Competitive stuff?

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Ch0wW
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Competitive stuff?

#1

Post by Ch0wW » Fri Aug 23, 2013 2:10 am

Y0 all :)

I'm Ch0wW, a DooM player since 2k4 (aswell as a Quake player).
I'm from Zdaemon, and I'm the administrator of BaseQ.fr, a line of servers destined for competitive stuffs.

Right now, I'm wondering if Zandronum has everything to take competitve stuffs.
So, here are my questions:
1) Is there a CVAR from the SERVER to FORCE disallowing medals over the player's head, regardless of the client's "showmedal" CVAR? I mean, it makes the enemy's playerposition so easy to find once he makes an "accuracy" medal or "impressive", and greatly ruins gameplay.

2) Are there Friends / Enemy color-overriding, like Quake's promods do?

3) Are there easier-to-read scoreboards? Because they are really ugly, too small and not really optimised for reading, especially on high-resolution. And I have not seen any scaling option.
(PS: I'm not allowing "text scaling" as an answer, as doing it destroys Printed messages's Xpos. Devs, please fix that then.)

4a) Is there a custom master-server with only competitive servers? How to create one btw?

4b) Globally, are there serious "competitive" servers? As there are some kids who ragequit a lot after 5 frags, that's not fun at all atm, and would love to get some challenges :). Plus, would be a great occasion to deploy serious competitive servers.

5) Is there a mouse raw option? The mouse there feels really bad unlike other ports (since skt that nothing seemed to be done btw). Also, is greatly bugged on Razer mouses or with mouses above 500hz.

6) Is the netcode really better than other DooM ports? Sometimes I register a lot of shots exactly on the playerpos, but no blood comes. Unlagged or not. even on very low ping servers, or with 100+ ping. It's random and annoying. And NO, I'm NOT on Wi-Fi.

7) Can spectator's movebob (aswell as "flybob") be disabled?

8) Is there a way to make a "pure" server, without custom skins/md3?
TBH, Zandronum's catchphrase seem to be "the future of doom", but actually I don't think it is the future for competitive stuffs atm. Only for some (imho) useless gamemodes.
The team seem to focus on OpenGL additions, or adapting things from Q3A for Doom, but not a lot about UI optimisation or client customisation. That's sad to notice, because the port is really promising at first, but true players wants true settings after all.

Greetings :>

(Ps: Flaming unwelcomed)
Last edited by Ch0wW on Fri Aug 23, 2013 2:18 am, edited 1 time in total.
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RE: Competitive stuff?

#2

Post by Hypnotoad » Fri Aug 23, 2013 2:19 am

I know the answer to some of these, and I have some opinions on a few others:
Ch0wW wrote: 3) Are there easier-to-read scoreboards? Because they are really ugly, too small and not really optimised for reading, especially on high-resolution. And I have not seen any scaling option.
I personally think the scoreboard looks fine, you just need to get used to it.
4a) Is there a custom master-server with only competitive servers? How to create one btw?
It is possible to make a custom master server I believe, but nobody does that for zandronum. However Zalewa is working on advanced filtering for Doomseeker that would allow you to filter out any non competitive game modes.
4b) Globally, are there serious "competitive" servers? As there are some kids who ragequit a lot after 5 frags, that's not fun at all atm, and would love to get some challenges :). Plus, would be a great occasion to deploy serious competitive servers.
Check the private and clan scrim ctf servers, and you can usually get a good duel on the duel32 servers. Also hang around on irc and see if you can get the priv pass.
6) Is the netcode really better than other DooM ports? Sometimes I register a lot of shots exactly on the playerpos, but no blood comes. Unlagged or not. even on very low ping servers, or with 100+ ping. It's random and annoying. And NO, I'm NOT on Wi-Fi.
Whiffed shots are a problem on all ports, although if you are getting this on very low ping servers that sounds very unusual to me.
7) Can spectator's movebob (aswell as "flybob") be disabled?
I have not noticed movebob when I fly around in spectate mode, so perhaps.
8) Is there a way to make a "pure" server, without custom skins/md3?
Skins etc can be disabled clientside, you can also host wads that disable skins.
The team seem to focus on OpenGL additions, or adapting things from Q3A for Doom, but not a lot about UI optimisation or client customisation
Check the tracker and you will see this is untrue.

