I'm Ch0wW, a DooM player since 2k4 (aswell as a Quake player).
I'm from Zdaemon, and I'm the administrator of BaseQ.fr, a line of servers destined for competitive stuffs.
Right now, I'm wondering if Zandronum has everything to take competitve stuffs.
So, here are my questions:
TBH, Zandronum's catchphrase seem to be "the future of doom", but actually I don't think it is the future for competitive stuffs atm. Only for some (imho) useless gamemodes.1) Is there a CVAR from the SERVER to FORCE disallowing medals over the player's head, regardless of the client's "showmedal" CVAR? I mean, it makes the enemy's playerposition so easy to find once he makes an "accuracy" medal or "impressive", and greatly ruins gameplay.
2) Are there Friends / Enemy color-overriding, like Quake's promods do?
3) Are there easier-to-read scoreboards? Because they are really ugly, too small and not really optimised for reading, especially on high-resolution. And I have not seen any scaling option.
(PS: I'm not allowing "text scaling" as an answer, as doing it destroys Printed messages's Xpos. Devs, please fix that then.)
4a) Is there a custom master-server with only competitive servers? How to create one btw?
4b) Globally, are there serious "competitive" servers? As there are some kids who ragequit a lot after 5 frags, that's not fun at all atm, and would love to get some challenges :). Plus, would be a great occasion to deploy serious competitive servers.
5) Is there a mouse raw option? The mouse there feels really bad unlike other ports (since skt that nothing seemed to be done btw). Also, is greatly bugged on Razer mouses or with mouses above 500hz.
6) Is the netcode really better than other DooM ports? Sometimes I register a lot of shots exactly on the playerpos, but no blood comes. Unlagged or not. even on very low ping servers, or with 100+ ping. It's random and annoying. And NO, I'm NOT on Wi-Fi.
7) Can spectator's movebob (aswell as "flybob") be disabled?
8) Is there a way to make a "pure" server, without custom skins/md3?
The team seem to focus on OpenGL additions, or adapting things from Q3A for Doom, but not a lot about UI optimisation or client customisation. That's sad to notice, because the port is really promising at first, but true players wants true settings after all.
Greetings :>
(Ps: Flaming unwelcomed)


