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GZDoom vs Zandronum

Posted: Mon Feb 25, 2013 10:22 am
by Anthrax
Have someone ever tried to compare GZDoom OpenGL renderer with Zandro's? I was watching youtube videos of both, and for some reason they look slightly different. On some subconscious level I prefer GZDooms graphics, but I don't know why.

Anyone had similar thoughts?

P.S. I'm not speaking of wads, because the videos used the same set of wads, according to authors.

RE: GZDoom vs Zandronum

Posted: Mon Feb 25, 2013 12:16 pm
by W1D3A55
Gzdoom has the most current version and support of opengl. Zandronum isnt the most current.

RE: GZDoom vs Zandronum

Posted: Mon Feb 25, 2013 1:00 pm
by Ijon Tichy
Zandronum has some features that rest of the ZDoom family will never adopt - things such as ConsolePlayerNumber and ConsoleCommand. Aside from that, Zandronum is basically ZDoom 2.3.1 with a client/server model and some cherry-picked backports (and a GL renderer).

GZDoom's OpenGL renderer is more advanced than Zandronum's, because of license conflicts when Zandronum was still Skulltag.

RE: GZDoom vs Zandronum

Posted: Mon Feb 25, 2013 1:44 pm
by Anthrax
@W1D3A55
@Ijon Tichy

Wow, interesting.

So, basically, GZDoom keeps moving forward, implementing all the new bleeding-edge visual features, while Zandronum can develop everything, beasides renderer?

I understand, that those two cannot be compared in global scope, due to GZ's weak multiplayer (it only supports command-line peer2peer connections, which are dropped right at the end of the map), but at the youtube GZ looks better...

RE: GZDoom vs Zandronum

Posted: Mon Feb 25, 2013 2:06 pm
by Ijon Tichy
Zandronum is very far behind in terms of modding features; (G)ZDoom leads there. Zandronum just has a few unique features, as well as the whole client-server thing.

RE: GZDoom vs Zandronum

Posted: Mon Feb 25, 2013 4:00 pm
by TerminusEst13
On some subconscious level I prefer GZDooms graphics, but I don't know why.
but at the youtube GZ looks better...
Strictly speaking, GZDoom IS better. Ijon has it right. GZDoom is so far ahead of Zandronum it's not even funny.

The thing is, ZDoom's multiplayer is terrible. It's very terrible. It desynchs a lot, is not user-friendly, requires so many hoops to jump through, etc. But for modding features, rendering power, and etc, it's far superior.
It's really a question of whether you prefer singleplayer power or multiplayer ability.

I'm a nerd that likes playing with other people, so I like multiplayer.

RE: GZDoom vs Zandronum

Posted: Mon Feb 25, 2013 4:12 pm
by Anthrax
So, I'm not crazy))

I've almost started torturing YouTube users to share their wads with me, so I could bring my Zandro up to the level of videos they are uploading.

Now I know, that GZ's renderer just looks different. I can release hostages now hhh))

P.S. it's like dueling in Quake2 over network with r1q2 or q2pro, but playing demos with Evolved/BersQ2/XP.
P.P.S. do you people know some good dueling Doom videos?

RE: GZDoom vs Zandronum

Posted: Mon Feb 25, 2013 8:45 pm
by Torr Samaho
Anthrax wrote: So, basically, GZDoom keeps moving forward, implementing all the new bleeding-edge visual features, while Zandronum can develop everything, beasides renderer?
No, since we opened the source of Skulltag, the licensing issues we had with the GZDoom renderer are resolved. Upgrading to a newer (G)ZDoom version is planned for Zandronum 2.0 (no eta).

BTW: AFAIK the development of the GZDoom renderer has been stopped officially. It will just be maintained to keep up with ZDoom updates.

RE: GZDoom vs Zandronum

Posted: Tue Feb 26, 2013 5:40 am
by Anthrax
Torr Samaho wrote: since we opened the source of Skulltag, the licensing issues we had with the GZDoom renderer are resolved. Upgrading to a newer (G)ZDoom version is planned for Zandronum 2.0 (no eta).

BTW: AFAIK the development of the GZDoom renderer has been stopped officially. It will just be maintained to keep up with ZDoom updates.
Good news)) Thanks Torr, you've made my day))

RE: GZDoom vs Zandronum

Posted: Tue Feb 26, 2013 6:06 am
by StrikerMan780
I'm wondering, since the GZDoom renderer has stopped development, is it possible for the people with the right knowledge to submit new features exclusive to Zandronum? Like, finishing the incomplete Halo/Lens-Flare support? (The GLDEFS Code is there, but it doesn't do anything yet.)