Also I recommend odamex if you want a more accurate recreation of oldschool doom, but it is far less active.
Last edited by Hypnotoad on Fri Aug 23, 2013 2:20 am, edited 1 time in total.

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RE: Competitive stuff?

#3

Post by Ænima » Fri Aug 23, 2013 2:20 am

Most "competitive" matches are played on Odamex, AFAIK.

EDIT:
Ninja'd by Hypnotoad!
Last edited by Ænima on Fri Aug 23, 2013 2:21 am, edited 1 time in total.
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RE: Competitive stuff?

#4

Post by Ch0wW » Fri Aug 23, 2013 2:33 am

I personally think the scoreboard looks fine, you just need to get used to it.
True, I love to be used to dark blue color written in a very very small font on high resolution. Can't see anything at all.
At least, Odamex/Zdaemon are doing neat Scoreboard UI, easily visible, and also customisable.
It is possible to make a custom master server I believe, but nobody does that for zandronum. However Zalewa is working on advanced filtering for Doomseeker that would allow you to filter out any non competitive game modes.
Good luck finding out how a server is "competitive" or not. Lots of criterias to get, the dev will have a good time doing that accurately.
Check the private and clan scrim ctf servers, and you can usually get a good duel on the duel32 servers. Also hang around on irc and see if you can get the priv pass.
What about TDM Maps?
Newschool maps? (no, not chaindude's unbalanced NS wad please)
What are Zand's WAD standards anyway?
Whiffed shots are a problem on all ports, although if you are getting this on very low ping servers that sounds very unusual to me.
TBH, I don't notice that kind of behaviour on Zdaemon for instance, nor in Odamex. Zand is the only port that behaves that way.
I have not noticed movebob when I fly around in spectate mode, so perhaps.
How can you NOT notice that? Just don't move in the air, the player bobs like on Heretic, movebob 0 or not.
Plus, F12ing makes the player bob, regardless of movebob's value.
Skins etc can be disabled clientside, you can also host wads that disable skins.
ServerSide. Pure, with no custom content. Everyone have to be equal, without the need of having mods.
Also I recommend odamex if you want a more accurate recreation of oldschool doom, but it is far less active.
I didn't ask for oldschool doom, I only asked for competitive stuffs there, NS or not :)
Last edited by Ch0wW on Fri Aug 23, 2013 2:33 am, edited 1 time in total.
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RE: Competitive stuff?

#5

Post by Fsn76 » Fri Aug 23, 2013 2:37 am

I know some friend who can't play due to a mouse movement latency too. Like the mouse movement have a ping ... :s

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RE: Competitive stuff?

#6

Post by Hypnotoad » Fri Aug 23, 2013 2:47 am

Ch0wW wrote: True, I love to be used to dark blue color written in a very very small font on high resolution. Can't see anything at all.
At least, Odamex/Zdaemon are doing neat Scoreboard UI, easily visible, and also customisable.
All I can say is that I personally have no problem reading the text, and I run zandronum at 1080p. There are settings to adjust font size somewhere in the display settings I believe, plus it is possible you joined a server using a custom font that made things harder to read.
Good luck finding out how a server is "competitive" or not. Lots of criterias to get, the dev will have a good time doing that accurately.
If it uses an idl or duel## wad, it is probably competitive, they arent that hard to find really. If you are still lost, the ctf servers on NJ an Grandvoid use competitive settings.
What about TDM Maps?
Very rarely played.
Newschool maps? (no, not chaindude's unbalanced NS wad please)
If a newschool wad you like is not hosted, use best-ever to host it.
What are Zand's WAD standards anyway?
Unsure what this means.
TBH, I don't notice that kind of behaviour on Zdaemon for instance, nor in Odamex. Zand is the only port that behaves that way.
I have personally witnessed this problem on both ports, and I see people complain about it all the time on irc. They even make youtube videos about it, for instance:

http://www.youtube.com/watch?v=XkeZmpIEbjw
How can you NOT notice that? Just don't move in the air, the player bobs
like on Heretic, movebob 0 or not.
Try adjusting stillbob?
ServerSide. Pure, with no custom content. Everyone have to be equal, without the need of having mods.
Skins do not provide any competitive advantage, but regardless, there may be a server command to disable skins I am unsure, otherwise you can just host a custom wad which disables skins (by forcing a player class).

