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What the heck...

Posted: Sat Mar 29, 2014 4:26 am
by pleaserespond
E4M1 grabbing the red skull key through the gate seems impossible on Zdoom...did they mess with the game on this source port?

RE: What the heck...

Posted: Sat Mar 29, 2014 4:35 am
by Marcaek
You probably need to enable the "Plasma bump bug" in the compatibility menu.

RE: What the heck...

Posted: Sat Mar 29, 2014 9:49 am
by Cruduxy
Go to compatibility menu and set it to doom.. set it to strict if you really want to play with most bugs -or just go play on chocolate doom- :P

RE: What the heck...

Posted: Sat Mar 29, 2014 10:05 am
by underbound
You are not supposed to grab the skull throught the gate? That might be your issue? But thats just me,I use the building to the key like a normal DooMguy but if you wanna do that its cool.

RE: What the heck...

Posted: Sat Mar 29, 2014 10:37 am
by Ivan
That's too much of an overreaction, especially since you're new to the port.

RE: What the heck...

Posted: Sat Mar 29, 2014 11:27 am
by uggi121
Grab is disabled in Zandronum and Zdoom, but I don't know if you can enable it in these ports.

Grab is like grabbing an item through a thin wall. For example, this one in E4M1 and the bfg in E4M2(which you grab by bumping in the wall using SR near the green torch before you make the jump past the blue door) if you want a 20 second exit which I always prefer as it is MUCH easier than the normal, painfully long route.

RE: What the heck...

Posted: Sat Mar 29, 2014 12:22 pm
by Konar6
uggi121 wrote: Grab is disabled in Zandronum and Zdoom, but I don't know if you can enable it in these ports.
Marcaek wrote: You probably need to enable the "Plasma bump bug" in the compatibility menu.

RE: What the heck...

Posted: Sat Mar 29, 2014 2:27 pm
by Absolute Zero
The Doom (strict) compatibility template is not that strict, wallrunning is turned off when said template is chosen, among other options. This need to be addressed. Is there someone familiar enough with every bit about the vanilla doom, to find the correct compatflag number to be truly strict?

RE: What the heck...

Posted: Sat Mar 29, 2014 3:33 pm
by uggi121
IIRC, vanilla doom has no flags except for the no monsters and respawn monsters stuff.

Grab, wallrunning, etc. were always possible to achieve no matter what game mode you played on. So it would be very tough to find the actual compat flags, but there was no invul respawn in vanilla doom ofc.

RE: What the heck...

Posted: Sat Mar 29, 2014 6:31 pm
by Absolute Zero
wallrunning is enabled on most servers, but it is turned off by default in single-player mode. It is turned off in Doom (strict) template as well.

RE: What the heck...

Posted: Sat Mar 29, 2014 6:52 pm
by Cruduxy
They aren't flags in normal doom they are bugs, oversights or engine limitations >_>

RE: What the heck...

Posted: Wed May 14, 2014 12:15 am
by pleaserespond
Yes, I think it's wallrunning that's preventing it from working.

The BFG grab in e4m2 seems to work though