Monster infighting bug with wwhc-diaz.wad

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Archer
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Monster infighting bug with wwhc-diaz.wad

#1

Post by Archer » Sun Apr 14, 2013 2:22 pm

Somehow, when playing on Zandronum with the wwhc-diaz.wad mod by wildweasel, there doesn't seem to be any monster infighting present in the game anymore.

Monsters can still hurt/kill each other though, but they simply won't retaliate when being attacked by each other, they keep fighting the player instead, which ruins a bit of the fun.

Anybody knows why?


I was using a modified version of Zandronum to be able to play it in co-op mode (else it would freeze entirely after a few minutes of gameplay) found here: http://zandronum.com/tracker/view.php?id=1200

The mod: http://www.doomworld.com/idgames/?id=15465
Last edited by Archer on Sun Apr 14, 2013 2:35 pm, edited 1 time in total.

W1D3A55
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RE: Monster infighting bug with wwhc-diaz.wad

#2

Post by W1D3A55 » Sun Apr 14, 2013 2:38 pm

could be one of two things:

1. noinfighting is present in the mapinfo lump for a specific map(s)
2. Actors have the NOINFIGHTING flag present in their decorate.
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Archer
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RE: Monster infighting bug with wwhc-diaz.wad

#3

Post by Archer » Sun Apr 14, 2013 2:59 pm

Thing is, tested the same wad with GZDoom and infighting worked fine.

It doesn't add new maps btw, just adds new weapons, enemies, and such.

Gardevoir
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RE: Monster infighting bug with wwhc-diaz.wad

#4

Post by Gardevoir » Sun Apr 14, 2013 3:19 pm

Type "infighting 1" in console. It should do the trick.
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Archer
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RE: Monster infighting bug with wwhc-diaz.wad

#5

Post by Archer » Sun Apr 14, 2013 3:42 pm

Gardevoir wrote: Type "infighting 1" in console. It should do the trick.
Aye that did it, thanks for the help, will keep this in mind :)

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