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Zandronum on PS3/Xbox360/PS4/XboxOne

Posted: Fri Aug 30, 2013 10:48 pm
by HellBlade64
I know it's probably not gonna happen, but it would be better than the current crappy versions. Like, have it as a free downloadable game engine or something.

RE: Zandronum on PS3/Xbox360/PS4/XboxOne

Posted: Fri Aug 30, 2013 10:56 pm
by ibm5155
Maybe for 360 when microsoft abandon it like the first xbox, because with zandronum you mean you want to play online, playing online it means you´ll play with some mod (if not you´re going to use odamex).

And since (i think) +- 90% of the mods would get copyright problens, it would be impocible to port zandronum, not counting the fmod license (I don´t think it´ll be free for a console),...

I think if you REALLY want to play zandronum on a portable and on a "console".
Better buy a windows 8 table or a mini-itx case

RE: Zandronum on PS3/Xbox360/PS4/XboxOne

Posted: Fri Aug 30, 2013 11:15 pm
by Ænima
STOP MAKING THREADS LIKE THIS! JUST STOP IT, OKAY??


Wanna know why Zandro will never be ported to a Xbox/Playstation? Read Medic's words of wizdom.

RE: Zandronum on PS3/Xbox360/PS4/XboxOne

Posted: Fri Aug 30, 2013 11:32 pm
by Leonard
Ænima wrote: STOP MAKING THREADS LIKE THIS! JUST STOP IT, OKAY??
This !

But what if they are trolling us ? I mean there's a million threads like this.

RE: Zandronum on PS3/Xbox360/PS4/XboxOne

Posted: Sat Aug 31, 2013 11:34 am
by Medicris
Ænima wrote: STOP MAKING THREADS LIKE THIS! JUST STOP IT, OKAY??


Wanna know why Zandro will never be ported to a Xbox/Playstation? Read Medic's words of wizdom.
I'm actually kinda flattered.

RE: Zandronum on PS3/Xbox360/PS4/XboxOne

Posted: Sat Aug 31, 2013 11:45 am
by Zeberpal
duel32/ctf/zh/wdi/aow/gvh/coop with a gamepad? have fun.
HellBlade64 wrote: Like, have it as a free downloadable game engine or something.
Ok, I figured. You want to make an exclusive game for a console using zandronum's engine, huh?

RE: Zandronum on PS3/Xbox360/PS4/XboxOne

Posted: Sat Aug 31, 2013 12:44 pm
by Dark-Assassin
Zandronum (and ZDoom (also even DOOM.EXE)) has full Joystick, Gamepad and Controller support. What's wrong with just using one of them?
I myself even just used an original PS2 controller with a USB adaptor. They cost like $10 to $20 in ebay.
It's not also that hard to set up a PS3 or XBox 360 Controller. There are like 437586 tutorials online.
And if you don't have either, even USB Controllers for PC are fairly cheap. Any with full 2-stick Analog will do.

So really, there isn't a need for it to be ported to a console.

And lastly, if your analog inputs are a little out or wrong, it all can be fine tuned in the ini file, or even through console commands. (Don't ask me what, I cannot remember)