Limiting entities/objects

General discussion of the port and Doom-related chat.
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GreenXIII
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Posts: 1
Joined: Tue Jun 26, 2012 10:06 pm

Limiting entities/objects

#1

Post by GreenXIII » Tue Jun 26, 2012 10:28 pm

Most invasion maps become unplayable when using Brutal Doom, with huge drops on the framerate, due to sheer amount of gibs and bloodstains, so I need to circumvent this.

How do you reduce the maximum number of entities/objects?
Is there a way to make bodies, gibs and bloodstains disappear after a while OR limit their number so that old ones disappear when new ones spawn?

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ALIENwolve
 
Posts: 60
Joined: Sun Jun 10, 2012 1:14 am

RE: Limiting entities/objects

#2

Post by ALIENwolve » Wed Jun 27, 2012 3:18 am

Yeah, with better design.

Random gore and blood are actors all the same. The platform can't really identify which ones are important on their own. This is instead a performance issue with the project itself, which would require the author to tend to if it is to be improved.

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