Zandronum + the new gametic (Different discussion)

General discussion of the port and Doom-related chat.
Danzoa
Banned
Posts: 249
Joined: Sun Jul 15, 2012 10:43 am
Location: Belgium
Banned: Permanently

Zandronum + the new gametic (Different discussion)

#1

Post by Danzoa » Tue Jan 13, 2015 9:35 pm

So me and Kurt were talking about it, and since the Gametic binary seems to feel pretty much alot more stable when it comes to shooting and registering, we decided to create a topic to ask if it would be possible to create a new version of Zandronum, prior to 2.0 with the system in it.

This way we would be able to benefit from an already much better unlagged system while we wait for the more better settings that were promised by Water for network in 2.0.
Image

Kara Kurt
Frequent Poster Miles card holder
Posts: 887
Joined: Sat Oct 12, 2013 6:58 pm
Location: Strasbourg, France
Contact:

RE: Zandronum + the new gametic (Different discussion)

#2

Post by Kara Kurt » Tue Jan 13, 2015 9:42 pm

Hope it doesn't get rushed though.

I'm aware that 2.0 will mostly be a Zdoom update and that will benefit modders, but it would still be nice to have the unlagged ready for 2.0 and give out a minimum delay if something goes wrong, even though the unlagged is doing good so far.

User avatar
Dark-Assassin
Maintenence Crew
Posts: 968
Joined: Fri May 25, 2012 4:25 am

RE: Zandronum + the new gametic (Different discussion)

#3

Post by Dark-Assassin » Tue Jan 13, 2015 9:47 pm

In case of any chance of breakage, would the old method still exist in the later builds, or be completely deprecated and eventually removed?
❗ Don't message me for technical or moderation support.
❔ Use the relevant support channels instead.

Danzoa
Banned
Posts: 249
Joined: Sun Jul 15, 2012 10:43 am
Location: Belgium
Banned: Permanently

RE: Zandronum + the new gametic (Different discussion)

#4

Post by Danzoa » Tue Jan 13, 2015 9:48 pm

Yeah indeed, it's going really good so far, so is the testing, earlier today we had a good 4v4 test server if not more.

EDIT: @Dark-Assassin I don't know really, if the gametic unlagged performs way better, the older method should really be removed since it'd be useless.
Last edited by Danzoa on Tue Jan 13, 2015 9:49 pm, edited 1 time in total.
Image

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1905
Joined: Mon Jun 04, 2012 3:37 am
Location: Earth
Contact:

RE: Zandronum + the new gametic (Different discussion)

#5

Post by Combinebobnt » Tue Jan 13, 2015 9:55 pm

It would be nicer to to just get to 2.0 already.

Konar6
Retired Staff / Community Team Member
Posts: 455
Joined: Sun May 27, 2012 9:38 am

RE: Zandronum + the new gametic (Different discussion)

#6

Post by Konar6 » Tue Jan 13, 2015 9:58 pm

Combinebobnt wrote: It would be nicer to to just get to 2.0 already.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


<BlueCool> you guys IQ is the same as my IP, Dynamic

Danzoa
Banned
Posts: 249
Joined: Sun Jul 15, 2012 10:43 am
Location: Belgium
Banned: Permanently

RE: Zandronum + the new gametic (Different discussion)

#7

Post by Danzoa » Tue Jan 13, 2015 10:24 pm

Yeah that's true, but while we wait for it wouldn't it be better to just have a better unlagged system already?

Also Konar, since you're reading is it possible to host a testing server with this binary?
Image

Kara Kurt
Frequent Poster Miles card holder
Posts: 887
Joined: Sat Oct 12, 2013 6:58 pm
Location: Strasbourg, France
Contact:

RE: Zandronum + the new gametic (Different discussion)

#8

Post by Kara Kurt » Tue Jan 13, 2015 11:03 pm

Danzoa wrote: Also Konar, since you're reading is it possible to host a testing server with this binary?
Haha, ja :D

It's a pain trying to convince him to host a server; so GL :exclaim:
Last edited by Kara Kurt on Tue Jan 13, 2015 11:03 pm, edited 1 time in total.

