PITA Lost Souls, Anyway To Change This?
PITA Lost Souls, Anyway To Change This?
So I'm doing a Let's Play of Memento Mori for my YouTube channel, and something I've noticed with this source port in particular (and ZDoom) is that when Lost Souls are spawned by a Pain Elemental, they add to the monster count of the level and you CANNOT GET MAX KILL without killing all of the Lost Souls. Now I know in other source ports, when you kill a Pain Elemental and the Lost Souls go flying across the map you could easily leave them alone and still get 100% kills in the map. But with Zandronum/Zdoom, the map's monster count goes up and they count towards the percentage of kills in the map.
I know GLBoom doesn't have this problem, not sure of any other source ports but is there a way around this in Zdoom/Zandronum?
I know GLBoom doesn't have this problem, not sure of any other source ports but is there a way around this in Zdoom/Zandronum?
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RE: PITA Lost Souls, Anyway To Change This?
Make a WAD with a DECORATE lump containing only this.
Load it with Zanderrnum.
Win.
Code: Select all
actor TheLostSoulNoOneWantsToTalkToForBeingAGiganticFuckingNerd: LostSoul replaces LostSoul { -COUNTKILL }
Win.
Last edited by Ijon Tichy on Sat Jul 27, 2013 6:13 pm, edited 1 time in total.
RE: PITA Lost Souls, Anyway To Change This?
Code: Select all
actor LostSoul_NoKillCount : LostSoul replaces LostSoul
{
-COUNTKILL
}
EDIT:
FFFFF DAMMUT IJON I STARTED TYPING MY POST BEFORE YOURS EVEN SHOWED UP NO FAIR :(
Last edited by Ænima on Sat Jul 27, 2013 6:15 pm, edited 1 time in total.
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RE: PITA Lost Souls, Anyway To Change This?
How do other ports handle Lost Souls placed on the map? Do they count toward the monster percentage?
The above code replaces all Lost Souls, including map-placed ones.
The above code replaces all Lost Souls, including map-placed ones.

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RE: PITA Lost Souls, Anyway To Change This?
Lost souls placed by the map count for kills.. those summoned by PE don't count.
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RE: PITA Lost Souls, Anyway To Change This?
This code should work, then, yes?
Code: Select all
Actor LostSoul2 : LostSoul { -COUNTKILL }
Actor PainElemental2 : PainElemental replaces PainElemental
{
States
{
Missile:
PAIN D 5 A_FaceTarget
PAIN E 5 A_FaceTarget
PAIN F 4 Bright A_FaceTarget
PAIN F 1 Bright A_PainAttack("LostSoul2")
Goto See
Death:
PAIN H 8 Bright
PAIN I 8 Bright A_Scream
PAIN JK 8 Bright
PAIN L 8 Bright A_PainDie("LostSoul2")
PAIN M 8 Bright
Stop
}
}

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
RE: PITA Lost Souls, Anyway To Change This?
Actually after some testing for it, no lost souls count in kills
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RE: PITA Lost Souls, Anyway To Change This?
That means that the Lost Soul's flags are wrong by default in Zandronum. From what I recall, in Vanilla Doom, they don't have the count as kill flag at all.
RE: PITA Lost Souls, Anyway To Change This?
However we can justify it and pretend zandronum counts them for support in ULTIMATE DOOM!!
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