Somehow, when playing on Zandronum with the wwhc-diaz.wad mod by wildweasel, there doesn't seem to be any monster infighting present in the game anymore.
Monsters can still hurt/kill each other though, but they simply won't retaliate when being attacked by each other, they keep fighting the player instead, which ruins a bit of the fun.
Anybody knows why?
I was using a modified version of Zandronum to be able to play it in co-op mode (else it would freeze entirely after a few minutes of gameplay) found here: http://zandronum.com/tracker/view.php?id=1200
The mod: http://www.doomworld.com/idgames/?id=15465
Monster infighting bug with wwhc-diaz.wad
Monster infighting bug with wwhc-diaz.wad
Last edited by Archer on Sun Apr 14, 2013 2:35 pm, edited 1 time in total.
RE: Monster infighting bug with wwhc-diaz.wad
could be one of two things:
1. noinfighting is present in the mapinfo lump for a specific map(s)
2. Actors have the NOINFIGHTING flag present in their decorate.
1. noinfighting is present in the mapinfo lump for a specific map(s)
2. Actors have the NOINFIGHTING flag present in their decorate.
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RE: Monster infighting bug with wwhc-diaz.wad
Thing is, tested the same wad with GZDoom and infighting worked fine.
It doesn't add new maps btw, just adds new weapons, enemies, and such.
It doesn't add new maps btw, just adds new weapons, enemies, and such.
RE: Monster infighting bug with wwhc-diaz.wad
Type "infighting 1" in console. It should do the trick.
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RE: Monster infighting bug with wwhc-diaz.wad
Aye that did it, thanks for the help, will keep this in mind :)Gardevoir wrote: Type "infighting 1" in console. It should do the trick.