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Zandronum + the new gametic (Different discussion)

#9

Post by ibm5155 » Tue Jan 13, 2015 11:06 pm

it would be cool if the difference betw the gametics could be saw by a demo recording, if yes I could make both tests on a single demo (and since most of the time i have high ping it would be cool to see it xD)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Zandronum + the new gametic (Different discussion)

#10

Post by Torr Samaho » Thu Jan 15, 2015 9:00 pm

Danzoa wrote: So me and Kurt were talking about it, and since the Gametic binary seems to feel pretty much alot more stable when it comes to shooting and registering, we decided to create a topic to ask if it would be possible to create a new version of Zandronum, prior to 2.0 with the system in it.
If the general consensus is that the gametic unlagged in its current state (i.e. changeset 25679f47738ebd391ece37d839641690a442aff2) is simply better than the old ping based unlagged, I'll pull the code into the stable repo, merge it with the 2.0 repo and can make an official 2.0 beta build. Then, servers can host the 2.0 beta and all players that would like to use the new unlagged just need to activate the automatic testing feature in their launcher and can play on these servers without any further hassles. The launcher automatically switches to the correct Zandronum binary when joining the server.
Dark-Assassin wrote: In case of any chance of breakage, would the old method still exist in the later builds, or be completely deprecated and eventually removed?
Right now the clients can go back to the old method by setting cl_ping_unlagged to 1. I plan to keep this option around for a bit and eventually remove it, if we are sure that the fallback is not needed anymore.
ibm5155 wrote: it would be cool if the difference betw the gametics could be saw by a demo recording, if yes I could make both tests on a single demo (and since most of the time i have high ping it would be cool to see it xD)
That's not possible. When the server does the hit calculations, it has to decide which method to use.

Danzoa
Banned
Posts: 249
Joined: Sun Jul 15, 2012 10:43 am
Location: Belgium
Banned: Permanently

RE: Zandronum + the new gametic (Different discussion)

#11

Post by Danzoa » Thu Jan 15, 2015 9:43 pm

Torr Samaho wrote:
Danzoa wrote: So me and Kurt were talking about it, and since the Gametic binary seems to feel pretty much alot more stable when it comes to shooting and registering, we decided to create a topic to ask if it would be possible to create a new version of Zandronum, prior to 2.0 with the system in it.
If the general consensus is that the gametic unlagged in its current state (i.e. changeset 25679f47738ebd391ece37d839641690a442aff2) is simply better than the old ping based unlagged, I'll pull the code into the stable repo, merge it with the 2.0 repo and can make an official 2.0 beta build. Then, servers can host the 2.0 beta and all players that would like to use the new unlagged just need to activate the automatic testing feature in their launcher and can play on these servers without any further hassles. The launcher automatically switches to the correct Zandronum binary when joining the server.
So basically we would get a 2.0 beta build that's to be hosted over any 1.3 server right?

If that's the case, how about I start a poll about whoever thinks this should be done or not? so that we can already get the newer 2.0 features along with gametic, while you get to work on 2.0 further to perfect bugs that are present? I mean I think we've done enough testing so far to say that the Gametic unlagged really feels ALOT better.
Image

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Zandronum + the new gametic (Different discussion)

#12

Post by Torr Samaho » Thu Jan 15, 2015 10:06 pm

Danzoa wrote: So basically we would get a 2.0 beta build that's to be hosted over any 1.3 server right?
You'll get a 2.0 beta build that can run alongside the normal 1.3 servers with the automatic testing feature. This would also give the 2.0 testing a boast.

Danzoa
Banned
Posts: 249
Joined: Sun Jul 15, 2012 10:43 am
Location: Belgium
Banned: Permanently

RE: Zandronum + the new gametic (Different discussion)

#13

Post by Danzoa » Thu Jan 15, 2015 10:31 pm

Torr Samaho wrote:
Danzoa wrote: So basically we would get a 2.0 beta build that's to be hosted over any 1.3 server right?
You'll get a 2.0 beta build that can run alongside the normal 1.3 servers with the automatic testing feature. This would also give the 2.0 testing a boast.
That's interesting, but why not replace 1.3 overall? If the 2.0 beta build is stable and runs well, where would the need for an outdated version be?
Image

Kara Kurt
Frequent Poster Miles card holder
Posts: 887
Joined: Sat Oct 12, 2013 6:58 pm
Location: Strasbourg, France
Contact:

RE: Zandronum + the new gametic (Different discussion)

#14

Post by Kara Kurt » Thu Jan 15, 2015 11:26 pm

Replacing 1.3 sounds great because 2.0 beta will basically come up with new contents and be better.

