PSX 'Brutal' Doom Mod

General discussion of the port and Doom-related chat.
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aybe
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Posts: 2
Joined: Sat Aug 17, 2013 5:07 pm

PSX 'Brutal' Doom Mod

#1

Post by aybe » Sat Aug 17, 2013 5:27 pm

I thought yesterday it'd be great if such thing existed so I did a small test with Zandronum :

Loading these files in this order did the trick :biggrin:

psxdoomzandro_v2.0.pk3
psxtcmus_v2.pk3
brutalv018a.pk3

It's playable, violence from Brutal Doom is here while the level look and music is from PSX. Of the few bugs I've encountered are that some areas are dark unless you enter them, some enemies are not present on some places where you expect them but otherwise than that it's a 100% percent success !

Image

I was wondering whether someone could fix it or provide directions on what to do, I'd give it a try.
Last edited by aybe on Sat Aug 17, 2013 5:28 pm, edited 1 time in total.

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Ænima
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Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: PSX 'Brutal' Doom Mod

#2

Post by Ænima » Sat Aug 17, 2013 5:48 pm

Wrong section. Loading 3 wads together is not a project.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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aybe
New User
Posts: 2
Joined: Sat Aug 17, 2013 5:07 pm

RE: PSX 'Brutal' Doom Mod

#3

Post by aybe » Sat Aug 17, 2013 6:24 pm

Can someone move this thread to an appropriate section in the forum ?
Last edited by aybe on Sun Aug 18, 2013 3:56 am, edited 1 time in total.

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