Mouse inches per 360 turn?
Mouse inches per 360 turn?
So I've been talking with a few people regarding how sensitive their mouse is ingame, and I've been wondering what most Zandro players' (most importantly competitive) sensitivity is like.
Now, Posting DPI/Sensitivity alone is not very accurate because there are different factors including resolution and windows sensitivity which can drastically throw this measure off. Instead, a more intuitive and simple way would be to simply launch a game, put a ruler above your mouse when the 0 inches/CM mark is at the middle or whatever reference point you choose, aim at a certain point and rotate the mouse until you rotate exactly 360 and thus return to the initial position ( try and decrease the vertical movement of your hand by as much as you can).
Note the distance and there you go. (also mention whether you have acceleration on or off)
My sensitivity is about 2 inches per 360 turn, which is mainly due to the fact that my desk is pretty small and I don't have much room for both my keyboard and my mouse. I've been hearing about people with sens' as high as 12'' per 360 which kinda puzzled me, and I would like to know what is the median sensitivity around here.
Post away!
Now, Posting DPI/Sensitivity alone is not very accurate because there are different factors including resolution and windows sensitivity which can drastically throw this measure off. Instead, a more intuitive and simple way would be to simply launch a game, put a ruler above your mouse when the 0 inches/CM mark is at the middle or whatever reference point you choose, aim at a certain point and rotate the mouse until you rotate exactly 360 and thus return to the initial position ( try and decrease the vertical movement of your hand by as much as you can).
Note the distance and there you go. (also mention whether you have acceleration on or off)
My sensitivity is about 2 inches per 360 turn, which is mainly due to the fact that my desk is pretty small and I don't have much room for both my keyboard and my mouse. I've been hearing about people with sens' as high as 12'' per 360 which kinda puzzled me, and I would like to know what is the median sensitivity around here.
Post away!
RE: Mouse inches per 360 turn?
for me,
left/right ~4.5"
down/up ~1.5"
(cant decrease vertical movement, space limited)
make 360°
left/right ~4.5"
down/up ~1.5"
(cant decrease vertical movement, space limited)
make 360°
RE: Mouse inches per 360 turn?
I got a bit less than two inches when moving the mouse in a line, but I usually just do a turn with the wrist, which turn the camera around in less than a second.
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RE: Mouse inches per 360 turn?
Mine used to be 4-6 inches per 360, but since Ive barely been playing I had to dial it back to 9 inches per 360 or I miss a lot.
RE: Mouse inches per 360 turn?
Yeah it becomes very difficult to aim with unless you get used to it and do it almost everyday.Watermelon wrote: Mine used to be 4-6 inches per 360, but since Ive barely been playing I had to dial it back to 9 inches per 360 or I miss a lot.
At some point I was having sens' as high as 0.7 inches per 360, but since I got very shaky and didnt get to play as much I got it lower (it really required microscopic movements to be accurate with and on the bottom line it wasn't as consistent as my current sens)
Last edited by Nati46 on Tue Oct 01, 2013 4:22 pm, edited 1 time in total.
RE: Mouse inches per 360 turn?
Exactly 3"/360°. I play from the wrist because small (9" wide) mousepad.
I find it helpful to keep a consistent sens across fps games to keep muscle memory in line.
EDIT: Transitioned to 4.5". Feels better in every game but Doom, it makes me feel the 35fps framerate more than ever. Ugh.
I find it helpful to keep a consistent sens across fps games to keep muscle memory in line.
EDIT: Transitioned to 4.5". Feels better in every game but Doom, it makes me feel the 35fps framerate more than ever. Ugh.
Last edited by Medicris on Sun Nov 03, 2013 12:44 am, edited 1 time in total.
RE: Mouse inches per 360 turn?
Damn, that's high
How do you pull off precision shots? Just a really high DPI, or a precision button, or is your mouse just heavy?
How do you pull off precision shots? Just a really high DPI, or a precision button, or is your mouse just heavy?
Last edited by Medicris on Thu Oct 03, 2013 5:04 am, edited 1 time in total.
RE: Mouse inches per 360 turn?
a high level of muscle control for my mouse hand is probably what helps me the best

RE: Mouse inches per 360 turn?
Such high sens' are also very benifiting when it comes to reaction times, and also ease movement (provided you can control it well enough)
Last edited by Nati46 on Thu Oct 03, 2013 8:28 am, edited 1 time in total.
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RE: Mouse inches per 360 turn?
About 4 inches.
I remember a bunch of quake 3 players telling me how they used the whole mousepad for one revolution, sounded insane to me.
I remember a bunch of quake 3 players telling me how they used the whole mousepad for one revolution, sounded insane to me.
RE: Mouse inches per 360 turn?
I've heard this as well, they seem quite used to constantly picking up and moving the mouse.Hypnotoad wrote: About 4 inches.
I remember a bunch of quake 3 players telling me how they used the whole mousepad for one revolution, sounded insane to me.
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RE: Mouse inches per 360 turn?
same here, but i gues its just a matter of getting used to, i played with extreme senistivtys for years.legion wrote: most of my fps games that I play have a 360 of approximately 1 inch
RE: Mouse inches per 360 turn?
It's ... 6 inches? noes. Thank you very much, ballpoint mouse.
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RE: Mouse inches per 360 turn?
I like this topic. Let's see how far this can goNati46 wrote: Such high sens' are also very benifiting when it comes to reaction times, and also ease movement (provided you can control it well enough)
Take for example, a time when you need to line up a shot and you're only like a degree or two off, or track a distant target. How do you manage to smoothly move your mouse what's literally less than a millimeter smoothly (without overturning) without needing to grip your mouse tighter than normal (which leads to shaking and tired hands)?
Too high, ends in what I just said, and too low, results in dulled reactions and constantly tired wrists, along with an inability to keep up with tracking quickly moving targets. How do you tackle these problems?
RE: Mouse inches per 360 turn?
For that you usually aim by moving left/right rather than moving your mouse.Medicris wrote:I like this topic. Let's see how far this can goNati46 wrote: Such high sens' are also very benifiting when it comes to reaction times, and also ease movement (provided you can control it well enough)
Take for example, a time when you need to line up a shot and you're only like a degree or two off, or track a distant target. How do you manage to smoothly move your mouse what's literally less than a millimeter smoothly (without overturning) without needing to grip your mouse tighter than normal (which leads to shaking and tired hands)?
Too high, ends in what I just said, and too low, results in dulled reactions and constantly tired wrists, along with an inability to keep up with tracking quickly moving targets. How do you tackle these problems?
And my mouse has buttons in it to change its sensitivity quickly so that I can adjust it for longer distances (even though I rarely play those gamemodes so I dont use it often)
Last edited by Nati46 on Sat Oct 05, 2013 3:39 pm, edited 1 time in total.