Page 1 of 1
ZDM - New Gamemode?
Posted: Mon Jun 18, 2012 8:32 pm
by BloodyAcid
Just tossing this idea out (sort of to replace Skulltag). I know that some people are bitter about the Skulltag port and/or gamestyle, but anyone want to pitch in ideas about a Zandronum gamemode?
ZDM - Zan Deathmatch?
RE: ZDM - New Gamemode?
Posted: Mon Jun 18, 2012 8:32 pm
by Frits
We must push little space cart!
RE: ZDM - New Gamemode?
Posted: Mon Jun 18, 2012 8:46 pm
by Qent
No.
- Skulltag is staying and it's great.
- "Skulltag" actually meant something (tag something with a skull); what kind of gamemode is "ZDoom Space Hell"?
- Back when we were Skulltag, it was really confusing not to know whether people were talking about the gamemode or the port. We should fix that in Zandronum.
- There is already a gamemode called "Zandronum" in the works anyway.
RE: ZDM - New Gamemode?
Posted: Mon Jun 18, 2012 9:11 pm
by BloodyAcid
Qent wrote:
No.
- Skulltag is staying and it's great.
- "Skulltag" actually meant something (tag something with a skull); what kind of gamemode is "ZDoom Space Hell"?
- Back when we were Skulltag, it was really confusing not to know whether people were talking about the gamemode or the port. We should fix that in Zandronum.
- There is already a gamemode called "Zandronum" in the works anyway.
- Hmm, I thought that it was removed or opted out to a separate wad.
- Idk what that is entirely. Isn't there a logical explaination for the Zandronum? (If it's ZDoom Space Hell, then I didn't know about that)
- Mhmm. Agreed.
- Oh, didn't know about that. Can you point me towards a thread of the sort (too lazy)
RE: ZDM - New Gamemode?
Posted: Mon Jun 18, 2012 9:58 pm
by Ivan
Qent wrote:
No.
- There is already a gamemode called "Zandronum" in the works anyway.
Frits wrote:
We must push little space cart!
Please be it PUSH LITTLE SPACE KART, I'd love playing a game mode like that !!!
RE: ZDM - New Gamemode?
Posted: Mon Jun 18, 2012 10:16 pm
by XutaWoo
I was making something named Zandronum where you have to keep your barrel from blowing up while blowing up your opponent's. Mostly because they were on a conveyer belt, and if left alone they would blow up both team's bases.
Then I started on Overlord and completely lost interest.
RE: ZDM - New Gamemode?
Posted: Mon Jun 18, 2012 10:19 pm
by _Cold
XutaWoo wrote:
I was making something named Zandronum where you have to keep your barrel from blowing up while blowing up your opponent's. Mostly because they were on a conveyer belt, and if left alone they would blow up both team's bases.
Then I started on Overlord and completely lost interest.
Sounds interesting. Do you have plans to ever work on it again?
RE: ZDM - New Gamemode?
Posted: Mon Jun 18, 2012 10:31 pm
by XutaWoo
Perhaps if I get someone else to make a map.
My main problem was figuring out exactly how to make it interesting. So.
RE: ZDM - New Gamemode?
Posted: Tue Jun 19, 2012 4:24 am
by Captain Ventris
The Barrel gives you quiz questions about South American Dictatorships. It accelerates for every wrong answer.
RE: ZDM - New Gamemode?
Posted: Tue Jun 19, 2012 2:20 pm
by Shoggy
I just want TDM to be focused on at one point with its own Zandronum maps. I feel its it the only gametype beside Skulltag, that is abandoned.
RE: ZDM - New Gamemode?
Posted: Thu Jun 21, 2012 4:51 pm
by Mr. Chris
"Assault" mode similar to Unreal Tournament 2004 perhaps?