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Question about zandronums limits
Posted: Thu Apr 17, 2014 4:34 am
by underbound
Can zandro hold a shit ton of 3d stuff like if I was to put a DooM3 marine and zombie in a wad would it kill the engine or something? And if it can hold it how much would it take before wearing down?
RE: Question about zandronums limits
Posted: Thu Apr 17, 2014 5:05 am
by Ænima
Wat. That all depends on your computer, not the engine.
If you spawn 4,628 3D models and overheat your 6-year-old comp, that's not an engine limitation. I don't think Zandronum has any sort of "performance" limit, other than divide-by-zero and zero-tic-delay-loop crashes.
RE: Question about zandronums limits
Posted: Thu Apr 17, 2014 12:08 pm
by underbound
Well I know that but i mean what are its full capabilities and how far can it go with 3d models and objects.
RE: Question about zandronums limits
Posted: Thu Apr 17, 2014 1:29 pm
by Ænima
underbound wrote:
Well I know that but i mean what are its full capabilities and how far can it go with 3d models and objects.
http://zandronum.com/forum/showthread.php?tid=608
RE: Question about zandronums limits
Posted: Thu Apr 17, 2014 2:56 pm
by one_Two
underbound wrote:
Well I know that but i mean what are its full capabilities and how far can it go with 3d models and objects.
He pretty much answered you, there's no arbitrary cap on how many 3d models in can work with or render at one time, that's a computing limitation.
RE: Question about zandronums limits
Posted: Thu Apr 17, 2014 4:06 pm
by ibm5155
There is poly limit ( i think its 100.000 per actor),..
basically it has md3 limits + no alpha textures and actors that can move up or down (like quake 2 players)
RE: Question about zandronums limits
Posted: Thu Apr 17, 2014 4:58 pm
by one_Two
ibm5155 wrote:
There is poly limit ( i think its 100.000 per actor),..
basically it has md3 limits + no alpha textures and actors that can move up or down (like quake 2 players)
Isn't there a way of combining models in same actor? Might be way off there idk.
RE: Question about zandronums limits
Posted: Thu Apr 17, 2014 5:28 pm
by ibm5155
one_Two wrote:
ibm5155 wrote:
There is poly limit ( i think its 100.000 per actor),..
basically it has md3 limits + no alpha textures and actors that can move up or down (like quake 2 players)
Isn't there a way of combining models in same actor? Might be way off there idk.
Yes, there's always a hacky way to pass some limits xD
RE: Question about zandronums limits
Posted: Fri Apr 18, 2014 5:44 am
by Dark-Assassin
Each actor is allowed up to 4 models, though IMO it shouldn't be limited.
Also, although there aren't really any normal limits to the engine, it can still be bottlenecked easily by lots 3D models and non super computing power.
Same goes for lots of Actors as well. See nuts.wad.