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RE: Competitive stuff?

#7

Post by Iced » Fri Aug 23, 2013 3:11 am

Hypnotoad wrote:
Skins do not provide any competitive advantage
I don't agree with that- have you ever played against someone with the Chubbs skin as opposed to someone with the Crash skin? Plus, if forcing a player's color is what Choww is going for, then he might want to eliminate all skins so that everyone looks exactly the same and it's a lot easier to differentiate between team.


But on the topic of shots not hitting:
http://www.youtube.com/watch?v=yey2qeE4BLU&
(You might want to turn down your volume)

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RE: Competitive stuff?

#8

Post by Hypnotoad » Fri Aug 23, 2013 3:13 am

Iced wrote: I don't agree with that- have you ever played against someone with the Chubbs skin as opposed to someone with the Crash skin?
This is on the assumption that a competitive player will disable skins client side, which eliminates any advantage they may have.

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RE: Competitive stuff?

#9

Post by Catastrophe » Fri Aug 23, 2013 3:23 am

Hi, welcome back! I still occasionally play competitive so here we go:
1) Is there a CVAR from the SERVER to FORCE disallowing medals over the player's head, regardless of the client's "showmedal" CVAR? I mean, it makes the enemy's playerposition so easy to find once he makes an "accuracy" medal or "impressive", and greatly ruins gameplay.
There -should- be a cvar, if not you can make a patch that disables it quite easily. Check out our wiki.
2) Are there Friends / Enemy color-overriding, like Quake's promods do?
Unfortunately no, this is currently one of the most requested features, hopefully it'll get in one day.
3) Are there easier-to-read scoreboards? Because they are really ugly, too small and not really optimised for reading, especially on high-resolution. And I have not seen any scaling option.
(PS: I'm not allowing "text scaling" as an answer, as doing it destroys Printed messages's Xpos. Devs, please fix that then.)
No, and personally it's the best scoreboard. As for scaling text I use that and it works fine for me, might be something you're doing wrong. Should post your settings.
4a) Is there a custom master-server with only competitive servers? How to create one btw?
Nope; as long as people don't get banned from Zandronum for dumb reasons there never will be.
4b) Globally, are there serious "competitive" servers? As there are some kids who ragequit a lot after 5 frags, that's not fun at all atm, and would love to get some challenges :). Plus, would be a great occasion to deploy serious competitive servers.
Yes, [NJ] Funcrusher, [BE] Best-ever, and Grandvoid server clusters have competitive servers. Public servers are more for casual players, for the people that want to play to win they play on servers that are passworded to keep noobs/idiots out.
5) Is there a mouse raw option? The mouse there feels really bad unlike other ports (since skt that nothing seemed to be done btw). Also, is greatly bugged on Razer mouses or with mouses above 500hz.
Not sure about a raw option, but the razer mouse bug has been around for a while. I have a razer deathadder mouse as well, but I don't get these problems. Perhaps a weak computer?
6) Is the netcode really better than other DooM ports? Sometimes I register a lot of shots exactly on the playerpos, but no blood comes. Unlagged or not. even on very low ping servers, or with 100+ ping. It's random and annoying. And NO, I'm NOT on Wi-Fi.
I'm able to hit almost all my shots; just practice (Yes I'm on wifi). Is it better than other ports? Well matter of preference really. Currently it's the largest multiplayer port.
7) Can spectator's movebob (aswell as "flybob") be disabled?
Not sure about this flybob thing you're talking about, but try typing in "movebob 0" in the console and it should be off in all cases of ground movement.
8) Is there a way to make a "pure" server, without custom skins/md3?
I don't know what you mean about a "pure" server, if you don't want skins take out skulltag_actors and skulltag_data. Orrr if you want to just turn it off for yourself, type in "cl_skins 0" in the console.
But on the topic of shots not hitting:
http://www.youtube.com/watch?v=yey2qeE4BLU&
(You might want to turn down your volume)
It's not that shots don't hit, it's that the shots didn't come out at all. Meaning it's probably lag/desync and not shots phasing through people like in Zdaemon.
What are Zand's WAD standards anyway?
IDL.wad for CTF - by the idl staff
Duel32 for Duelling - By alexmax

Any other gamemode gets rarely played competitively; last TDM tourney was... 2 years ago?


