Holy shite

General discussion of the port and Doom-related chat.
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Inkubus
 
Posts: 28
Joined: Wed Dec 12, 2012 7:23 am

Holy shite

#1

Post by Inkubus » Sat Jan 10, 2015 9:07 am

Wow, after all these years I only just discovered the "Resampler" option in sound options while messing around with stuff. I love how it sounds with no interpolation on. This is how I remember it when I was little, with any other option on it sounds all muddy.

Just thought I'd share in case other people are like me and completely ignored all the audio options because too confusing (lol wtf is hrtf)

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Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: Holy shite

#2

Post by Ænima » Mon Jan 12, 2015 7:11 pm

Inkubus wrote: Just thought I'd share in case other people are like me and completely ignored all the audio options because too confusing (lol wtf is hrtf)
http://en.wikipedia.org/wiki/Head-relat ... r_function
phpBB [video]
The [video] tag is deprecated, please use the [media] tag

Basically, Zandronum's HRTF messes with the panning and attenuation of sounds that are around you. However, Zandronum's is very very simple and barely even noticeable, IMO. Might be FMOD itself. There's probably a very simple equation used. Like, sounds that are coming from behind the player are simply quieter (I would lowpass them slightly IMO.)


If anyone has more information about what kind of algorithm ZDoom's HRTF uses, I'd actually really like to know.
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