because it had an image to help visualize it. Besides, the Chocolate page also explicitly states it was in earlier versions of vanilla.
Last edited by TehRealSalt on Tue May 26, 2015 11:16 am, edited 1 time in total.
[quote=Private IRC Dialog]<ExtremeBurrito> eat gas homo[/quote]

User avatar
Dragon Mech
 
Posts: 21
Joined: Tue May 26, 2015 7:29 am
Location: Missouri

RE: Zandronum & multiple monitors

#5

Post by Dragon Mech » Tue May 26, 2015 11:22 am

wow, i never knew about the three screen mode in vanilla doom. thanks for the history lesson. :)
For The Honor of the Dragon Empire.

User avatar
TehRealSalt
 
Posts: 51
Joined: Mon Jun 23, 2014 9:13 pm

RE: Zandronum & multiple monitors

#6

Post by TehRealSalt » Tue May 26, 2015 11:37 am

No problem, even though it didn't actually help you in any way. ;P

You could attempt to ask about it on the tracker (but, as Dark-Assassin said, chances are questionable because, although I'd think that the fact that it was a feature at one point would raise its chances, ZDoom doesn't appear to have it which will lower its chances).

EDIT: though if you do ask on the tracker suggest it in a normal way like modern games do it not the weird network hack that vanilla used
Last edited by TehRealSalt on Tue May 26, 2015 12:11 pm, edited 1 time in total.
[quote=Private IRC Dialog]<ExtremeBurrito> eat gas homo[/quote]

User avatar
Dragon Mech
 
Posts: 21
Joined: Tue May 26, 2015 7:29 am
Location: Missouri

RE: Zandronum & multiple monitors

#7

Post by Dragon Mech » Tue May 26, 2015 11:53 am

i'll give it a shot. thanks for pointing me the right direction.
For The Honor of the Dragon Empire.

User avatar
Dragon Mech
 
Posts: 21
Joined: Tue May 26, 2015 7:29 am
Location: Missouri

RE: Zandronum & multiple monitors

#8

Post by Dragon Mech » Wed May 27, 2015 10:08 am

i've submited the idea as a suggested feature on the tracker. i hope someone likes the idea as much as i do.
For The Honor of the Dragon Empire.

User avatar
Dragon Mech
 
Posts: 21
Joined: Tue May 26, 2015 7:29 am
Location: Missouri

RE: Zandronum & multiple monitors

#9

Post by Dragon Mech » Sun May 31, 2015 10:27 am

it was as Dark Assassin said, in order for Zandronum to support multiple monitors, ZDooM has to support it first. so i suggested it as a feature in zdoom's forums. but with in a mind numbing 3 minutes. the subject was closed because of the amount of work that it would take to add support for multiple monitors and no one there had the time to add it. oh well. :D
For The Honor of the Dragon Empire.

User avatar
mr fiat
Frequent Poster Miles card holder
Posts: 858
Joined: Tue Jun 05, 2012 3:28 pm
Location: netherlands

RE: Zandronum & multiple monitors

#10

Post by mr fiat » Sun May 31, 2015 12:29 pm

Maybe a bit offtopic but how does zandronum deal with ultrawide resolutions? (i.e. 2560x1080) Mainly as that seems much nicer solution to me then a bunch of monitors on a row.

User avatar
Dragon Mech
 
Posts: 21
Joined: Tue May 26, 2015 7:29 am
Location: Missouri

RE: Zandronum & multiple monitors

#11

Post by Dragon Mech » Sun May 31, 2015 6:23 pm

i don 't know much about the way zandronum works internally. but it would be logical that it would not matter how wide your primary monitor was. you would always have the same F.O.V (Field Of View), the forward view. with multiple monitors you woud be able to expand your F.O.V to your left and right. simular to VR but without the bulky headset. or you could display the automap or deathmatch/co-op info on one of the other monitors. that way you could see these things without cluttering up the main monitor.
Last edited by Dragon Mech on Sun May 31, 2015 6:28 pm, edited 1 time in total.
For The Honor of the Dragon Empire.

Post Reply