One thing you may wanna note is that the only competition this port sees is usually CTF, occasionally you'll see a duel tournament here and there. Check out the wadlist in the [NJ] Funcrusher server to see what we use.
Last edited by Catastrophe on Fri Aug 23, 2013 3:29 am, edited 1 time in total.

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RE: Competitive stuff?

#10

Post by Ænima » Fri Aug 23, 2013 3:43 am

Hypnotoad wrote:
How can you NOT notice that? Just don't move in the air, the player bobs
like on Heretic, movebob 0 or not.
Try adjusting stillbob?
I think there's a CCMD specific to bobbing while flying. I'll look.
Catastrophe wrote: Hi, welcome back! I still occasionally play competitive so here we go:
1) Is there a CVAR from the SERVER to FORCE disallowing medals over the player's head, regardless of the client's "showmedal" CVAR? I mean, it makes the enemy's playerposition so easy to find once he makes an "accuracy" medal or "impressive", and greatly ruins gameplay.
There -should- be a cvar, if not you can make a patch that disables it quite easily. Check out our wiki.
cl_medals 0, but that's clientside. Not sure if a serverside medal CVAR exists.

EDIT:
Are medals even in the Zandronum core or are they in skulltag_data.pk3? If it's the former than there really isn't anything you need to do other than not hosting your CTF server with skulltag_data.
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RE: Competitive stuff?

#11

Post by legion » Fri Aug 23, 2013 3:48 am

sorry to go off and do this, but since it was brought up, please support this option (force enemy colors)
http://zandronum.com/tracker/view.php?id=845

if you want a force skin of enemies/allies variable support this too
http://zandronum.com/tracker/view.php?id=872

you may now go back to your regularly scheduled thread
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RE: Competitive stuff?

#12

Post by Ch0wW » Fri Aug 23, 2013 11:02 am

All I can say is that I personally have no problem reading the text, and I run zandronum at 1080p. There are settings to adjust font size somewhere in the display settings I believe, plus it is possible you joined a server using a custom font that made things harder to read.
No, and personally it's the best scoreboard. As for scaling text I use that and it works fine for me, might be something you're doing wrong. Should post your settings.
Granted : DooM2.wad only used with the zandronum executable, Software mode, using 1280x720 with text scaling of 400x300 (the best for this res tbh):
http://baseq.fr/coding/DOOM/ScreenProb.png
In any other terms, seems that only not 4:3 resolutions will have that ugly scaling, and should be reported right now :)

Btw, we're not in 2002 with csDoom anymore, you should make a cvar togglable switching between 2 kinds of Scoreboard UI : the classical one, and a new one much better and readable :)

