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Idea: ZandroQuake

Posted: Wed Apr 16, 2014 6:42 pm
by DracoRazgriz
Hello,i'm Razgriz Zephyr "N.E.U."
i play since the last Skulltag times,i love a zandronum and quake,so i'm tinking: can you make a Zandronum clone (same features) but with Quake and Quake II?
the idea it's pretty much this.
Same Zandronum Features,just in quake.
well,if you like the idea,or if you don't like it, please let me know why.
and what idea you have.
As me,i cannot help but be a beta\alpha tester: i'm not a artist,i'm not a programmer,i'm just a player.

Well...that's it,i hope that you like the idea,see you later.

- Razgriz "N.E.U." Zephyr
(Razgriz is taken from Ace combat 5;Zephyr from the modification of the word "Sapphire"; "NEU" Means "Neucom Emergency Unit" (Ace combat 3,Japanese version))

RE: Idea: ZandroQuake

Posted: Wed Apr 16, 2014 6:48 pm
by Avi
I'm a little confused, are you asking to make a Quake total conversion for Doom (with lastest Zandro features) or are you asking for a Quake source port?

RE: Idea: ZandroQuake

Posted: Wed Apr 16, 2014 8:13 pm
by bazzoka
Avi wrote: I'm a little confused, are you asking to make a Quake total conversion for Doom (with lastest Zandro features) or are you asking for a Quake source port?
He asks both at the same time.

RE: Idea: ZandroQuake

Posted: Wed Apr 16, 2014 8:14 pm
by TerminusEst13
Creating an entirely new source port for an entirely different game is much more difficult than it appears--you can't just lift up the Doom code and put in Quake code instead.

RE: Idea: ZandroQuake

Posted: Wed Apr 16, 2014 8:29 pm
by Marcaek
You know, Skulltag DM with the right maps plays pretty similar to quake in a lot of ways.

RE: Idea: ZandroQuake

Posted: Wed Apr 16, 2014 8:44 pm
by ryupichu suszuki
i think there is one mod called hunter's moon, where its a conversion of both quake 3 and doom 3, i think that could be the answer to it.

RE: Idea: ZandroQuake

Posted: Wed Apr 16, 2014 9:13 pm
by Catastrophe
Yeah, hunters moon is perfect, link here: https://zandronum.com/forum/showthread.php?tid=652

RE: Idea: ZandroQuake

Posted: Wed Apr 16, 2014 9:26 pm
by Danzoa
Why so stupid guys? There's QuakeStuff Ultra, i've played that in Zandro multiplayer a bunch of times, works great on survival. (You can find it on the ZDoom forums, and if you want, i'll upload and send it to you.)

RE: Idea: ZandroQuake

Posted: Wed Apr 16, 2014 9:28 pm
by Absolute Zero
Zandro should be using ID Tech 4 code base at this point.

*runs*

RE: Idea: ZandroQuake

Posted: Wed Apr 16, 2014 10:25 pm
by ryupichu suszuki
Absolute Zero wrote: Zandro should be using ID Tech 4 code base at this point.

*runs*
*drags her back to the forums* now what did you just say?

RE: Idea: ZandroQuake

Posted: Wed Apr 16, 2014 11:46 pm
by Tux

RE: Idea: ZandroQuake

Posted: Thu Apr 17, 2014 12:14 am
by Ænima
ryupichu suszuki wrote:
Absolute Zero wrote: Zandro should be using ID Tech 4 code base at this point.

*runs*
*drags her back to the forums* now what did you just say?
did you honestly post just to RP with someone ? ......

DracoRazgriz wrote: - Razgriz "N.E.U." Zephyr
(Razgriz is taken from Ace combat 5;Zephyr from the modification of the word "Sapphire"; "NEU" Means "Neucom Emergency Unit" (Ace combat 3,Japanese version))
Oookayyy ... Also if you meant to have that as a signature, you can do that here:
https://zandronum.com/forum/usercp.php?action=editsig


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