Samsara Stronghold tutorial basics
Posted: Wed Jul 24, 2013 1:20 pm
So, you've just seen a fancy server hosting Samsara with Stronghold and decided to download it to play...
Hold on a minute: Before you go on any further, at the very least start a new game and play the tutorial for deadline information and pads before continuing on.
.
.
.
Done? Good, wasn't so bad was it? Now let's crack down on a situation that's bound to happen often within a server:
Various classes have been modified to suit different roles. Their roles are vastly valued even more now as we have this little beauty:

The unique powerup kit sphere(Max 3. Costs $750). This spawns uniques and a team power to summon forth ammo or extras depending on your class selection:
Doomguy: Ammo 2 and 4.
Chexguy: An assload of armor and bonus armor.
Corvus: Backpacks, light amps, Ammo 1/2/3/4 packs and partial invisibilities.
BJ: Ammo 1(But don't be surprised if he hogs it all).
Parias: Mystic ambit incants.
Duke: Ammo 3.
Security officer: Megasphere, soulspheres, and medikits/stimpacks/bonus health.
And Ranger: Lesser tomes of power and 1.25x damage spheres.. but try not to get them all.
....But where to get such a good item?

Right here. Just press use where the crosshairs are and take a left... but don't forget to check what's on the other side too!
Got it? Good. Moving on to Stronghold itself: It is based off of a lives system. No lives? No game. However someone can use their life sphere to free you out.. but unless you play smarter than that it's best just to wait till the final wave is over then join up.
At the very least if you don't know what you're doing still, don't be afraid to speak up! Others are bound to help you if you have questions because you'll just bring down your team...
Yes it's possible to do such. Waves of hellspawns are spawned in multiples depending on how many heroes are playing. Keep this in mind if you're in jail cause you're making it harder on the people who are playing!
On to missions that aren't deadlines:
Core:

Your mission is to protect the core powering up the UAC stronghold at all costs. It can take damage, but it's very weak and easily vulnerable. Don't worry about accidentally harming it however as it's been edited to prevent heroes from destroying the core, intentional or not.
Limit:

This is basically like deadline.. except you can actually let some hellspawn through. Great if you really don't feel confident enough of taking up terminators by yourself, but do get the lesser demons.
Milestone:

Demons are spawning from one fixed location.. if they pass one milestone, they'll start spawning there until you're overwhelmed so make sure they never reach one!
Overmind:

Basically a giant ass monster with 20000 health, more if other heroes are playing(Currently still bugged with Samsara... unless that's intentional). Throw almost everything you got at this guy and don't bother with the lesser demons unless they get in your way to the Overmind. Oh and it also targets cores instead of you, but it's stomps do damage so stay afar.
Goals:

This isn't even until the end of T5(Excluding Fortress of Damnation if one isn't for secrets).. and you'll see why:
Goals are fixed objectives spread around a map (Or in close proximity of each other) that is keeping the hellspawn from spawning close to other goals or making more spawn each wave.