Also, can the minimal HUD (hudscale 110) be scaled?
I think there's a CCMD specific to bobbing while flying. I'll look.
According to Ex-Skulltag wiki, I have not seen any of these.
Not sure about this flybob thing you're talking about, but try typing in "movebob 0" in the console and it should be off in all cases of ground movement.
Nothing.
btw, stillbob won't help either on spectate mode. the bob is still present.
Not sure about a raw option, but the razer mouse bug has been around for a while. I have a razer deathadder mouse as well, but I don't get these problems. Perhaps a weak computer?
Exactly like Quake3Arena Does! But in Skulltag, In_mouse -1 didn't fix the problem when I had my Copperhead :)
Anyway, lots of problems with mouse rates >= 500hz, maybe?
Perhaps a better mouse coding should be implanted in the future :) ?
I don't agree with that- have you ever played against someone with the Chubbs skin as opposed to someone with the Crash skin? Plus, if forcing a player's color is what Choww is going for, then he might want to eliminate all skins so that everyone looks exactly the same and it's a lot easier to differentiate between team.
I don't know what you mean about a "pure" server, if you don't want skins take out skulltag_actors and skulltag_data. Orrr if you want to just turn it off for yourself, type in "cl_skins 0" in the console.
This is on the assumption that a competitive player will disable skins client side, which eliminates any advantage they may have.
Especially when you can add .md3 models, that you can hack it to make fullbrightskins, even though the player was completely gray on a gray world. It makes skins disadvantages.
Pure: everyone's equal, no skin disadvantage or custom files allowed, no matter their settings. I'm SURE there was an option back in Skulltag, saying that "XXX.pk3/.wad" isn't allowed.
Yes, [NJ] Funcrusher, [BE] Best-ever, and Grandvoid server clusters have competitive servers. Public servers are more for casual players, for the people that want to play to win they play on servers that are passworded to keep noobs/idiots out.
okay :) ; although grandvoid (and others) seem to have lots of "fun" wads (who dun it, SG frenzy, AoW, etc...) rather than true competitive wads.
(And I'm scared of reading the same story about [L@P] on Zdaemon who are completely unplayable, by making a lot of servers). I guess I'm going to make some servers made only for competitive stuffs, like on Zdaemon. But thanks for the info.
You can make "competition" out of anything. What you're asking here is "can zandronum fit MY definition of competitive."
Also, if "true players want true settings," http://www.odamex.net
Oh, right, I'm so sorry, I'm asking lots of Promod features and trying to care about competitive stuffs, especially if I think that Zandronum can be the new online port for that. I'm only asking for classic Fast-FPS standards.

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RE: Competitive stuff?

#13

Post by IdeIdoom » Fri Aug 23, 2013 12:00 pm

Most of your questions are basically "Can Zandronum be Quake Live-ish".
We'd love a new cluster that's good, but not making it into Quake Live 101 servers.
Most competitive players here are used to the normal settings of GV, BE, NJ.
And now answering your questions:
Quote:1) Is there a CVAR from the SERVER to FORCE disallowing medals over the player's head, regardless of the client's "showmedal" CVAR? I mean, it makes the enemy's playerposition so easy to find once he makes an "accuracy" medal or "impressive", and greatly ruins gameplay.

2) Are there Friends / Enemy color-overriding, like Quake's promods do?

3) Are there easier-to-read scoreboards? Because they are really ugly, too small and not really optimised for reading, especially on high-resolution. And I have not seen any scaling option.
(PS: I'm not allowing "text scaling" as an answer, as doing it destroys Printed messages's Xpos. Devs, please fix that then.)

4a) Is there a custom master-server with only competitive servers? How to create one btw?

4b) Globally, are there serious "competitive" servers? As there are some kids who ragequit a lot after 5 frags, that's not fun at all atm, and would love to get some challenges Happyface. Plus, would be a great occasion to deploy serious competitive servers.

5) Is there a mouse raw option? The mouse there feels really bad unlike other ports (since skt that nothing seemed to be done btw). Also, is greatly bugged on Razer mouses or with mouses above 500hz.

6) Is the netcode really better than other DooM ports? Sometimes I register a lot of shots exactly on the playerpos, but no blood comes. Unlagged or not. even on very low ping servers, or with 100+ ping. It's random and annoying. And NO, I'm NOT on Wi-Fi.

7) Can spectator's movebob (aswell as "flybob") be disabled?

8) Is there a way to make a "pure" server, without custom skins/md3?
1) From what I've seen, no there isn't. You can recommend it to the tracker if you want to, but if it was real, it would've been put into practice long ago. Medals can be sort of cheating but I haven't seen players who dislike medals, even in scrims/privs/duels or any of the tournaments.
2) Again, no. But you aren't stupid, after all. You know which team you are and which team is your enemy.
3) You can always disable Large Frag Messages and put text scaling on. For me, the scoreboards seem fine for all the ports. Though, I agree on customization of the scoreboard being as a feature.
4a) No, but there is filtration for only those servers in either IDE or Doomseeker which is handy (for CTF/Duel, etc.).
4b) Those who ragequit after 5 frags are noobs and are not known at all by the serious part of competition. If you want to duel real people, come on IRC and ask people (even me, though support my lagging atm).
5) You can mess around in the mouse options (I heard smooth mouse option has that lag). I cannot confirm the Razer bug one since I use an A4Tech Gaming mouse.
6) It is better but not perfect. I saw sometimes blood not coming out but registering the hits with no pain sound, also. Now the devs are working on a binary for lagging players so that they don't skip around.
7) You mean players' movebob while Spying? No. But it is disabled when playing. Also there is the noclip for free-spectating. I haven't noticed any flybob tbh.
8) Some people like custom skins but if you don't have those skins, you will not see them. But if you do and you want to get rid of them, check in Multiplayer, on the menu. Should be an option there.
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RE: Competitive stuff?

