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Music for Zandronum

Posted: Wed Jun 27, 2012 2:40 pm
by Sodaholic486
Hey, I'm curious if the dev team was interested in any music for the port's built in levels (like in zandronum.pk3). I could compose some spacey sounding electronic music in XM format to fit the theme of the port (using the OXM format, using OGG format samples, so it would be really small). I could make music for the deathmatch maps, invasion maps. I can also make sound effects if anyone's interested.

Any devs interested?

RE: Music for Zandronum

Posted: Wed Jun 27, 2012 3:39 pm
by Reaku
Sorry to intervene, but wouldn't it be better to have a collected conscious over the music being put into the port, like making sure the file size isn't going to bog it down too horribly, leaving more room for important things such as port coding and other stuff?

RE: Music for Zandronum

Posted: Wed Jun 27, 2012 3:56 pm
by Zap610
The port won't have any built in levels, however it does have an official map pack. What goes into that is up to the wad maintainer.

RE: Music for Zandronum

Posted: Wed Jun 27, 2012 4:17 pm
by Reaku
I'm sure that'll take months on its own of building, revision, and testing.

RE: Music for Zandronum

Posted: Wed Jun 27, 2012 4:21 pm
by Stru
MIDIs are only few kb's in size, I don't see the issue. It's pretty much the easiest thing to add to any WADs, not sure about the whole Zandonum.pk3 though.

I agree with Soda. I'm also interested in submitting music to add to the port. Keep this thread alive please.

RE: Music for Zandronum

Posted: Wed Jun 27, 2012 4:27 pm
by Reaku
But does the port really need custom music? Sure if you want it for a map or something, or maybe realease a seprate music pack for the port, then I could see it.

RE: Music for Zandronum

Posted: Thu Jun 28, 2012 2:39 am
by XutaWoo
Reaku wrote: But does the port really need custom music? Sure if you want it for a map or something, or maybe realease a seprate music pack for the port, then I could see it.
Sodaholic486 wrote:I could make music for the deathmatch maps, invasion maps.
I should really use some off-site emoticons. I feel as if I'm using :neutral: a little too much.

RE: Music for Zandronum

Posted: Thu Jun 28, 2012 2:43 am
by Sodaholic486
Ohhh, I was under the impression that the official map pack was going to be built in to zandronum.pk3, like it was for Skulltag. Guess I should've paid more attention. Still, I'm willing to compose music for anything if anyone wants. Here's an example of some of my work:

http://soundcloud.com/samuel-oliver-1/the-dark-desert

And don't be too concerned about filesize, module music takes up a few hundred kb at the most.

RE: Music for Zandronum

Posted: Thu Jun 28, 2012 2:58 am
by Reaku
Sodaholic486 wrote: Ohhh, I was under the impression that the official map pack was going to be built in to zandronum.pk3, like it was for Skulltag. Guess I should've paid more attention. Still, I'm willing to compose music for anything if anyone wants. Here's an example of some of my work:

http://soundcloud.com/samuel-oliver-1/the-dark-desert

And don't be too concerned about filesize, module music takes up a few hundred kb at the most.
Colour me impressed, though that song itself doesn't fit a desert like the name may state, if anything, I'm seeing a tech base that's been hooked into a cavern system that also has an inner jungle inside of it, with the remains of some temple like structure.

RE: Music for Zandronum

Posted: Thu Jun 28, 2012 9:40 pm
by Stru
Reaku wrote:
Sodaholic486 wrote: Ohhh, I was under the impression that the official map pack was going to be built in to zandronum.pk3, like it was for Skulltag. Guess I should've paid more attention. Still, I'm willing to compose music for anything if anyone wants. Here's an example of some of my work:

http://soundcloud.com/samuel-oliver-1/the-dark-desert

And don't be too concerned about filesize, module music takes up a few hundred kb at the most.
Colour me impressed, though that song itself doesn't fit a desert like the name may state, if anything, I'm seeing a tech base that's been hooked into a cavern system that also has an inner jungle inside of it, with the remains of some temple like structure.
May I mention TNT Evilution's music choice for their maps? Don't even get me started on that..

RE: Music for Zandronum

Posted: Thu Jun 28, 2012 9:44 pm
by Reaku
Stru wrote: May I mention TNT Evilution's music choice for their maps? Don't even get me started on that..
Come on, ya gotta admit some of the music in TNT is good. My personal favorite is Deaths Bells!

RE: Music for Zandronum

Posted: Fri Jun 29, 2012 4:17 am
by Reach Term
MIDI files please... if not, it'll just be a bloated wad. Even if the music itself is 2MB long. It's say there was 25 maps in the wad. 2 X 25 = 50MBs.

Edit: However, I am thinking of running a music(MIDI Only) project having various people work on it. IF, there were enough interest. That, I'm slowly building my computer.

RE: Music for Zandronum

Posted: Fri Jun 29, 2012 6:38 am
by Sodaholic486
Reach Term wrote: MIDI files please... if not, it'll just be a bloated wad. Even if the music itself is 2MB long. It's say there was 25 maps in the wad. 2 X 25 = 50MBs.
The reason that the music on my Soundcloud page is 2 megs is because I rendered it to a streamed format instead of a tracked format, which is what the source file was.

Go to modarchive.org, download a few songs there, see how small these things can be (note that filesize can vary widely sometimes, based on how many samples there are in it, and how high quality and how long they are). They're typically almost as small as midi files, and that's uncompressed. When you compress the samples, use few of them, and make them short, it will pretty much be just as small as a midi, but sound better.


To anyone reading this, please do your research before assuming that module music is bloated. It's not. They're typically about the same size as midis are, especially if care is taken to ensure that they're optimized to be small.

RE: Music for Zandronum

Posted: Fri Jun 29, 2012 6:40 pm
by Reach Term
Sodaholic486 wrote:
Reach Term wrote: MIDI files please... if not, it'll just be a bloated wad. Even if the music itself is 2MB long. It's say there was 25 maps in the wad. 2 X 25 = 50MBs.
The reason that the music on my Soundcloud page is 2 megs is because I rendered it to a streamed format instead of a tracked format, which is what the source file was.

Go to modarchive.org, download a few songs there, see how small these things can be (note that filesize can vary widely sometimes, based on how many samples there are in it, and how high quality and how long they are). They're typically almost as small as midi files, and that's uncompressed. When you compress the samples, use few of them, and make them short, it will pretty much be just as small as a midi, but sound better.


To anyone reading this, please do your research before assuming that module music is bloated. It's not. They're typically about the same size as midis are, especially if care is taken to ensure that they're optimized to be small.
Fair play to you sir. Ignorance is because I'm just a simple producer and composer with little engineering experience.

RE: Music for Zandronum

Posted: Sat Jun 30, 2012 1:47 am
by esselfortium
Sodaholic486 wrote: Hey, I'm curious if the dev team was interested in any music for the port's built in levels (like in zandronum.pk3). I could compose some spacey sounding electronic music in XM format to fit the theme of the port (using the OXM format, using OGG format samples, so it would be really small). I could make music for the deathmatch maps, invasion maps. I can also make sound effects if anyone's interested.

Any devs interested?
No