If one is destroyed, more will start flowing in to the point where you wish you kept the first goal alive... (Does not apply to T5M5 anymore due to Untitled forcing multiple spawns in late waves... that's not how it works dammit :I)
About the items you can get well.. they have descriptions in-game so just press use on something you're curious about and it'll tell you.
......But just in-case you don't want to do that and wanna get ahead then:
Lives:
Always buy these! They're cheap and will help keep you in the game longer. Max 9. Costs $50
Super Armor:
HIGHLY recommended! If you go through an entire mission without losing this bad boy, you get a godlike bonus and 5000 coins! It doesn't mean coward like a pussy in a corner though(Unless it's extremely low and you really want the cash), your team still needs you so just evade as best as you can. Costs $500
Portable super medikit:
Found next to Lives. Gives 100% of health in an instant. Max 10. Costs $200
Portable medikit:
Same as Doom's medikit. 25% instant health. Max 10. Costs $50
Max health bonus:
Adds 5 points to your max health to a cap of 400%. Costs $25
Max armor bonus:
Adds 5 points of max armor to a cap of 250%(350% if with super armor). Costs $25
Random Weapon Device:
These give you random weapons or uniques depending on your luck. Max 3. Costs $300
Barriers:
These block off demons for a short time. It doesn't last too long and it can be destroyed to go down quicker. You can shoot through it however(Samsara only). Max 3. Costs $200
Quadsphere:
This does what it implies.. lets your weapon do 4x damage while it's active. Max 3. Costs $500
Time freeze sphere:
Freezes everything (Except Overmind and Cyberdemon MK.II) for 30 seconds. Buyable to put out more damage or give you time. Max 1. Costs $700
Turrets:
Best little shit you'll ever buy. Put it in a good position and it could last you an entire mission. Max 5. Costs $300
Barrels:
Kinda self-explanatory.. they're barrels. They go boom and can hold off demons if placed in a close line. Max 40(?). Costs dirt cheap $25.
Marines:
This sphere spawns in monsters prior to your current class. E.g Doomguy has imps, or BJ has nazi's. Max 5. Costs $100
Invulnerability:
Self explanatory again.. invincible for 30 seconds. Dish out as much damage as possible. Max 2. Costs $400
Tier 2:
Regeneration:
Regens your health for a minute and a half if I'm reading the decorate correctly. Max 3(?). Costs 500$
Protection:
Makes you resist 3/4 of incoming damage.. scales with normal and megaarmor too! Max 5. Costs $300
Tier 4:
Smart bomb:
A very smart one.. practically blows up everything in one go if it's close enough and in a big group... can hurt your allies though so be careful. Max 1. Costs $500
Autodrones:
Provides a drone to autoattack anything in it's range with powerful anti-matter cannons. Can use two at a time as well! Max 2. Costs $300
Tier 5:
Morph sphere or Terminator mech:
Turns you into a terminator with it's exact weapons used against you. UAC failed to get an exact replica so you have less health than a real one. Max 2. Costs $1000
Vampirism/Drain sphere:
Gives health depending on how much damage you put out. Max 3. Costs $600
Tier 6:
I win button:
Practically every sphere you can think of being used at the same time. It scales with quad spheres to have x64 damage(If using Ranger and his quad damage ability)! You can fly as well and the whole thing lasts two minutes. Max 1. Costs $5000
Extras:
Time freeze 2:
Spawns on the battlefield on different missions.
Doomsphere:
Same thing as quad sphere, 4x damage except spawned in via mid-mission.
Super marine sphere:
Spawns your class's super monster. Max 2. Costs $600
Super turret:
Invincible, hits harder and fires faster than the standard turret. Best thing you could invest in for those harder T6 missions. Max 2. Costs $1000
Hopefully that covers everything a new person to Samsara Stronghold needs to know of. I probably forgot something anyway and isn't listed here but will edit in whatever is missing.
(Really.. 10 image limit? That's incredibly annoying for a tutorial like this. Thanks.)
Hold on a minute: Before you go on any further, at the very least start a new game and play the tutorial for deadline information and pads before continuing on.
.
.
.
Done? Good, wasn't so bad was it? Now let's crack down on a situation that's bound to happen often within a server:
Various classes have been modified to suit different roles. Their roles are vastly valued even more now as we have this little beauty:

The unique powerup kit sphere(Max 3. Costs $750). This spawns uniques and a team power to summon forth ammo or extras depending on your class selection:
Doomguy: Ammo 2 and 4.
Chexguy: An assload of armor and bonus armor.
Corvus: Backpacks, light amps, Ammo 1/2/3/4 packs and partial invisibilities.
BJ: Ammo 1(But don't be surprised if he hogs it all).
Parias: Mystic ambit incants.
Duke: Ammo 3.
Security officer: Megasphere, soulspheres, and medikits/stimpacks/bonus health.
And Ranger: Lesser tomes of power and 1.25x damage spheres.. but try not to get them all.
....But where to get such a good item?

Right here. Just press use where the crosshairs are and take a left... but don't forget to check what's on the other side too!
Got it? Good. Moving on to Stronghold itself: It is based off of a lives system. No lives? No game. However someone can use their life sphere to free you out.. but unless you play smarter than that it's best just to wait till the final wave is over then join up.
At the very least if you don't know what you're doing still, don't be afraid to speak up! Others are bound to help you if you have questions because you'll just bring down your team...
Yes it's possible to do such. Waves of hellspawns are spawned in multiples depending on how many heroes are playing. Keep this in mind if you're in jail cause you're making it harder on the people who are playing!
On to missions that aren't deadlines:
Core:

Your mission is to protect the core powering up the UAC stronghold at all costs. It can take damage, but it's very weak and easily vulnerable. Don't worry about accidentally harming it however as it's been edited to prevent heroes from destroying the core, intentional or not.
Limit:

This is basically like deadline.. except you can actually let some hellspawn through. Great if you really don't feel confident enough of taking up terminators by yourself, but do get the lesser demons.
Milestone:

Demons are spawning from one fixed location.. if they pass one milestone, they'll start spawning there until you're overwhelmed so make sure they never reach one!
Overmind:

Basically a giant ass monster with 20000 health, more if other heroes are playing(Currently still bugged with Samsara... unless that's intentional). Throw almost everything you got at this guy and don't bother with the lesser demons unless they get in your way to the Overmind. Oh and it also targets cores instead of you, but it's stomps do damage so stay afar.
Goals:

This isn't even until the end of T5(Excluding Fortress of Damnation if one isn't for secrets).. and you'll see why:
Goals are fixed objectives spread around a map (Or in close proximity of each other) that is keeping the hellspawn from spawning close to other goals or making more spawn each wave.

