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UACMN 2 error

Posted: Tue Dec 31, 2013 9:29 pm
by DarkOverlord018
So yeah my problem is simple each time i try to play UACMN 2 with zandronum and these skulltag actors: skulltag_actors.pk3 skulltag_actors_1-1-1.pk3 skulltag_data.pk3 skulltag_data_126.pk3 skulltag_ressources.pk3 and Uacmn2 itself and i get this error when i try to play :
Script error,"UACMN2.wad:DECORATE"line 2518:
Replaced type 'Railgun' not found in STFRailgun

And i've played the game once online there was a server and i checked the wads pk3 etc and there were only 2 skulltag_data_126.pk3 and UACMN2.WAD.

So i would appreciate if someone could help me!

RE: UACMN 2 error

Posted: Tue Dec 31, 2013 9:46 pm
by Fused
Did you load skulltag_actors & skulltag_data before loading uacmn? That should fix it. Railgun is a skulltag weapon.

RE: UACMN 2 error

Posted: Thu Jan 23, 2014 11:29 pm
by DarkOverlord018
What do you mean?

RE: UACMN 2 error

Posted: Fri Jan 24, 2014 12:48 am
by W1D3A55
The railgun is the parent weapon defined in the skulltag files (ie Skulltag_data.pk3 and Skulltag_actors.pk3). You must load these files BEFORE UACMN2 in order to play it, otherwise zandronum has no idea what actor is being replaced and/or inherited.

RE: UACMN 2 error

Posted: Fri Jan 24, 2014 4:27 pm
by Konar6
You need 2 compatibility files - skulltag_actors.pk3 and skulltag_data.pk3. Nothing more.
And you need to load them in this order and before the main wad itself, in this case UACMN. By loading order we actually mean the order in which you select the wads for being loaded in your browser. So the wad list would look like this:


skulltag_actors.pk3
skulltag_data.pk3
uacmn(whatever its name is).wad

RE: UACMN 2 error

Posted: Thu Feb 06, 2014 3:40 am
by DarkOverlord018
ah ok... Thanks alot then!
Ok.. huh still doesn't work then i'll go play lasting light on gzdoom then...