In general, I'm looking forward to the renderer being updated to the current GZDoom one, as it's a lot smoother framerate-wise.

RE: GZDoom vs Zandronum

Posted: Tue Feb 26, 2013 8:04 am
by Anthrax
StrikerMan780 wrote: In general, I'm looking forward to the renderer being updated to the current GZDoom one, as it's a lot smoother framerate-wise.
I cannot agree with you on a subject of framerate: I had a very strong feeling, that GZDoom is having trouble handling hi-res texutures, compared to Zandro.

RE: GZDoom vs Zandronum

Posted: Tue Feb 26, 2013 10:07 am
by Espio
StrikerMan780 wrote: In general, I'm looking forward to the renderer being updated to the current GZDoom one, as it's a lot smoother framerate-wise.
I very much agree. Hopefully Zandronum will be updated to it in the future.

RE: GZDoom vs Zandronum

Posted: Tue Feb 26, 2013 1:31 pm
by Blzut3
StrikerMan780 wrote: I'm wondering, since the GZDoom renderer has stopped development
Stopped development simply means Graf and Gez aren't working on it. As far as I know one is free to submit new features to GZDoom, just not request them.

RE: GZDoom vs Zandronum

Posted: Tue Feb 26, 2013 2:19 pm
by -Jes-
Torr Samaho wrote:Upgrading to a newer (G)ZDoom version is planned for Zandronum 2.0 (no eta).
Any hint as to the planned (G)ZDoom version numbering of 2.0?

RE: GZDoom vs Zandronum

Posted: Wed Feb 27, 2013 3:08 pm
by Eonfge
The latest version of GZdoom actually has a more realistic 'software like' mode in OpenGL, submitted by a lone wolf. (http://zdoom.org/wiki/CVARs:Display#gl_lightmode)

Other then that, development is going steady, stable but not at record speeds.

RE: GZDoom vs Zandronum

Posted: Wed Feb 27, 2013 4:19 pm
by Medicris
Z&'s GL has significantly less performance and speed capabilities compared to GZdoom's. The difference I've heard from a couple of players can be as stark as 20FPS on Z& to 220 on GZD running the same Stronghold maps.

Hell, I've even noticed Z& having extreme input lag troubles with Vsync on this machine (~4-6 frames of I/O lag), while GZdoom and all other games on this machine don't.

RE: GZDoom vs Zandronum

Posted: Thu Feb 28, 2013 6:59 am
by skyrimguy
Eonfge wrote: The latest version of GZdoom actually has a more realistic 'software like' mode in OpenGL, submitted by a lone wolf. (http://zdoom.org/wiki/CVARs:Display#gl_lightmode)

Other then that, development is going steady, stable but not at record speeds.
Software renderer's lighting in GZDoom (and Zandronum)

RE: GZDoom vs Zandronum

Posted: Wed Mar 13, 2013 9:44 am
by Eonfge
skyrimguy wrote:
Eonfge wrote: The latest version of GZdoom actually has a more realistic 'software like' mode in OpenGL, submitted by a lone wolf. (http://zdoom.org/wiki/CVARs:Display#gl_lightmode)

Other then that, development is going steady, stable but not at record speeds.
Software renderer's lighting in GZDoom (and Zandronum)
Honour to to who honour goes,the Lone Wolf was Korshun. I actually talked to him before he made it public and I think it's a great addition to the renderer.

So, if you want, you can always submit your own improvements.

RE: GZDoom vs Zandronum

Posted: Thu Mar 21, 2013 3:06 pm
by Untitled
Hi guys.
For me (who has both), Terminus is right. GZDoom is ahead in modding features AND in rendering.
Zandronum is ahead in multiplayer. By Far.
Now, the problem is, say I want to use (G)ZDoom specific features in online multiplayer WADs, and because of this I'm completely screwed. For instance, I can't run a multiplayer Russian Overkill server on Zandronum, but can't run the multiplayer on GZDoom. It's a trade off. I tend to use GZDoom when experimentally noodling around with things that either require it or things that are ridiculously harsh on the renderer (I.E. singleplayer stronghold.)

RE: GZDoom vs Zandronum

Posted: Mon Mar 25, 2013 7:02 am
by -Jes-
Lucky you, then, that the future is looking brighter than ever - Zandro 1.1 is just around the corner, and after that?

2.0

Man is That ever gonna be sweet.