[TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#61

Post by mifu » Thu May 19, 2016 2:56 pm

Hi guys.

Bit of an update. So you know how you got problems, and if you message me directly or if staff is not available, no ones around to help you out? fear no more! (except fear the sentinel)

We did a thing.
Spoiler: Screenshot (Open)
Screenshot 2016-05-20 18.32.05.png
Yes folks, we got a job logging system. Its pretty cool! Thanks to the guys at atlassian for allowing us to get a free open source license for this!

So how does it work? Well there is two ways in getting a ticket created. You can access the Customer Portal via http://thesentinel.allfearthesentinel.n ... r/portal/1 You will need to make an account there however and these accounts do not sync in with tspg as different databases.
Or send an email to thesentinel@allfearthesentinel.net and a ticket will be logged for you and our staff will help you out asap!

The email addresses for the game servers will be updated with the new email addresses.
Try it out lads!
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Last edited by Dark-Assassin on Fri May 20, 2016 9:04 am, edited 1 time in total.
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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#62

Post by Sean » Sun May 22, 2016 5:49 pm

Hey guys,

Just a couple of important updates:
  • British Steel is now back up and functioning correctly. It seems rebuilding the node with Ubuntu 14.04 fixed the issue.
  • Most sites now use HTTPS, I'm going to get the static files subdomain using it shortly.
That's all.
Last edited by Sean on Mon May 23, 2016 5:47 am, edited 1 time in total.

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<Decay> csnxs try being less bitter and actually helpful to the community, thanks


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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#64

Post by mifu » Tue May 24, 2016 11:56 am

GOOD NEWS EVERYONE

Theres now a node in Japan! Yes thats right, the sentinel went all kawaii.

To access it, simply join #tspg-starbreaker
You wont need to re-register due to syncing awesomeness. Have fun!

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#65

Post by mifu » Sat May 28, 2016 11:37 am

Hey guys,

Just to say we are aware that flags for britsteel and starbreaker are wrong. You can blame GeoIP for not being up to date so I am not sure if I can get that fixed easily. Host wont even swap my ip out but whatever. Starbreaker should be stable now also.
I also want ya all to know that megaman 8 bit dm is unbanned. Feel free to host it if you want. Shouldent be any issues.

Also I am looking for some people to translate our website so we can have it in multiple languages (makes sense now since we got a japan node) We are hoping for a Japanese translation, Spanish translation, French translation and any other translations that may be beneficial. Anyone who helps with this, I will grant them extra server slots then the default 4.


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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#67

Post by DevilHunter » Fri Jun 03, 2016 3:58 am

Sorry folks. Seems the Provider is having some downtime...
From Vultr wrote:NY/NJ Datacenter Status 06/02/16 11:41 pm EDT We are experiencing degraded network performance in our New York/New Jersey location. Our engineers are actively working with our upstream providers to resolve the issue.
So I guess TSPG is down for awhile. Stay tuned for updates...

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#68

Post by DevilHunter » Fri Jun 03, 2016 4:37 am

And... TSPG is back. We now bring you back to your regularly Scheduled Program

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#69

Post by mifu » Fri Jun 03, 2016 5:04 am

Hello folks.

Seems like britsteel almost reached its bandwidth limit for the month. This is obviously bad. We have detected aow2 being a cause of this over time. Because of this we have banned it from being hosted for the time being.

If we are still reaching almost our bandwidth limit quickly then we will look into it further but for now please do not attempt to host anything aow related. I hope this is a temp thing.

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#70

Post by Sean » Fri Jun 03, 2016 8:16 am

I know AOW was a bandwidth hog, but 4TB? Really?!?!

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<Decay> csnxs try being less bitter and actually helpful to the community, thanks

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#71

Post by Sean » Wed Jun 08, 2016 3:50 pm

Unfortunately, MiFU ran out of money, and all TSPG nodes have been suspended.
We need an emergency donation, quick.


Apparently I was wrong or something, see Hypnotoad's post
Last edited by Sean on Thu Jun 09, 2016 5:55 am, edited 2 times in total.

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<Decay> csnxs try being less bitter and actually helpful to the community, thanks

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#72

Post by Jenova » Wed Jun 08, 2016 5:14 pm

Mifu I don't think it's a very smart idea for you to run a server cluster if you literally cannot afford it. I know people appreciate what you do but there definitely has to be better ways to spend your money besides hosting online servers for a 20 year old game -- especially so if you're low on cash.

