Will Zandronum ever have Database saving & Loading?
Posted: Fri Dec 06, 2013 12:32 pm
I am thinking that it will open up so many avenues for multiplayer-centric modding by giving players something to come back to, be it persistent world states, persistent inventories. It would open up the gates to things like a loot-drop system like in TF2 and CSGO, or an MMO-like leveling system for more ambitious projects. It also has the advantage of having a way for servers to be taken down and maintained without losing all of the persistent data.
The challenge I see here is finding a way to reasonably identify player identities for the purpose of recalling persistent data for that player and implementing it in a simple fashion.
The challenge I see here is finding a way to reasonably identify player identities for the purpose of recalling persistent data for that player and implementing it in a simple fashion.