Local network broadcast

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qoncept
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Local network broadcast

#1

Post by qoncept » Tue Aug 27, 2013 3:31 pm

I'm having my friends use Doomseeker to find my game when they come over but they're always seeing my external IP. It doesn't make much practical difference but when more than a couple people are here they get "too many connections from IP" failures, and in general it would just be more convenient if they didn't have to hit the master server. Why am I not seeing games using the local IP?

Ch0wW
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RE: Local network broadcast

#2

Post by Ch0wW » Tue Aug 27, 2013 3:39 pm

1) To fix the "Too many connections from IP" error, you have to increase the maximum number of connexions with the same ip:

In this case, we will increase the maximum amount of players with the same IP to 16 (which seems fair)... You can increase or decrease it at your needs. Add this to your configuration file:

Code: Select all

sv_maxclientsperip	"16" 
2) To avoid your server being broadcasted to the masterserver, add this:

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sv_broadcast 		"0"
But, if you do, other players might have to enter your internal IP (or, still your external IP) in order to your server to be seen. Best is to leave it as "1", still...
Last edited by Ch0wW on Tue Aug 27, 2013 3:41 pm, edited 1 time in total.
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qoncept
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RE: Local network broadcast

#3

Post by qoncept » Wed Oct 09, 2013 12:55 am

Thanks, but what I'm really looking for is to be able to have people on my local network connect to my local IP rather than external, and have it show in Doomseeker. The config seems to indicate that it should be doing this but it's not..

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Torr Samaho
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RE: Local network broadcast

#4

Post by Torr Samaho » Wed Oct 09, 2013 6:18 am

You need to set sv_broadcast to 1 if you want your server to be broadcasted on your LAN.

Qent
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RE: Local network broadcast

#5

Post by Qent » Wed Oct 09, 2013 2:51 pm

Yes, set

Code: Select all

sv_updatemaster 0
to stop broadcasting to the master.

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