#14

Post by Ch0wW » Fri Aug 23, 2013 12:58 pm

IdeIdoom wrote: Most of your questions are basically "Can Zandronum be Quake Live-ish".
We'd love a new cluster that's good, but not making it into Quake Live 101 servers.
Most competitive players here are used to the normal settings of GV, BE, NJ.
I'm not asking to be Quake-ish (as Skulltag was already everything BUT DooM), I only ask for some customisation CVARs for the server/client and about competitive stuffs. That's 2 different things.
1) Medals can be sort of cheating but I haven't seen players who dislike medals, even in scrims/privs/duels or any of the tournaments.
Displaying the playerposition through medals bigger than the playersprite - what a neat idea of being easily seen on a duel!
I'll be honest, but I clearly see that as a sort of cheat. Using a client CVAR only to display it or not may lead to a unfair play against others. One may have activated it, whilst the other haven't.
2) Again, no. But you aren't stupid, after all. You know which team you are and which team is your enemy.
Yes, but I can't see red correctly, making me sometimes confusion with who's who. I usually force my skins' colors to bright green for an enemy, and white for my allies, so that I can have a better view of the game.
3) You can always disable Large Frag Messages and put text scaling on. For me, the scoreboards seem fine for all the ports. Though, I agree on customization of the scoreboard being as a feature.
A feature that isn't correctly made for !4:3 res (text scaling) is something that isn't usable. I can't stand having a game with glitchy graphics (see: pic on my post above). And large frag messages are on too by default.
But it's nice someone agrees with the fact of a scoreboard customisation.
4a) No, but there is filtration for only those servers in either IDE or Doomseeker which is handy (for CTF/Duel, etc.).
True, but one competitive masterserver would make the game for true players even more awesome than it is atm (read : lots of stupid non-classic servers played by kids)
4b) Those who ragequit after 5 frags are noobs and are not known at all by the serious part of competition. If you want to duel real people, come on IRC and ask people (even me, though support my lagging atm).
Looking at the #euro people, I'm not so sure I'll find lots of people up for playing.
Better ask on Zdaemon for Zandronum duels... heh. What a weird world.
5) You can mess around in the mouse options (I heard smooth mouse option has that lag). I cannot confirm the Razer bug one since I use an A4Tech Gaming mouse.
Fsn76, some people, & I have sort of "reported" the problem for years.
6) It is better but not perfect. I saw sometimes blood not coming out but registering the hits with no pain sound, also. Now the devs are working on a binary for lagging players so that they don't skip around.
Good to hear if they're making a new binary for "optimising" a little more the bandwidth usage.
On another thread, I've read that the bandwidth used on some wads is just terrible, so making it better is good.
7) You mean players' movebob while Spying? No. But it is disabled when playing. Also there is the noclip for free-spectating. I haven't noticed any flybob tbh.
Flashback : From Heretic:
Fly item/cheat = don't move in the air, with movebob set to 0. Enough to say.
Zdaemon fixed that thing btw.
And WHY would the bob be forced to ON while F12ing? That's crazy nonsense! If I put a setting so that I'm not bobbing, it should not bob EVERYWHERE!

