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Idea: Support for voxels - Specifically, voxel view models

Posted: Tue Jun 12, 2012 12:05 am
by Mooseknuckle
I know this is a really niche feature, but for some people (like me) it's easier to model voxel guns than to sprite them. What I'm thinking is having a weapon class that allows the creation of voxel weapons similar to those in Ace of Spades. (Example)

Some of you may think that looks horrible, but some people (again, like me) really like the aesthetics of voxels. I know Zandronum is trying to be different from the other source ports, and I think something like this would be a very distinguishing feature.

RE: Idea: Support for voxels - Specifically, voxel view models

Posted: Tue Jun 12, 2012 12:59 am
by Avi
I remember Spleen was replacing a lot of the hexen drops with voxel models. I'm pretty sure he'd approve and agree with this.

RE: Idea: Support for voxels - Specifically, voxel view models

Posted: Tue Jun 12, 2012 1:02 am
by Disguise
ZDoom already supports voxels. So who knows if Zandronum will catch up with the revisions it might include voxels.

RE: Idea: Support for voxels - Specifically, voxel view models

Posted: Tue Jun 12, 2012 2:01 am
by Avi
We're on 2.3.0 right? I don't think it'd be unreasonable to catch up to Zdoom within a decent time.

RE: Idea: Support for voxels - Specifically, voxel view models

Posted: Tue Jun 12, 2012 2:09 am
by Tribeam
Zandronum is based on Zdoom revision 1551, with some random backports, Zdoom is on r3684, thats ~2133 revisions to backport into Zandronum, and its not easy in some cases to just backport Zdoom code, because a lot of it has to be edited to work in multiplayer.

Can Zandronum catch up to Zdoom? Possibly, but it wont be easy and it'll take a very long time to get their.

RE: Idea: Support for voxels - Specifically, voxel view models

Posted: Tue Jun 12, 2012 2:15 am
by Avi
Right, right. I guess I should've said "within a couple years" to be more accurate than "a decent time." I just don't think anyone's gonna assume we can just throw the revisions in like it's magic and bugcheck the hell out of it. But thanks for clarifying.

RE: Idea: Support for voxels - Specifically, voxel view models

Posted: Wed Jun 13, 2012 1:50 am
by Ænima
inb4 minecraft doom