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#73

Post by Frits » Wed Jun 08, 2016 6:11 pm

Sean wrote:Unfortunately, MiFU ran out of money, and all TSPG nodes have been suspended.
MiFu, thanks for the community servers but don't put all your money in doom servers. Make sure you're living the fine life first before making our lives a lil better.
Best of luck man.

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#74

Post by Mobius » Wed Jun 08, 2016 8:49 pm

Sean wrote:I know AOW was a bandwidth hog, but 4TB? Really?!?!
How do you even achieve that with a shitty wad like that? Really?

Now for Mifu let me introduce a new evil to our community

https://www.patreon.com/
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
<+Thomas13> Mobius u r inferior, go outside and get beaten up
Alfonzo ~ "I wonder who will hear him trash talk when the dirt closes over him?"

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#75

Post by Combinebobnt » Wed Jun 08, 2016 9:01 pm

Yes the community is going to shell out 300$ of skullbucks every month on pateron Mobius...

Jenova is right

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#76

Post by Jenova » Wed Jun 08, 2016 11:46 pm

Mobius wrote:
Sean wrote:I know AOW was a bandwidth hog, but 4TB? Really?!?!
How do you even achieve that with a shitty wad like that? Really?

Now for Mifu let me introduce a new evil to our community

https://www.patreon.com/
The server probably froze and it kept sending packets to the users while maxing out the server's connection. This happened on BE a few years ago, and the result was basically whoever was connected at the time (about 8 players) were effectively ddos'd for like 24 hours because the server crashed and kept sending them packets at 500mbit/s.

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#77

Post by Hypnotoad » Thu Jun 09, 2016 12:42 am

Just to clear up some confusion, there is in fact no current funding crisis - Mifu had his card stolen which is preventing him from topping up his paypal in a timely manner in order to make the payment, so he has to wait 5 business days for a bank transfer to go through. Things should return to normal then.

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#78

Post by Mobius » Thu Jun 09, 2016 4:16 am

jenova wrote:The server probably froze and it kept sending packets to the users while maxing out the server's connection. This happened on BE a few years ago, and the result was basically whoever was connected at the time (about 8 players) were effectively ddos'd for like 24 hours because the server crashed and kept sending them packets at 500mbit/s.
How does that happen? Is it a server or client problem or something AOW is calling from the client that infinitely loops?

Hypnotoad wrote:Just to clear up some confusion, there is in fact no current funding crisis - Mifu had his card stolen which is preventing him from topping up his paypal in a timely manner in order to make the payment, so he has to wait 5 business days for a bank transfer to go through. Things should return to normal then.
THanks Jroc for clearing up Sean's mistake
dewsome: i can do this all day
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<+Thomas13> Mobius u r inferior, go outside and get beaten up
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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#79

Post by Jenova » Thu Jun 09, 2016 1:56 pm

Mobius wrote:
jenova wrote:The server probably froze and it kept sending packets to the users while maxing out the server's connection. This happened on BE a few years ago, and the result was basically whoever was connected at the time (about 8 players) were effectively ddos'd for like 24 hours because the server crashed and kept sending them packets at 500mbit/s.
How does that happen? Is it a server or client problem or something AOW is calling from the client that infinitely loops?

Hypnotoad wrote:Just to clear up some confusion, there is in fact no current funding crisis - Mifu had his card stolen which is preventing him from topping up his paypal in a timely manner in order to make the payment, so he has to wait 5 business days for a bank transfer to go through. Things should return to normal then.
THanks Jroc for clearing up Sean's mistake
I'm not sure but if I had to guess that's probably what it was. Infinite loop + new information means the server has to update the "clients" (who are long gone), thus spamming them w/ packets.

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Re: [TSPG] The Sentinel's Playground Server Cluster - Now Semi-Automatic!

#80

Post by mifu » Tue Jun 14, 2016 4:44 am

Ok guys, just a few updates.

Paypal fucked up and never took my money apparently. So i said fuck it, im waiting for my replacement card. While the downtime is happening there will be a few changes.

We found an issue where painkiller needed a RAM upgrade. Unfortunately I cant keep up all 3 servers with an upgraded painkiller. After discussion we have determined that Britsteel and Starbreaker were not getting much use anyways and painkiller being the main one we decided to decommission those now to get more RAM for Painkiller. This also comes with more bandwidth so chances are we will unban AOW.

But yes, we still gonna be down till atleast Thursday where my card is expected to make its arrival. Thanks for understanding.

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