+WEAPON.NOAUTOAIM not working in Zandronum?
Posted: Wed Apr 24, 2013 10:11 pm
Hello.
Excuse me if I am mistaken, but after numerous times testing my mod in Zandronum I noticed that my weapon was always autoaiming with the projectile it shot, regardless of the flags which I put on the actor. When I went to settings to turn off the autoaim, it stopped, however I am curious as to why the flag did nothing and I had to manually adjust the cvar. Testing in ZDoom, the flag did indeed work and I had no autoaim for the gun.
This brings me to the question - is this a bug or something that I stupidly miscoded? After all, the ST grenade launcher does exist, so it works somewhere. I checked for any possible factors present that could affect this and am certain that what I have is pretty straightforward. Here's the code for the weapon and, if anyone wants to see, the projectile being fired as well:
http://pastebin.com/XwLYRgUQ Weapon
http://pastebin.com/DN8T9Rvq Projectile Bullet
Thanks, and sorry for the spacing.
EDIT:
I have also checked to see if the A_firecustommissile aim parameter is the culprit, and that does nothing.
http://www.sendspace.com/file/wr3gwy
Here's all my settings in the .ini file if you want to see the problem.
Excuse me if I am mistaken, but after numerous times testing my mod in Zandronum I noticed that my weapon was always autoaiming with the projectile it shot, regardless of the flags which I put on the actor. When I went to settings to turn off the autoaim, it stopped, however I am curious as to why the flag did nothing and I had to manually adjust the cvar. Testing in ZDoom, the flag did indeed work and I had no autoaim for the gun.
This brings me to the question - is this a bug or something that I stupidly miscoded? After all, the ST grenade launcher does exist, so it works somewhere. I checked for any possible factors present that could affect this and am certain that what I have is pretty straightforward. Here's the code for the weapon and, if anyone wants to see, the projectile being fired as well:
http://pastebin.com/XwLYRgUQ Weapon
http://pastebin.com/DN8T9Rvq Projectile Bullet
Thanks, and sorry for the spacing.
EDIT:
I have also checked to see if the A_firecustommissile aim parameter is the culprit, and that does nothing.
http://www.sendspace.com/file/wr3gwy
Here's all my settings in the .ini file if you want to see the problem.