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Adding custom monsters to Doombuilder 2?
Posted: Mon Jun 03, 2013 6:05 pm
by Doomtodeath
Title says it all, But before I ask for you to help me I want to go over things ive seen in tutorials on how to do this, But didnt understand.
Firstly, What is this "DECORATE" thing mentioned often?
Secondly, I dont have XWE, I really hope I dont need it,
So now, I just need to you post a nice and easy way to add custom monsters to a custom map. Ciao!

RE: Adding custom monsters to Doombuilder 2?
Posted: Mon Jun 03, 2013 6:15 pm
by Ænima
RE: Adding custom monsters to Doombuilder 2?
Posted: Mon Jun 03, 2013 6:18 pm
by mr fiat
well first off xwe is a very old program and its recommended to use SLADE3 instead, basicly what those are, are lump editing tools that allow you to add sprites, textures, music etc. which is required to add custom monsters too. i dont know if you are planning to make monsters from scratch or just add existing ones in that case you can ussualy merge the wad from the custom monster into your existing wad and load it up with doom builder and it should apear normaly i gues.
RE: Adding custom monsters to Doombuilder 2?
Posted: Mon Jun 03, 2013 6:35 pm
by Doomtodeath
mr fiat wrote:
well first off xwe is a very old program and its recommended to use SLADE3 instead, basicly what those are, are lump editing tools that allow you to add sprites, textures, music etc. which is required to add custom monsters too. i dont know if you are planning to make monsters from scratch or just add existing ones in that case you can ussualy merge the wad from the custom monster into your existing wad and load it up with doom builder and it should apear normaly i gues.
I am trying to add existing ones, It should appear in "Things" but it doesnt.
RE: Adding custom monsters to Doombuilder 2?
Posted: Mon Jun 03, 2013 6:44 pm
by mr fiat
Doomtodeath wrote:
mr fiat wrote:
well first off xwe is a very old program and its recommended to use SLADE3 instead, basicly what those are, are lump editing tools that allow you to add sprites, textures, music etc. which is required to add custom monsters too. i dont know if you are planning to make monsters from scratch or just add existing ones in that case you can ussualy merge the wad from the custom monster into your existing wad and load it up with doom builder and it should apear normaly i gues.
I am trying to add existing ones, It should appear in "Things" but it doesnt.
so you did put the monster and all of its sprites/decorate files/sounds into the same wad as the wad your map is in? if so it should be under a tab called "decorate"
RE: Adding custom monsters to Doombuilder 2?
Posted: Mon Jun 03, 2013 6:48 pm
by Cruduxy
Did you load the wad as resource like you do with texture packs etc?
P.S. Easiest way to place them is to know their doomednum :\
RE: Adding custom monsters to Doombuilder 2?
Posted: Mon Jun 03, 2013 7:20 pm
by Doomtodeath
Cruduxy wrote:
Did you load the wad as resource like you do with texture packs etc?
P.S. Easiest way to place them is to know their doomednum :\
Yes, I put them in the resource, Also is there anyway to find out the monsters number?
RE: Adding custom monsters to Doombuilder 2?
Posted: Mon Jun 03, 2013 7:30 pm
by Qent
Then you should see them under the "Decorate" heading in Things.
RE: Adding custom monsters to Doombuilder 2?
Posted: Mon Jun 03, 2013 7:37 pm
by Cruduxy
Actor namehereomg DOOMEDNUM
actor Namehereomg : daddynamewtf Doomednum
Those lines tell the doomednum.. actors without them -obviously- cant be placed in doombuilder since it won't know what to put for them.
RE: Adding custom monsters to Doombuilder 2?
Posted: Mon Jun 17, 2013 10:57 am
by Screenracer
Re: Adding custom monsters to Doombuilder 2?
Posted: Fri Apr 15, 2016 6:48 pm
by everennui
I've watched that tutorial and the problem is that I'm unable to add more than one monster at a time. I think this is because of multiple DECORATE files and multiple SS_START and SS_STOP marker's. I've tried a little trial and error, but I can't seem to figure it out. I would be more than happy to make a video tutorial for this thread and any other similar to it that I find along the way.
This seems to be a problem that a lot of people are facing, but I've been unable to find a thread or video tutorial that offers any insight to this specific problem. I know I've seen .wads with more than custom enemy so I know it is possible.
Please help!
Thanks!
Re: Adding custom monsters to Doombuilder 2?
Posted: Fri Apr 15, 2016 8:01 pm
by SwordGrunt
You shouldn't need multiple DECORATE files and I highly recommend using the PK3 format instead of WAD.
If you really want to keep your WAD format, use a single DECORATE file and use the #include command. For example, you have two text files (DECORATE format) in your wad named MYMONIMP and MYMONCYB. You'd then have this in your main DECORATE file:
#include "MYMONIMP"
#include "MYMONCYB"
The PK3 format offers a much more organized and compact structure, where you'd have an
actors/ folder and then two text files inside it named MyMonsterImp.txt and MyMonsterCyber.txt, for example; your main DECORATE.txt would then have:
#include "actors/MyMonsterImp.txt"
#include "actors/MyMonsterCyber.txt"
And instead of having SS_START and SS_END markers, you'd have a single folder named
sprites/ which would contain all of your sprites.
Read the ZDoom Wiki, it is your best friend when it comes to basic things like this.
http://zdoom.org/wiki