Zandronum:
[spoiler]
[/spoiler]4 Frames Per Second! Do you know how unplayable that is??
Skulltag 98D(Uncapped):
http://i47.tinypic.com/n5mxw3.png (Doesn't want to display with the img tags, just open in a new tab.)
36 Frames Per Second. That sounds alot more reasonable despite parts of a map missing.
Stronghold: Str14:
Zandronum:
[spoiler]
[/spoiler]11 Frames Per Second not including monster spawns, hardly playable if at all.
Skulltag 98D:
http://i47.tinypic.com/2lxdouw.png (New tab)
40 Frames Per Second! And only at the cost of a nicer looking map..
The point I'm trying to make at here is you're drawing away users with bad hardware from great mods just because things are missing from what was intentional during a map's development.
I don't care about see-through floors or missing distant aesthetics, I want my frame rate to be stable so I(And others with a hardware situation like mine) can have a fun time with the users on this port! I shouldn't be forced into getting a new computer to play stuff like this; this hasn't been such a great idea when it was first thought of back when 98E was introduced for beta-testing.
Sure you can argue this never occurs on smaller maps with 3D floors and that's ok. But bloody hell make it entirely optional for resource hungry maps like I just listed above.

