Inactivity and Bad Leadership
Posted: Fri Jul 19, 2013 5:22 pm
The point of this post is primarily for those clans who experience high points of inactivity, end up disbanning or even lose members because of it. And to address clans who want to become the best through any means necessary.
Let's face facts, this game is nobody's life. We all have our own things to do in life. This much is obvious. However, just because your clan isn't active for a day, a week, even months. Doesn't insinuate it's a lost cause.
[R] goes through months of inactivity at a time, we've been around since 2007 and still going strong. I understand that most clan's relationships in comparison to [R] isn't the same. But all I'm merely suggesting is, that a couple of people being gone don't make up a clan's activity. There will always remain others, unless your clan is actually _dead_
While, I never uphold superiority in opinion over my clan mates. I was the initial creator the clan, and I am allowed to be gone for months at a time without my clan dying. The other clan leader is even allowed to do this same thing, because of the way things run. If neither of us are around, then other people in the clan step up out of their own incentive to make things work. Clan leaders shouldn't dictate their clan, the only way to ever get better is to challenge yourself and make yourself transparent. Obviously none of us are going to be the best at the very start. There is no go from point a to point b. It's a transition process. [R] would scrim with [DX] day after day without scoring flags when we initially started up. We eventually came out to beat [DX] and every other clan that came our way. But we obviously took a shit ton of initial beatings before this ever became a reality. Let your clan members set up events by themselves. This very action within itself creates more activity, and more fun; ultimately providing more incentive for people to join your clan.
If you the clan leader, are going to sit there and tell people they can't play because you don't approve of it. Then you're taking the fun away from them. Remember this game is about enjoying playing with your group of players. Not to be a power hungry asshole and a shitty leader to your members. Holding them back which prevents them from obtaining any experience so then they can continue being shitty because of selfish thinking. "WE WON'T WIN, WHAT'S THE POINT?" The point is, you'll have had that much more experience going into it next time.
A clan's primary focus shouldn't be to get good. It's a factor to consider when letting people in; nothing more, nothing less. If you have a group of 5-10 clan mates, and they're all getting well just fine. Then you let this star player in your clan that raises conflictions. Your focus shouldn't be to keep him to win more, It should hold into doing what's best for the greater good of the clan. It's these kinds of actions that hold your clan together and give your members a sense of understanding that you do actually care about keeping the group together. Otherwise, people will start to get the idea you couldn't give two flying fucks about them, just how good they are.
Anyways, back to activity. After being away from months, and coming back. I just get right back into the grind. I'll take the initiative to get something going, because usually at this point, the group hasn't played with each other on doom for quite a bit. I am a primary reason why things happen around the clan, but lets not forget; I'm not the only reason.
If your clan has been experiencing high measures of inactivity, then that means maybe you should do something about it! Whenever I start to notice high measures of inactivity with [R], I start to consider recruiting one more member, to make one more person be around that much more. I'll consider activity, skill, and how well they would fit in with the clan. But I only do this as a means to increase clan activity. I really uphold no concern over recruiting anyone otherwise, simply because we don't need to.
Patience is a virtue, and people need to start applying it to themselves. I see too much potential get thrown away because people are too impatient to take the time to grow, or work with what they have. They want to start off fresh some where else to take off the current responsibility. I'm not arguing to stick around through the thickest of situations. But to merely suggest that, inactivity doesn't kill a clan. It's the people who start to bring awareness to it. Why not instead of bitching about it, you go do something else like every one else is doing? There are a million possibilities in this world, and just because everyone isn't on when you want them to be doesn't mean it's the end of the world and you need to take drastic measures here and now. It just means you are obviously spending too much time worrying about irrelevant shit, and you should probably obtain something called a social life to distract yourself from the inevitable phases of inactivity. Then maybe you would have other goals, other than being the best clan on doom. Which is cool and all, but it's no high priority. Merely something to do in your free time.
Let's face facts, this game is nobody's life. We all have our own things to do in life. This much is obvious. However, just because your clan isn't active for a day, a week, even months. Doesn't insinuate it's a lost cause.
[R] goes through months of inactivity at a time, we've been around since 2007 and still going strong. I understand that most clan's relationships in comparison to [R] isn't the same. But all I'm merely suggesting is, that a couple of people being gone don't make up a clan's activity. There will always remain others, unless your clan is actually _dead_
While, I never uphold superiority in opinion over my clan mates. I was the initial creator the clan, and I am allowed to be gone for months at a time without my clan dying. The other clan leader is even allowed to do this same thing, because of the way things run. If neither of us are around, then other people in the clan step up out of their own incentive to make things work. Clan leaders shouldn't dictate their clan, the only way to ever get better is to challenge yourself and make yourself transparent. Obviously none of us are going to be the best at the very start. There is no go from point a to point b. It's a transition process. [R] would scrim with [DX] day after day without scoring flags when we initially started up. We eventually came out to beat [DX] and every other clan that came our way. But we obviously took a shit ton of initial beatings before this ever became a reality. Let your clan members set up events by themselves. This very action within itself creates more activity, and more fun; ultimately providing more incentive for people to join your clan.
If you the clan leader, are going to sit there and tell people they can't play because you don't approve of it. Then you're taking the fun away from them. Remember this game is about enjoying playing with your group of players. Not to be a power hungry asshole and a shitty leader to your members. Holding them back which prevents them from obtaining any experience so then they can continue being shitty because of selfish thinking. "WE WON'T WIN, WHAT'S THE POINT?" The point is, you'll have had that much more experience going into it next time.
A clan's primary focus shouldn't be to get good. It's a factor to consider when letting people in; nothing more, nothing less. If you have a group of 5-10 clan mates, and they're all getting well just fine. Then you let this star player in your clan that raises conflictions. Your focus shouldn't be to keep him to win more, It should hold into doing what's best for the greater good of the clan. It's these kinds of actions that hold your clan together and give your members a sense of understanding that you do actually care about keeping the group together. Otherwise, people will start to get the idea you couldn't give two flying fucks about them, just how good they are.
Anyways, back to activity. After being away from months, and coming back. I just get right back into the grind. I'll take the initiative to get something going, because usually at this point, the group hasn't played with each other on doom for quite a bit. I am a primary reason why things happen around the clan, but lets not forget; I'm not the only reason.
If your clan has been experiencing high measures of inactivity, then that means maybe you should do something about it! Whenever I start to notice high measures of inactivity with [R], I start to consider recruiting one more member, to make one more person be around that much more. I'll consider activity, skill, and how well they would fit in with the clan. But I only do this as a means to increase clan activity. I really uphold no concern over recruiting anyone otherwise, simply because we don't need to.
Patience is a virtue, and people need to start applying it to themselves. I see too much potential get thrown away because people are too impatient to take the time to grow, or work with what they have. They want to start off fresh some where else to take off the current responsibility. I'm not arguing to stick around through the thickest of situations. But to merely suggest that, inactivity doesn't kill a clan. It's the people who start to bring awareness to it. Why not instead of bitching about it, you go do something else like every one else is doing? There are a million possibilities in this world, and just because everyone isn't on when you want them to be doesn't mean it's the end of the world and you need to take drastic measures here and now. It just means you are obviously spending too much time worrying about irrelevant shit, and you should probably obtain something called a social life to distract yourself from the inevitable phases of inactivity. Then maybe you would have other goals, other than being the best clan on doom. Which is cool and all, but it's no high priority. Merely something to do in your free time.