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Combot Arena

Posted: Mon Dec 02, 2013 2:57 am
by Ermin
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INFO
A DeathMatch only arena style custom mech shooter.
GUIDE INFO
Heres the deal, il make you your very own custom mech sprite, with your own weapons sounds an hud to use in this mod.
Upon making your Mech im gona need some detailed instructions on designs, so uploading orthographic pictures of specific parts of your mech an weapons would help. or just give me a good detailed orthographic drawing of what you would like an il try my best to replicate your idea. Come up with your own ideas based on your personality an what you like.
GUIDE
1. Name of Mech
2. Ground OR Air type Mech.
3. Height (Eg. 8Foot/Doomguy=6foot)
4. Speed for both Walk&Run (Eg. Walk:5 Run:7)
5. Jump Height (##) (eg. 8)
6. Health & Amour (####/###)
7. Auto repair while stationary&Speed (Eg. Yes/5)
8. Hud Style. A simple overlay to a full on cockpit (include pictures)
9. Combot Design with color (With piture)
10. A detailed list of weapons. 10 weapons allowed with optional altfires. With pitures. include ammo amount too with projectile pictures. (Eg. WEP1: Arm Cannon####/ArmCannon SpreadFire####)
11. Combot style. Give me details on how your mechs animation would deal with weapon swaps an overall mech anims. (Eg. Doomstyle/ Fast/ realistic/ Cool)
12. Sound class, send me a list of sounds via zip for your mech. Label them for speicific sounds like "pain_1,Pain_2", "taunt", "Death" an so on, with your voice ofcourse.. lordzygo@gmail.com (remember your a human in a mech, so no alien or demon sounds)
13. Custom inventory, a list of inventory items you can use in combat for defence or offence. (eg. Greandepod/ Repair/ Mines/ Shield/ Turret)
14. Sprite qaulity ### ( Corresponds to the amount of pixels vertically and horizontally. Recommend 300/500)

Thats about it, follow the list, make sure your instructions are clear an numbered, an correspond to what ive asked. please dont take the piss by making your mech as godlike as possible. Be fair with your decisions or else i wont do it. if you want your mech bosslike, then give it bad side effects like slow walking, limit weapon amounts, an so on. Pictures are ESSENTIAL even if there crappy. Also remember this is your combot so no complete ripoffs. I will also limit the use of ACS, so dont give me over the top weapon commands.
My progress of your mech will be uploaded frequently so your can take a look, an when i have my first fighter done i will upload everything for playtest in the first arena map i already made. if you absolutely need help with ideas check out zone of the enders, Heavy gear,immortal grand prix, gundam, metal fatigue and armored core.
Mechs will be made in order i recieve requests. Also note, the more details you demand the longer it will take to make.
Final note
This is all just a test. And if you wona help then make me some kick ass detailed circle arenas. It can include deathtraps, item spawn sqaures and a repair bay.
PROGRESSION
Heres some props
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Basic textures modified from existing online ones. (Quality significantly reduced)
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Map overview, WIP
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TRAINING BOT (WIP)
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RE: Combot Arena

Posted: Mon Dec 02, 2013 4:06 am
by Combinebobnt
So if this is a mech style wad for zandronum, have you actually made any progress with it, or are you just starting a new idea? How many maps do you plan to have, are there already mechs in place, is this currently playable? I am left pondering from your post, so could you please give a bit more detail.

RE: Combot Arena

Posted: Mon Dec 02, 2013 4:13 am
by Ermin
Combinebobnt wrote: have you actually made any progress with it or are you just starting a new idea? How many maps do you plan to have?
A map is already in place, roughly 80% complete. Just adding fine details.
Anyone is welcome to contribute and add there own map arena style.
As many maps as possible i guess, im not really a map maker so contribution would be great.
Combinebobnt wrote: are there already mechs in place? is this currently playable?
Yes and No. Its playable but not as disired. There are no playable mechs. i plan to add a small enemy bot for testing. For now im using a placeholder for the player.

All i need is the input from anyone that wants to contribute there ideas.

RE: Combot Arena

Posted: Mon Dec 02, 2013 4:20 am
by Ænima
Base everything off of Armored Core 1&2 for the PS1 and you'll have an awesome mod.

RE: Combot Arena

Posted: Mon Dec 02, 2013 10:23 am
by Lollipop
I would love to see a scripted way to customise your loadout, as you are not locked into specified sets.

RE: Combot Arena

Posted: Mon Dec 02, 2013 3:29 pm
by Ermin
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Experimenting with colors and Ambient for the TestMech
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Experimental mech converted to a high an low res sprite.
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also added animating crowd.

RE: Combot Arena

Posted: Mon Dec 02, 2013 3:51 pm
by Ænima
I want a mech with Four Leg.

RE: Combot Arena

Posted: Mon Dec 02, 2013 6:17 pm
by TerminusEst13
Ijon Tichy wrote: this is a zdoom mod, not a zandronum mod - the custom menu gives it away
so why are you posting this here?
I'm curious about this as well!
Not like it really matters since there's a huge amount of overlap between both ports, but between this and the DBZDoom mod I think it'd be more appropriate if you adjusted your stuff for Zandronum here, as this forum's primarily for the Zandronum-playing audience--or failing that, the ZDoom forums would prolly be more receptive to it.

RE: Combot Arena

Posted: Mon Dec 02, 2013 8:03 pm
by Qent
The rules for the Maps, Modifications & Projects subforum do say "for Zandronum." I've moved the thread to a more appropriate section. I know we've gone back and forth on this subject in the past, so I've left a redirect in place for now.

RE: Combot Arena

Posted: Tue Dec 03, 2013 7:26 am
by wildweasel
TerminusEst13 wrote:the ZDoom forums would prolly be more receptive to it.
Except that, judging from his signature, he seems to already be banned on ZDoom.

RE: Combot Arena

Posted: Fri Dec 20, 2013 11:51 pm
by ArcheKruz
Didn't you rage-quit doom modding months ago Erminio Lucente?