30secs implanted & unclean features ftw.
8) Some people like custom skins but if you don't have those skins, you will not see them. But if you do and you want to get rid of them, check in Multiplayer, on the menu. Should be an option there.
In this case, I'll support the other people on another thread with optionnal wad downloads. I'm not for skins (Damn people, it's DOOM! Not Call of duty skins mania), so that I'll save up lots of gb for useless contents.
Last edited by Ch0wW on Fri Aug 23, 2013 1:05 pm, edited 1 time in total.
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Qent
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RE: Competitive stuff?

#15

Post by Qent » Fri Aug 23, 2013 1:22 pm

1. No. You can patch it by deleting the graphic, but clients can unpatch it if they want to cheat.
2. Tracker.
3. No.
4a. No, but there are only a few WADs that competitive players play (IDL, Duel32, that one TDM compilation), so it shouldn't be too hard to find them with or without the extant filtering feature. If you want to start your own master server, then this should be some help. I think there's another half of it though that you might need to get from the Zandronum source.
4b. Kids don't ragequit priv CTF as far as I know. For duels you might need to arrange the match in IRC.
5. Did you turn off mouse acceleration (I'm not sure, but I think it's "Smooth mouse movement" in the options)? And yes, Zandronum has problems with newer mice.
6. I've heard this from several people, but never seen it for myself. See if you can get a nice video for a bug report, since no one else has been able to.
7. No. I'm pretty sure it's because when you fly in Zandronum, you are physically bobbing, not just your view.
8. There's no way to disable skins entirely (you can make a custom playerclass that doesn't use skins, but clients can still replace the graphics themselves).
Last edited by Qent on Fri Aug 23, 2013 1:24 pm, edited 1 time in total.

Ch0wW
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RE: Competitive stuff?

#16

Post by Ch0wW » Fri Aug 23, 2013 1:39 pm

1. No. You can patch it by deleting the graphic, but clients can unpatch it if they want to cheat.
Unfortunately, I don't find it clean enough. I'll have to make myself a server CVAR & submit it to the tracker. Oh well.
4a. No, but there are only a few WADs that competitive players play (IDL, Duel32, that one TDM compilation), so it shouldn't be too hard to find them with or without the extant filtering feature. If you want to start your own master server, then this should be some help. I think there's another half of it though that you might need to get from the Zandronum source.
Oh, great! I'll have to understand a little more how to make a masterserver using C/C++ on Linux, but I think that'll be easy, according to lots of open-source masterservers. But thanks anyway, that'll help me a lot :).
5. Did you turn off mouse acceleration (I'm not sure, but I think it's "Smooth mouse movement" in the options)? And yes, Zandronum has problems with newer mice.
Never used smooth mouse anywhere. It's an abomination.
Think also to add Raw mouse input. May please LOTS of players.
6. I've heard this from several people, but never seen it for myself. See if you can get a nice video for a bug report, since no one else has been able to.
I'll try to do that ASAP.
7. No. I'm pretty sure it's because when you fly in Zandronum, you are physically bobbing, not just your view.
Please explain to me why movebob DISABLES that physical bobbing aswell as the movement?
Flying should -then- be the same. You shouldn't bob if you DO NOT want your player to bob using stillbob & movebob. That should be simple, and would take up to 10 minutes for fixing that.

But thanks for the answers :)
Last edited by Ch0wW on Fri Aug 23, 2013 1:40 pm, edited 1 time in total.
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RE: Competitive stuff?

#17

Post by Lollipop » Fri Aug 23, 2013 2:05 pm

1) I can't see that a good player being detected by the others ruin gameplay, it just makes an open fight, though I agree that a setting would be appropiate.
I believe you can do something like this:
Spoiler: eat cookies (Open)
With thought on Ænima's post:
Image
2) What is the point of this? I dont see it, though I haven't played quake, so I guess I had no way of knowing it's use. I suppose it's good for people with color problems, then they can change the color of their enemies and allied to other colors so they can distinguish them.

3) I think your settings are fucked if your scoreboard is.

4a) I have never heard someone hosted their own master server, and it wouldn't serve a purpose to do so either.

4b) Just play on private servers, or wait till some guys from a clan shows up, then you got your match.

5) What is wrong with your computer? I use a mouse that got 1000 hz with no problems, so it is obviously a hardware issur on your end.

