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Zandronum for iOS?

Posted: Mon Apr 29, 2013 12:10 am
by Lightning
That would just been insane, but the question is if it is possible to make it for iOS phones

RE: Zandronum for iOS?

Posted: Mon Apr 29, 2013 12:36 am
by one_Two
Would require huge rewrite in zdoom base I'd imagine.

RE: Zandronum for iOS?

Posted: Mon Apr 29, 2013 12:36 am
by Ænima
Lightning wrote: That would just been insane, but the question is if it is possible to make it for iOS phones


....

ಠ_ಠ


For the millionth time, no. And before you ask "why not ??? ", please read the entirety of this thread:
http://zandronum.com/forum/showthread.php?tid=1648

RE: Zandronum for iOS?

Posted: Mon Apr 29, 2013 12:38 am
by W1D3A55
No, because it would be the ultimate coding mindfuckery of the century. That and lets face it...it's hard enough playing doom on any phone or mobile device really.

RE: Zandronum for iOS?

Posted: Mon Apr 29, 2013 2:40 am
by darkstar64
Wont ever happen, and neither will it be on Xbox, PS3, Wii U, PSP, or DS, or a Leapfrog pad.

RE: Zandronum for iOS?

Posted: Mon Apr 29, 2013 2:51 am
by Disguise
Weren't we over this already? Like seriously, what's with people and porting Zandronum/ZDoom/etc to anything imaginable?

RE: Zandronum for iOS?

Posted: Mon Apr 29, 2013 3:40 am
by Spottswoode
There should be a sticky for these kind of topics. We've pretty much established that Zandronum will never be ported to non-pc formats. It's not just the programming involved in the process, but also debugging and the whole nine yards. Nobody really wants to keep up to date with the process and as such nobody wants to make it. Dedicating staff and time to this is pretty useless.

You can, however, get some form of Doom on nearly everything though.

(Zandronum on leapfrog would be epic. Just sayin.)

RE: Zandronum for iOS?

Posted: Mon Apr 29, 2013 4:48 am
by SyKoTiC
This reminded me, how about Zandronum for Oculus Rift?

But yeah, Zandronum would be fucking awful ported to iOS, or any handheld thing. It demands too much controls and a touch screen would make it awful. Not even a controller add-on would help.

RE: Zandronum for iOS?

Posted: Tue Apr 30, 2013 5:23 am
by Drayko
This reminds me of when some guy wanted ZDaemon ported to the PSP. We all scoffed at the idea but he actually got it working later on.

"Fifty test PSPs"

Oh man it was bad.

RE: Zandronum for iOS?

Posted: Tue Apr 30, 2013 1:54 pm
by ibm5155
think give support to oculus rift should be easier than port to ipod, since you don´t need to rewrite all the code again to an arm platform.
But that doesn´t mean it would be easier (since it would need to work alot on the video render)

RE: Zandronum for iOS?

Posted: Tue Apr 30, 2013 5:18 pm
by one_Two
Drayko wrote: This reminds me of when some guy wanted ZDaemon ported to the PSP. We all scoffed at the idea but he actually got it working later on.

"Fifty test PSPs"

Oh man it was bad.
You got a link for this? I only got legacy on mine, better than nothing like, played brotherhood of ruin quite well.

RE: Zandronum for iOS?

Posted: Tue Apr 30, 2013 6:47 pm
by Espio
No, too much work for little gain.

RE: Zandronum for iOS?

Posted: Tue Apr 30, 2013 6:51 pm
by ibm5155
The best I know is zdoom 2.5.0 for dingoo a320

RE: Zandronum for iOS?

Posted: Wed May 01, 2013 12:00 am
by Ænima
one_Two wrote:
Drayko wrote: This reminds me of when some guy wanted ZDaemon ported to the PSP. We all scoffed at the idea but he actually got it working later on.

"Fifty test PSPs"

Oh man it was bad.
You got a link for this? I only got legacy on mine, better than nothing like, played brotherhood of ruin quite well.
I think he's referring to a claim that KalFoxis made. Kal said that he ported ZDaemon to his PSP. Which is ridiculous because a) ZDaemon is closed-source and b) even if you did manange to port it, there's no way you'd be able to connect to servers. And ZDaemon is an online-only port, IIRC.

RE: Zandronum for iOS?

Posted: Wed May 01, 2013 12:40 am
by XCOPY
Well Zandronum is open-source. You or whoever else with enough programming knowledge may do it, be it non-sense or not.

RE: Zandronum for iOS?

Posted: Wed May 01, 2013 10:32 pm
by Fluttershy
Despite being a powerful port, it's virtually impossible to go with such a task on devices that will be unable to maintain proper performance. Sure, it would be quite interesting to see what Zandronum might be like on something handheld that's not a phone, but the coding for this will cause more issues than the device itself would cause if it were to happen. I can understand PRBoom and Legacy being able to run on similar devices, but Zandronum, despite being a flexible port of both online-offline gaming capabilities, will not be able to be successfully initialized or imported onto handheld technology.

RE: Zandronum for iOS?

Posted: Wed May 01, 2013 10:49 pm
by ibm5155
XCOPY wrote: Well Zandronum is open-source. You or whoever else with enough programming knowledge may do it, be it non-sense or not.
Zandronum is, but not fmod and other dependences, If I know right ios use opengles that is different from opengl used on zandronum, would need a new browser server search even more it´s a different kind of processor (x86 /64 vs arms)

From what I saw of porting zdoom to dingoo a320
-It´s unplayable with sound
-With nosound even vanilla doom lags
-Need a hard work for fixing some dependences.

It´s pocible yes, but why port something that maybe even jump maze would lag?

I think before ios it would be better port to windows rt :p