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Zandronum's SSG is pretty good

Posted: Thu Jun 21, 2012 2:39 pm
by Samurai
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discuss

RE: Zandronum's SSG is pretty good

Posted: Thu Jun 21, 2012 2:42 pm
by Ivan
What ? It's better than Zdaemon SSG... oh wai-

RE: Zandronum's SSG is pretty good

Posted: Thu Jun 21, 2012 2:53 pm
by Dark-Assassin
Looks like someone got on the bad side of zdoom's since forever broken RNG system, which is hardly random.
I believe I know how it's broken.

RE: Zandronum's SSG is pretty good

Posted: Thu Jun 21, 2012 3:02 pm
by Tribeam
I demand the SSG be put back as an instakill weapon, its completely unrealistic and this broken RNG system ruins my strategies of being a good player, this is an outrage, its not fair that armored players can still live after being shot, ect.

RE: Zandronum's SSG is pretty good

Posted: Thu Jun 21, 2012 3:06 pm
by Slyfox
Rofl swift
Actually, that shot not only took about 20 hp, it boosted me across the bridge! thanks buddy

RE: Zandronum's SSG is pretty good

Posted: Thu Jun 21, 2012 3:20 pm
by Synert
-=Dark-Assassin=- wrote: Looks like someone got on the bad side of zdoom's since forever broken RNG system, which is hardly random.
I believe I know how it's broken.
we were warned

RE: Zandronum's SSG is pretty good

Posted: Thu Jun 21, 2012 3:46 pm
by Qent
What were the DMFlags on that server?
-=Dark-Assassin=- wrote: Looks like someone got on the bad side of zdoom's since forever broken RNG system, which is hardly random.
I believe I know how it's broken.
How?

RE: Zandronum's SSG is pretty good

Posted: Thu Jun 21, 2012 3:53 pm
by Dark-Assassin
Well, from what I gather from it, once it picks a number, it has a higher chance of picking a similar area of numbers than anywhere else. Thus not really being completely random.

RE: Zandronum's SSG is pretty good

Posted: Thu Jun 21, 2012 8:36 pm
by Torr Samaho
-=Dark-Assassin=- wrote: Looks like someone got on the bad side of zdoom's since forever broken RNG system, which is hardly random.
ZDoom's RNG is technically superior to the one of Vanilla Doom. The latter is just a single table with 256 precomputed entries, it's not even remotely playing in the same league as the Mersenne twister algorithm used by ZDoom. Many people don't appreciate ZDoom's better randomness though ;).

RE: Zandronum's SSG is pretty good

Posted: Thu Jun 21, 2012 8:39 pm
by Qent
I DO! :D But if ZDoom's RNG isn't working as advertised, then that's super serious.

RE: Zandronum's SSG is pretty good

Posted: Thu Jun 21, 2012 9:04 pm
by Torr Samaho
Is there any real evidence that ZDoom's RNG is not working as it it should?

RE: Zandronum's SSG is pretty good

Posted: Fri Jun 22, 2012 9:55 am
by capodecima
dude aim aim aim aim , you miss him , ZANDRANUM is great , it dont have fails or anything ;D
http://www.youtube.com/watch?v=NwVRPa76 ... re=related

RE: Zandronum's SSG is pretty good

Posted: Fri Jun 22, 2012 6:32 pm
by werewindle
vanilla doom LUT sucks balls compared to any real PRNG when it comes to generating random numbers, but people still like it more than any attempted "real randomness", because it's usually set up badly. is there anything like the doomwiki damage histograms available for the zandronum SSG?

RE: Zandronum's SSG is pretty good

Posted: Sat Jun 23, 2012 3:54 am
by Mobius
This was done in the Skulltag.exe no doubt, and the second shot was a miss because you fired before attempting the swing of your ssg.

It should have killed him at the bridge if anything. Nothing new, welcome to Skulltag's inconsistency.