6) This have never happened to me, could be a hardware issue on your end too, or you play on a server hosted from a home computer. Always note the ping you have when playing on servers and errors happen, as ping can be the whole explanation, dont always just assume it's the port that is the problem.

7) No idea, instead of asking you should look on the options list and in your ini file before asking something so dumb.

8) This question is plain stupid, no offence intended, but it is. It is pure logic that you can host without any skins and whatnot, you can make your own patch file or whatever removing those skins, or you can just setup your server not to use skins.
Catastrophe wrote:"cl_skins 0"
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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Ænima
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RE: Competitive stuff?

#18

Post by Ænima » Fri Aug 23, 2013 2:33 pm

Lollipop wrote: 1) I can't see that a good player being detected by the others ruin gameplay, it just makes an open fight, though I agree that a setting would be appropiate.
I believe you can do something like this:
Spoiler: eat cookies (Open)
With thought on Ænima's post:
Image
Lollipop wrote: 8) This question is plain stupid, no offence intended, but it is. It is pure logic that you can host without any skins and whatnot, you can make your own patch file or whatever removing those skins, or you can just setup your server not to use skins.
Catastrophe wrote:"cl_skins 0"
sv_ commands are for servers. cl_ commands are for clients. Running a cl_ command on the server most likely will have no effect at all. I could be wrong though.


@OP:
So basically, this thread is "Why can't Zandronum be ZDaemon?" You already acknowledge that Odamex exists. Why not use that for your competitive needs? Go on Zandronum's IRC network and set something up with other competitive players.

Zandronum is pretty much mod-centric.
Ch0wW wrote:
Yes, [NJ] Funcrusher, [BE] Best-ever, and Grandvoid server clusters have competitive servers. Public servers are more for casual players, for the people that want to play to win they play on servers that are passworded to keep noobs/idiots out.
okay :) ; although grandvoid (and others) seem to have lots of "fun" wads (who dun it, SG frenzy, AoW, etc...) rather than true competitive wads.
So? What's wrong with "fun" wads? If that's what the players want to play, they'll play it. Also, don't expect many "competitive" wads to just be public and unpassworded. If you want serious competition, you need to start talking to people and they'll give you the priv password.

I'm not calling you foolish. You did make some legitimate complaints (like the mouse problem, which has been reported by other players before and I'm sure the developers are working on it). But stuff like wanting to disable spectator bobbing just seems nitpicky (and I don't think it can be done at the moment because I think the player spectator actor itself has +FLOATBOB).
Reinforcements: midgame Survival joining/respawning
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RE: Competitive stuff?

#19

Post by Hypnotoad » Fri Aug 23, 2013 3:09 pm

Ch0wW wrote: Especially when you can add .md3 models, that you can hack it to make fullbrightskins, even though the player was completely gray on a gray world. It makes skins disadvantages.
You can't apply skins to other players, only yourself, so if the other players have skins disabled then having a custom skin will have no advantage. Regardless, you can disable them with a wad as I already said, and I have been told that there is in fact a svar that enforces "pure" settings anyway.

okay :) ; although grandvoid (and others) seem to have lots of "fun" wads (who dun it, SG frenzy, AoW, etc...) rather than true competitive wads.
They have both, is it really that hard to just use the search bar in doomseeker? Look:

http://gyazo.com/a306763d83a516c712465d33a1921eec.png
http://gyazo.com/8cea7a7f1fbff9ca773ff00c42bf4012

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RE: Competitive stuff?

#20

Post by Fsn76 » Fri Aug 23, 2013 3:16 pm

IdeIdoom wrote: Most of your questions are basically "Can Zandronum be Quake Live-ish".
We'd love a new cluster that's good, but not making it into Quake Live 101 servers.
No, he don't want zandro be Quake Live-ish dude.
Quakelive is a total renew of Quake3Arena made for competition. To many new feature than Quake3Arena. And thoses new features are just more confortable for the competition.
Zandronum is also a renew of doom, more confortable for competition too. All i see is just to have new features for make it better like QL did.

And for people who don't think force colors is important, just think about colorblind people. League of legends thinked about it :)
Image
Last edited by Fsn76 on Fri Aug 23, 2013 3:17 pm, edited 1 time in total.

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