Question about zandronums limits

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underbound
 
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Question about zandronums limits

#1

Post by underbound » Thu Apr 17, 2014 4:34 am

Can zandro hold a shit ton of 3d stuff like if I was to put a DooM3 marine and zombie in a wad would it kill the engine or something? And if it can hold it how much would it take before wearing down?

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Ænima
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RE: Question about zandronums limits

#2

Post by Ænima » Thu Apr 17, 2014 5:05 am

Wat. That all depends on your computer, not the engine.

If you spawn 4,628 3D models and overheat your 6-year-old comp, that's not an engine limitation. I don't think Zandronum has any sort of "performance" limit, other than divide-by-zero and zero-tic-delay-loop crashes.
Last edited by Ænima on Thu Apr 17, 2014 5:07 am, edited 1 time in total.
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underbound
 
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RE: Question about zandronums limits

#3

Post by underbound » Thu Apr 17, 2014 12:08 pm

Well I know that but i mean what are its full capabilities and how far can it go with 3d models and objects.

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RE: Question about zandronums limits

#4

Post by Ænima » Thu Apr 17, 2014 1:29 pm

underbound wrote: Well I know that but i mean what are its full capabilities and how far can it go with 3d models and objects.
http://zandronum.com/forum/showthread.php?tid=608
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RE: Question about zandronums limits

#5

Post by one_Two » Thu Apr 17, 2014 2:56 pm

underbound wrote: Well I know that but i mean what are its full capabilities and how far can it go with 3d models and objects.

He pretty much answered you, there's no arbitrary cap on how many 3d models in can work with or render at one time, that's a computing limitation.

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RE: Question about zandronums limits

#6

Post by ibm5155 » Thu Apr 17, 2014 4:06 pm

There is poly limit ( i think its 100.000 per actor),..
basically it has md3 limits + no alpha textures and actors that can move up or down (like quake 2 players)
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RE: Question about zandronums limits

#7

Post by one_Two » Thu Apr 17, 2014 4:58 pm

ibm5155 wrote: There is poly limit ( i think its 100.000 per actor),..
basically it has md3 limits + no alpha textures and actors that can move up or down (like quake 2 players)
Isn't there a way of combining models in same actor? Might be way off there idk.

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RE: Question about zandronums limits

#8

Post by ibm5155 » Thu Apr 17, 2014 5:28 pm

one_Two wrote:
ibm5155 wrote: There is poly limit ( i think its 100.000 per actor),..
basically it has md3 limits + no alpha textures and actors that can move up or down (like quake 2 players)
Isn't there a way of combining models in same actor? Might be way off there idk.
Yes, there's always a hacky way to pass some limits xD
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Dark-Assassin
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RE: Question about zandronums limits

#9

Post by Dark-Assassin » Fri Apr 18, 2014 5:44 am

Each actor is allowed up to 4 models, though IMO it shouldn't be limited.

Also, although there aren't really any normal limits to the engine, it can still be bottlenecked easily by lots 3D models and non super computing power.
Same goes for lots of Actors as well. See nuts.wad.
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