Long term goals.
- StrikerMan780
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RE: Long term goals.
For that, I guess the only thing we can hope for is that the 3D Floor rendering becomes faster/more optimized in the future... (Or, a polygonal software renderer similar to Unreal 1/Quake/Vavoom's is adopted...)
Last edited by StrikerMan780 on Sun Jul 08, 2012 5:33 pm, edited 1 time in total.
RE: Long term goals.
You can let the server decide it with a compatflag or something, though, like "allow software users to disable 3d floors".Torr Samaho wrote: Unfortunately that is the price one has to pay for added visuals that are not for purely cosmetic reasons. And even if you could turn them off, some maps would be pretty much unplayable if the 3D floors are invisible.
Last edited by Ivan on Sun Jul 08, 2012 10:46 pm, edited 1 time in total.
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=== Death and Decay - A new Monster/Weapon replacer ===
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=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
- Torr Samaho
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RE: Long term goals.
So that the server admin could allow players to disable 3D floors where disabling them doesn't give a competitive advantage? That could work. Does ZDoom already allow to disable them or is this only possible in kgsws' special build?Ivan wrote: You can let the server decide it with a compatflag or something, though, like "allow software users to disable 3d floors".
RE: Long term goals.
I have no idea sadly, I tried neither to be honest, I was just throwing ideas. I hope someone can confirm it though.
Last edited by Ivan on Mon Jul 09, 2012 7:53 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Long term goals.
Prehaps improved software doom engine. Comparing to ZDaemon engine which lacks of colors (no cyan, no green, no blue, no magenta and it's all reddish overall).
1. I would like option to draw sprite edges smoother or something scalex like (for Software renderer).
2. Console has intelisense like counter-strike console has or modern developing enviroments. You start typing some command and console suggests you what you can write. You don't have to memorize difficult commands. I start typing crosshair in console and it list me:
crosshair (int)
crosshaircolor (hextripletcolor)
crosshairscale (bool)
crosshairhealth (bool)
I would like that actually the types of arguments be included in intelisense.
1. I would like option to draw sprite edges smoother or something scalex like (for Software renderer).
2. Console has intelisense like counter-strike console has or modern developing enviroments. You start typing some command and console suggests you what you can write. You don't have to memorize difficult commands. I start typing crosshair in console and it list me:
crosshair (int)
crosshaircolor (hextripletcolor)
crosshairscale (bool)
crosshairhealth (bool)
I would like that actually the types of arguments be included in intelisense.
Last edited by Ermac on Sat Jul 14, 2012 5:59 pm, edited 1 time in total.
'sSs' Ermac ~ "Wasteland is harsh" (FOnline2 quote)
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RE: Long term goals.
well, you can circle through autocomplete suggestions by pressing TAB. you get to know variable types by executing them without values. distinguishing bools and ints is questionable, because bools often become ints as development continues. :)Ermac wrote: 2. Console has intelisense like counter-strike console has or modern developing enviroments. You start typing some command and console suggests you what you can write. You don't have to memorize difficult commands. I start typing crosshair in console and it list me:
crosshair (int)
crosshaircolor (hextripletcolor)
crosshairscale (bool)
crosshairhealth (bool)
I would like that actually the types of arguments be included in intelisense.
- mistamontiel
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RE: Long term goals.
Get this server host to wise up.. :
He's the only server running the latest build of Z, and can't even get the Gametype right.. falsely advertising
He's the only server running the latest build of Z, and can't even get the Gametype right.. falsely advertising
Last edited by mistamontiel on Sun Jul 15, 2012 5:18 am, edited 1 time in total.
RE: Long term goals.
What about implementing Pawn based scripts for mods as it appears to be more advanced and flexible scripting language than ACS? Links: http://www.compuphase.com/pawn/pawn.htm and http://en.wikipedia.org/wiki/Pawn_(scripting_language). I used it to make some plugins to Source engine based games and found it much better than ACS just[spoiler]BECAUSE IT HAS REAL STRINGS![/spoiler]
RE: Long term goals.
