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Questions about the future Zandronum possibilities.
Posted: Mon Apr 22, 2013 12:43 pm
by PVDHP
Howdy from Russia, guys! It's really cool that Zandronum going better and better. But I have some questions.
1) Is Zandronum will support a 3D maps instead of crappy 2.5d wads? Yes I have already made some maps with 3d floors but it's really not enough.
2) Is Zandronum will support multilayered textures such as color map, normal map and light trace?
Thanks for attention
Vadim
RE: Questions about the future Zandronum possibilities.
Posted: Mon Apr 22, 2013 12:48 pm
by one_Two
The whole engine is built for the 2.5 rendering, maybe you can make a huge .md2 file level, like a quake map (though I doubt it). Not sure about the texture question.
RE: Questions about the future Zandronum possibilities.
Posted: Mon Apr 22, 2013 12:50 pm
by Qent
Probably not to both. In any case, you would see such features in ZDoom first.
RE: Questions about the future Zandronum possibilities.
Posted: Mon Apr 22, 2013 2:02 pm
by Ijon Tichy
3D maps would require a huge rewrite of not only the map code, but also anything that uses BSP at all. Safe to say it isn't happening. Also, software renderer.
Specmaps, bump maps, normal maps, etc, are also very unlikely to happen. Software renderer, anyone?
RE: Questions about the future Zandronum possibilities.
Posted: Mon Apr 22, 2013 2:40 pm
by Watermelon
IDK if other ports like vavoom or doomsday can do the things you wanted OP, but you may want to check them out.
RE: Questions about the future Zandronum possibilities.
Posted: Mon Apr 22, 2013 3:15 pm
by Ænima
Watermelon wrote:
IDK if other ports like vavoom or doomsday can do the things you wanted OP, but you may want to check them out.
Doomsday definitely does not support advanced map formats. Infact, it doesn't support anything except vanilla format. It's just a fancy Doom2 with support for hires textures, 3D models, jumping, free look, and dynamic lights.
RE: Questions about the future Zandronum possibilities.
Posted: Tue Apr 23, 2013 8:52 am
by PVDHP
I can use MD2 models as maps?
RE: Questions about the future Zandronum possibilities.
Posted: Tue Apr 23, 2013 10:24 am
by ibm5155
Watermelon wrote:
IDK if other ports like vavoom or doomsday can do the things you wanted OP, but you may want to check them out.
Vavoom use a Quake like render (3D maps :D)
But still limited to BSP with 3D floors '-'
RE: Questions about the future Zandronum possibilities.
Posted: Tue Apr 23, 2013 12:35 pm
by Ænima
PVDHP wrote:
I can use MD2 models as maps?
Theoretically, yes. But nothing would be solid. You'd fall through everything.
RE: Questions about the future Zandronum possibilities.
Posted: Tue Apr 23, 2013 2:00 pm
by ibm5155
Why not only use md2/3 not for all the map but only some parts like avoiding use of complex 3D floors/sloops for doing houses, and other details?
You ´ll need some map vertices to run the mod :B and I think it would be a problem to render all the map as a model
RE: Questions about the future Zandronum possibilities.
Posted: Tue Apr 23, 2013 9:07 pm
by Qent
Why don't you try
Sauerbraten? It sounds like you have little interest in Doom-style maps.
RE: Questions about the future Zandronum possibilities.
Posted: Tue Apr 23, 2013 11:56 pm
by Strych6
I was annoyed enough when 3D floor support came around >.<
Faking 3D was one of the challenges that came with mapping
RE: Questions about the future Zandronum possibilities.
Posted: Wed Apr 24, 2013 12:26 am
by ibm5155
Qent wrote:
Why don't you try
Sauerbraten? It sounds like you have little interest in Doom-style maps.
Doom modding is cool, the only limitation is the room over room =/
Someday I think someone´ll do a 3D sector :D (It would be like a portal, but you could pass by it and not just a render ilusion)
RE: Questions about the future Zandronum possibilities.
Posted: Wed Apr 24, 2013 12:33 am
by Qent
ibm5155 wrote:
Qent wrote:
Why don't you try
Sauerbraten? It sounds like you have little interest in Doom-style maps.
Doom modding is cool, the only limitation is the room over room =/
Someday I think someone´ll do a 3D sector :D (It would be like a portal, but you could pass by it and not just a render ilusion)
My comment was directed at the OP. Sorry if that wasn't obvious.
