Editing for Zandronum, Gametypes, Etc...
Posted: Thu Jun 28, 2012 7:13 am
Could anyone be awesome and explain a setup for DB2 to create DM/CTF style maps for Zandronum?
I understand it's an offshoot of SkullTag, reading some of documentation on it, and in the past having been interested in mapping for SkullTag (the forums closed before I had a chance to post there). What I would like to know is: what config for DB2 should I edit with, my intent being to create maps people will actually want to play on?
I would like to start from a solid basis with the config and resources, and hopefully create interesting and engaging game-play and level design.
As an aside, could I also be pointed in the direction of wads/pk3's commonly played these days with DM/CTF maps?
Thanks for the help, hopefully I'll have something to show for it in the coming months.
I understand it's an offshoot of SkullTag, reading some of documentation on it, and in the past having been interested in mapping for SkullTag (the forums closed before I had a chance to post there). What I would like to know is: what config for DB2 should I edit with, my intent being to create maps people will actually want to play on?
I would like to start from a solid basis with the config and resources, and hopefully create interesting and engaging game-play and level design.
As an aside, could I also be pointed in the direction of wads/pk3's commonly played these days with DM/CTF maps?
Thanks for the help, hopefully I'll have something to show for it in the coming months.