[spoiler]IDK Lua so STFU :P[/spoiler]
RE: Long term goals.
Haha. Well as far as I can tell, Lua is more mainstream than Pawn. It's the scripting language used for UFO2000 and FreeSpace Open.
- Torr Samaho
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RE: Long term goals.
The is a typical "should be implemented in ZDoom first" issue.
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RE: Long term goals.
For the ACS GameType check to support capture the flag/team deathmatch/etc as well, rather than just co-op/SP or DM.
Like, seriously. Would make my life infinitely easier.
Like, seriously. Would make my life infinitely easier.
Last edited by TerminusEst13 on Mon Jul 23, 2012 7:12 pm, edited 1 time in total.
- Torr Samaho
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RE: Long term goals.
Feel free to request such an ACS function. It should be simple to add and I'm recently in the mood to add ACS stuff ;).
RE: Long term goals.
I like that the engine uses LUA, just because it's very forgiving and uses an easy-to-understand syntax, which makes modding easy for non-advanced users.Qent wrote: Haha. Well as far as I can tell, Lua is more mainstream than Pawn. It's the scripting language used for UFO2000 and FreeSpace Open.
When you get into more complicated scripting like LUA, mods end up like they are in GMod, where the good code is kept locked up (you don't hardly see any example mods or code or tutorials beyond basic levels because people don't want competition) and every mod not written by an experienced coder is so horribly bugged or poorly written as to be laggy.
Fortunately the first issue would probably be resolved in that the clients download server code here.
I find it so disgusting that people sell gamemodes in GMod for hundreds of dollars...
Last edited by Llewellyn on Mon Jul 23, 2012 7:29 pm, edited 1 time in total.
RE: Long term goals.
Web based server list and remote administration.
RE: Long term goals.
mega bump because well... i wanna know whats going on with the zdoom compatibility instead of 1000 or so its gotten to around 2500...
RE: Long term goals.
Ok guys it's been over a year and half. We need to access if we accomplished the list. Time to start thinking about the big changes of 2014 and projecting to 2015 and onward to at least 2020.
[spoiler]By the way does anyone know how to make Doomseeker use doom2.wad (actually being FreeDoom) as the default IWAD for Odamex?[/spoiler]
[spoiler]By the way does anyone know how to make Doomseeker use doom2.wad (actually being FreeDoom) as the default IWAD for Odamex?[/spoiler]
- StrikerMan780
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RE: Long term goals.
I actually never really liked LUA simply because I find it's syntax a hideous mess. I've had a lot of experience with Pawn (Thanks to SourceMod.), and I can vouch for it's ease of use, cleanliness and power. If ZDoom/Zandro or whatever gets Pawn Support, modeling it after how SourceMod uses it, would be the best route IMHO. I just find it very intuitive.Llewellyn wrote:I like that the engine uses LUA, just because it's very forgiving and uses an easy-to-understand syntax, which makes modding easy for non-advanced users.Qent wrote: Haha. Well as far as I can tell, Lua is more mainstream than Pawn. It's the scripting language used for UFO2000 and FreeSpace Open.
When you get into more complicated scripting like LUA, mods end up like they are in GMod, where the good code is kept locked up (you don't hardly see any example mods or code or tutorials beyond basic levels because people don't want competition) and every mod not written by an experienced coder is so horribly bugged or poorly written as to be laggy.
Fortunately the first issue would probably be resolved in that the clients download server code here.
I find it so disgusting that people sell gamemodes in GMod for hundreds of dollars...
Last edited by StrikerMan780 on Tue Jan 21, 2014 4:15 am, edited 1 time in total.
RE: Long term goals.
Here's a goal I think is worth pursuing:
An open source all-in-one package that includes Zan, Doomseeker, Freedoom, and the appropriate fmod.
An open source all-in-one package that includes Zan, Doomseeker, Freedoom, and the appropriate fmod.
Last edited by Drayko on Wed Jan 22, 2014 9:03 pm, edited 1 time in total.