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PlayerCount:MonsterHealth Auto Ratio script?

Posted: Wed Dec 18, 2013 4:47 pm
by BlackFish
Not sure how to describe it, but whenever I play in Zandronum coop/survival server with a traditional megawad with over 8 players, the map seems to get overrun. I was thinking of a way, possibly with a script, that would make the monster health go up by a percentage when the player count goes above a certain number. Say, every 5th player (player 5, player 10, etc) causes the monster health to go up by 50%.

Ammo would probably be an issue as well, but that could be solved by respawn timers perhaps.

Serious Sam has a similar feature which is where I got the idea from.

RE: PlayerCount:MonsterHealth Auto Ratio script?

Posted: Wed Dec 18, 2013 5:44 pm
by Cruduxy
sv_coop_damagefactor 1.45 and now people have to play carefully or get killed before knowing what hit em.