Danzoa
Banned
Posts: 249
Joined: Sun Jul 15, 2012 10:43 am
Location: Belgium
Banned: Permanently

RE: Zandronum + the new gametic (Different discussion)

#15

Post by Danzoa » Thu Jan 15, 2015 11:48 pm

Yeah that's what I think too, so all we need is Torr's approval really, if he wants to put the gametic unlagged into 2.0 and put a beta build up that we could test, and if all is stable and works well, we could make it an official release for now?
Image

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Zandronum + the new gametic (Different discussion)

#16

Post by Torr Samaho » Fri Jan 16, 2015 7:08 am

Danzoa wrote: That's interesting, but why not replace 1.3 overall? If the 2.0 beta build is stable and runs well, where would the need for an outdated version be?
No, once we know that 2.0 is sufficiently stable, we'll make a release flagged as stable that completely replaces 1.3.
Danzoa wrote: Yeah that's what I think too, so all we need is Torr's approval really, if he wants to put the gametic unlagged into 2.0 and put a beta build up that we could test, and if all is stable and works well, we could make it an official release for now?
Yes, see above. The only thing I need to know from you before I can put the unlagged changes into the official beta builds is whether the current gametic unlagged is good enough in its current state. Especially, it's important to know that you didn't encounter any side effects of the two fixes I had to make recently.

Danzoa
Banned
Posts: 249
Joined: Sun Jul 15, 2012 10:43 am
Location: Belgium
Banned: Permanently

RE: Zandronum + the new gametic (Different discussion)

#17

Post by Danzoa » Fri Jan 16, 2015 12:30 pm

Torr Samaho wrote:
Danzoa wrote: That's interesting, but why not replace 1.3 overall? If the 2.0 beta build is stable and runs well, where would the need for an outdated version be?
No, once we know that 2.0 is sufficiently stable, we'll make a release flagged as stable that completely replaces 1.3.
Danzoa wrote: Yeah that's what I think too, so all we need is Torr's approval really, if he wants to put the gametic unlagged into 2.0 and put a beta build up that we could test, and if all is stable and works well, we could make it an official release for now?
Yes, see above. The only thing I need to know from you before I can put the unlagged changes into the official beta builds is whether the current gametic unlagged is good enough in its current state. Especially, it's important to know that you didn't encounter any side effects of the two fixes I had to make recently.
Well, to be completely honest, we haven't been noticing any dropped shots, ghost shots etc. except for this one time me and Kurt did, but to be honest that was probably the server acting up, because it's just too coincidential that it happened at the EXACT same time to us both.

I'd say at the moment, it's stable and good enough to put into a 2.0 beta build, if any people encounter issues with it, they can still use ping unlagged so no harm will be done.

And while the Beta is out being tested etc, maybe we'll get some duel, ctf and dm servers up and running wich will be tested on a daily basis, wich is ofcourse, if people want to benefit from a better unlagged system and test it out as much as possible to get it released in a full 2.0 version.

For example we could host the next Friday Night Fragfest with this beta build? That'd be a good test for it since those servers usually get filled with atleast over 20+ people.
Image

Kara Kurt
Frequent Poster Miles card holder
Posts: 887
Joined: Sat Oct 12, 2013 6:58 pm
Location: Strasbourg, France
Contact:

RE: Zandronum + the new gametic (Different discussion)

#18

Post by Kara Kurt » Fri Jan 16, 2015 4:34 pm

Imo, next events, such as FNF or TNLMS (or at least CTF/TDM-related stuff) should be hosted with the current beta build, because we barely get more than 7 players to 1.4 testing.

Some say they prefer to wait for the final release of 1.4 (again we must know whether it'll be the case or not...) and some are just too lazy.

User avatar
Leonard
Developer
Posts: 166
Joined: Sat Mar 30, 2013 8:09 pm

RE: Zandronum + the new gametic (Different discussion)

#19

Post by Leonard » Fri Jan 16, 2015 4:40 pm

Kara Kurt wrote: Imo, next events, such as FNF or TNLMS (or at least CTF/TDM-related stuff) should be hosted with the current beta build
I agree with this and actually I already suggested it in #zatesting.
I think we need to ask FNF team members.
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1905
Joined: Mon Jun 04, 2012 3:37 am
Location: Earth
Contact:

RE: Zandronum + the new gametic (Different discussion)

#20

Post by Combinebobnt » Fri Jan 16, 2015 5:48 pm

Past experience has shown that fnfs running beta builds usually flop and are headache to deal with.

Post Reply