If one is destroyed, more will start flowing in to the point where you wish you kept the first goal alive... (Does not apply to T5M5 anymore due to Untitled forcing multiple spawns in late waves... that's not how it works dammit :I)
About the items you can get well.. they have descriptions in-game so just press use on something you're curious about and it'll tell you.
......But just in-case you don't want to do that and wanna get ahead then:
Lives:
Always buy these! They're cheap and will help keep you in the game longer. Max 9. Costs $50
Super Armor:
HIGHLY recommended! If you go through an entire mission without losing this bad boy, you get a godlike bonus and 5000 coins! It doesn't mean coward like a pussy in a corner though(Unless it's extremely low and you really want the cash), your team still needs you so just evade as best as you can. Costs $500
Portable super medikit:
Found next to Lives. Gives 100% of health in an instant. Max 10. Costs $200
Portable medikit:
Same as Doom's medikit. 25% instant health. Max 10. Costs $50
Max health bonus:
Adds 5 points to your max health to a cap of 400%. Costs $25
Max armor bonus:
Adds 5 points of max armor to a cap of 250%(350% if with super armor). Costs $25
Random Weapon Device:
These give you random weapons or uniques depending on your luck. Max 3. Costs $300
Barriers:
These block off demons for a short time. It doesn't last too long and it can be destroyed to go down quicker. You can shoot through it however(Samsara only). Max 3. Costs $200
Quadsphere:
This does what it implies.. lets your weapon do 4x damage while it's active. Max 3. Costs $500
Time freeze sphere:
Freezes everything (Except Overmind and Cyberdemon MK.II) for 30 seconds. Buyable to put out more damage or give you time. Max 1. Costs $700
Turrets:
Best little shit you'll ever buy. Put it in a good position and it could last you an entire mission. Max 5. Costs $300
Barrels:
Kinda self-explanatory.. they're barrels. They go boom and can hold off demons if placed in a close line. Max 40(?). Costs dirt cheap $25.
Marines:
This sphere spawns in monsters prior to your current class. E.g Doomguy has imps, or BJ has nazi's. Max 5. Costs $100
Invulnerability:
Self explanatory again.. invincible for 30 seconds. Dish out as much damage as possible. Max 2. Costs $400
Tier 2:
Regeneration:
Regens your health for a minute and a half if I'm reading the decorate correctly. Max 3(?). Costs 500$
Protection:
Makes you resist 3/4 of incoming damage.. scales with normal and megaarmor too! Max 5. Costs $300
Tier 4:
Smart bomb:
A very smart one.. practically blows up everything in one go if it's close enough and in a big group... can hurt your allies though so be careful. Max 1. Costs $500
Autodrones:
Provides a drone to autoattack anything in it's range with powerful anti-matter cannons. Can use two at a time as well! Max 2. Costs $300
Tier 5:
Morph sphere or Terminator mech:
Turns you into a terminator with it's exact weapons used against you. UAC failed to get an exact replica so you have less health than a real one. Max 2. Costs $1000
Vampirism/Drain sphere:
Gives health depending on how much damage you put out. Max 3. Costs $600
Tier 6:
I win button:
Practically every sphere you can think of being used at the same time. It scales with quad spheres to have x64 damage(If using Ranger and his quad damage ability)! You can fly as well and the whole thing lasts two minutes. Max 1. Costs $5000
Extras:
Time freeze 2:
Spawns on the battlefield on different missions.
Doomsphere:
Same thing as quad sphere, 4x damage except spawned in via mid-mission.
Super marine sphere:
Spawns your class's super monster. Max 2. Costs $600
Super turret:
Invincible, hits harder and fires faster than the standard turret. Best thing you could invest in for those harder T6 missions. Max 2. Costs $1000
Hopefully that covers everything a new person to Samsara Stronghold needs to know of. I probably forgot something anyway and isn't listed here but will edit in whatever is missing.
(Really.. 10 image limit? That's incredibly annoying for a tutorial like this. Thanks.)