Zandronum Suggestions & Bug Reports
Posted: Thu Mar 13, 2014 10:11 pm
Hello everyone!
As the title says, this thread is specifically to report Bugs and send some suggestions about Zandronum to help improve it. I've some bug reports to post, but sadly I don't have them all, as I lost most of them. However, here are my reports;
[spoiler]Zandronum has a weird aspect ratio selection etc. In G/ZDoom, it works fine and scales everything properly.
It is me, or projectiles tre-pass walls? I was throwing in the Vanilla Doom a Rocket, I enable "Freeze" mode, and I saw the rocket pass a bit the wall and then explode normally.
BFG9000 can't aim downwards. All other weapons can.[/spoiler]
Those are the bugs I founded. And now, suggestions!
[spoiler]1; Can the Zandronum community stop for a bit Multiplayer updates? I don't see any reason to continue Multiplayer development (At least for now) as we have things that we must end soon, like the Voxel support, the bugs I mentioned etc.
2; Can the Zandronum community [/b]please[/b] remove M_MULTI? I think we need to move it to "New Game", as M_MULTI breaks compatibility with custom menu code.
3; Support for more commands. I'm always getting pissed when I made things and then I've to made them Zandronum compatible and duplicate thousands of things because of Zandronum's out-dated stuff. I mean, it's getting me headcaches for no reason at all.
4; A question, actually. Where can I found the source code? I just want to download it in case to fix things in Zandronum.[/spoiler]
Thanks for your comprehension and time! Correct me if I had mistakes!![Biggrin :biggrin:](./images/smilies/biggrin.gif)
As the title says, this thread is specifically to report Bugs and send some suggestions about Zandronum to help improve it. I've some bug reports to post, but sadly I don't have them all, as I lost most of them. However, here are my reports;
[spoiler]Zandronum has a weird aspect ratio selection etc. In G/ZDoom, it works fine and scales everything properly.
It is me, or projectiles tre-pass walls? I was throwing in the Vanilla Doom a Rocket, I enable "Freeze" mode, and I saw the rocket pass a bit the wall and then explode normally.
BFG9000 can't aim downwards. All other weapons can.[/spoiler]
Those are the bugs I founded. And now, suggestions!
[spoiler]1; Can the Zandronum community stop for a bit Multiplayer updates? I don't see any reason to continue Multiplayer development (At least for now) as we have things that we must end soon, like the Voxel support, the bugs I mentioned etc.
2; Can the Zandronum community [/b]please[/b] remove M_MULTI? I think we need to move it to "New Game", as M_MULTI breaks compatibility with custom menu code.
3; Support for more commands. I'm always getting pissed when I made things and then I've to made them Zandronum compatible and duplicate thousands of things because of Zandronum's out-dated stuff. I mean, it's getting me headcaches for no reason at all.
4; A question, actually. Where can I found the source code? I just want to download it in case to fix things in Zandronum.[/spoiler]
Thanks for your comprehension and time! Correct me if I had mistakes!
![Biggrin :biggrin:](./images/smilies/biggrin.gif)