Do you use OpenGL in Zandronum?

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Do you use OpenGL in Zandronum?

 
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Konda
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Do you use OpenGL in Zandronum?

#1

Post by Konda » Mon May 26, 2014 2:45 pm

I'm curious about the percentage of the community using OpenGL. Please take your time and answer the poll...
Last edited by Konda on Mon May 26, 2014 2:47 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#2

Post by Ijon Tichy » Mon May 26, 2014 2:49 pm

Yes because my framerate falls to 80FPS in Software mode, from 700FPS in OpenGL.

Konda
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RE: Do you use OpenGL in Zandronum?

#3

Post by Konda » Mon May 26, 2014 2:57 pm

Yeah, on Doom2 map01 with no mods it shows me 400FPS in OpenGL vs 95FPS in Software. It sure as hell doesn't look like 400FPS, but that's your casual ATI on Linux.
Last edited by Konda on Mon May 26, 2014 2:57 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#4

Post by Konar6 » Mon May 26, 2014 3:23 pm

No because it's not friends with Windows gamma/resolution.
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Monsterovich
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RE: Do you use OpenGL in Zandronum?

#5

Post by Monsterovich » Mon May 26, 2014 3:44 pm

Always, but if opengl lags on ultra large maps (thx graffy), then software sometimes can work faster.
Last edited by Monsterovich on Mon May 26, 2014 3:46 pm, edited 1 time in total.

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RE: Do you use OpenGL in Zandronum?

#6

Post by Stiff » Mon May 26, 2014 3:45 pm

Yes becouse I use alot of OpenGL only stuff in my maps (Dynamic Lights, 3D Slopes) wich makes everything sexier.
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RE: Do you use OpenGL in Zandronum?

#7

Post by Klofkac » Mon May 26, 2014 3:45 pm

Konda wrote: It sure as hell doesn't look like 400FPS
The monitor has some vertical frequency. The framerate cannot be rendered higher than the Vsync.
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RE: Do you use OpenGL in Zandronum?

#8

Post by Zakken » Tue May 27, 2014 12:04 am

Yes. Never had a problem with it, except for Zandronum/GZDoom's bad optimization in some areas.

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RE: Do you use OpenGL in Zandronum?

#9

Post by jwaffe » Tue May 27, 2014 2:04 am

Opengl never lags for me but I prefer the look of software, so I use software unless the mod has models, etc.
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RE: Do you use OpenGL in Zandronum?

#10

Post by Laggy Blazko » Tue May 27, 2014 2:12 am

Sometimes. It seems to work better (except for the windows resolution thing), but I prefer Software because it feels more like "DooM" to me.
The same thing applies to my preference of WinQuake over GLQuake.
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RE: Do you use OpenGL in Zandronum?

#11

Post by MrSetharoo » Tue May 27, 2014 2:27 am

I only use OpenGL if I really want to play a mod that has models in it

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RE: Do you use OpenGL in Zandronum?

#12

Post by ibm5155 » Tue May 27, 2014 2:40 am

open gl, cus.
AMD HD 8870 is a kickass gpu, 3D slopes, 3D models (even if limited), Dynamic Lights, True Color, True Free Look.
And software render is a cave age thing, opengl does the same thing as software render, but better, faster and better. (so for me, people who use software render uses computer with wheel mouse and a pentium mmx)

edit:
Monsterovich wrote: Always, but if opengl lags on ultra large maps (thx graffy), then software sometimes can work faster.
maybe because 50% on that map is not being displayed (ex;dynamic lights 3d slopes), the gpu is really old, or you need a better gpu since your processor can do a faster thing than it...

or you're using an intel gma xD

edit2:
the actual opengl render is outdated on zan, the latest gzdoom render increased =~20 - 30fps compared to zan one
Last edited by ibm5155 on Tue May 27, 2014 2:45 am, edited 1 time in total.
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RE: Do you use OpenGL in Zandronum?

#13

Post by Ninjamander » Tue May 27, 2014 2:49 am

I always use OpenGl because is more sexy and my view of software mode is the same as imb5115 (the post above me).
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RE: Do you use OpenGL in Zandronum?

#14

Post by Espio » Tue May 27, 2014 5:02 am

No. Never. Only on GZDoom.
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RE: Do you use OpenGL in Zandronum?

#15

Post by -Jes- » Tue May 27, 2014 5:12 am

GTX670M = Infinite fps in OGL.

Enough said.

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RE: Do you use OpenGL in Zandronum?

#16

Post by mr fiat » Tue May 27, 2014 8:50 am

all the time, i cant stand the distortion in software when looking up or down. and ofc texture filters so its easyer on my eyes.

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RE: Do you use OpenGL in Zandronum?

#17

Post by agaures » Tue May 27, 2014 10:04 am

mr fiat wrote: all the time, i cant stand the distortion in software when looking up or down. and ofc texture filters so its easyer on my eyes.
easier*

Same reason for me too. Basically i like the features opengl has.
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RE: Do you use OpenGL in Zandronum?

#18

Post by AkumaKing » Tue May 27, 2014 10:28 am

I use this all the time since it looks nicer and allows models to be used.
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RE: Do you use OpenGL in Zandronum?

#19

Post by Kara Kurt » Tue May 27, 2014 12:31 pm

Konar6 wrote: No because it's not friends with Windows gamma/resolution.
^ That.

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RE: Do you use OpenGL in Zandronum?

#20

Post by Wirtualnosc » Tue May 27, 2014 1:57 pm

I use it whenever I can although it's sad how it works with gamma...
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